Posts Tagged ‘Tim-Schafer’

Tim Schafer tells the story of Amnesia Fortnight

“I started feeling a little bogged down by the scope of [Brutal Legend],” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break.”

That break was Amnesia Fortnight, a two week game jam during which anyone at the developer can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. Now in its tenth year, I spoke to Schafer about the jam’s benefits, pitfalls and how it’s changed over the years. Read the rest of this entry »

Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The only thing waiting for us in the frozen north is death by a cannibal’s axe. But there are some other details. Come see.

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Psychonauts 2 Backers Can Be Investors, Says Regulator

Many backers who funded Psychonauts 2 on the crowdfunding site Fig are now considered ‘investors’, says a US regulatory body, paving the way for them to get a return in real money if the game sells well. Fig is a video games-focused fundraising site partly founded by a bunch of veteran developers including Brian Fargo and Tim Schafer. It lets you throw some quids into a project as a punter – just like Kickstarter – but also lets people invest in it. As well as welcoming serious accredited investors, it hoped to let any old mug invest by giving $1,000 or more at an ‘investor’ level – but the US Securities and Exchange Commission needed to have the final say on letting anyone have a crack. Now they have, and they’ve approved the whole thing. What does this mean? Can you invest in the next big project? More importantly: should you?

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Psychonauts 2’s Crowdfunding Has Ended

Psychonauts 2 was launched into crowdfunding on December 4th then hit its target on January 6th, and the campaign has now come to an end. The crowdfunding was run through FIG, a service Double Fine head Tim Schafer advises on, and received $3,829,024 against an initial goal of $3.3 million.

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Psychonauts 2! Double Fine Crowdfunding A Sequel

Remember back in 2012 when Notch was like, “I could fund a Psychonauts 2!” and Double Fine were all, “Cool! $18m please!” and Notch was all, “Shiiiit, I was thinking more 25p, and – wow, look, an octopus on a tricycle!”? Well, that’s all history now.

Double Fine are looking to make Psychonauts 2. They’re after $3.3m from backers, alongside their own investment, plus external funding from a mysterious, possibly legal party. More Psychonauts! There’s a trailer too, of sorts.

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Wot I Think: Broken Age Act 2

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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18-Part Double Fine Documentary Goes Free

Depending on who you ask, the first Double Fine Kickstarter was for an underwhelming adventure game which snaffled up far more money than it needed, or it was for a fascinating warts and all insight into the making of a high profile videogame which at the very least tried to reach for the stars. I’m not sure either stance is particularly accurate – i.e. given the aesthetic quality of the game it’s not at all hard to see how the money got legitimately spent, but equally Broken Age wasn’t the grand point’n’click comeback we’d hoped for – but there’s no question that the extensive and human Making Of documentary series also provided to backers sweetened the deal enormously.

And now the rest of us get to watch it too, for no-pennies.
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