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Posts tagged “Tim Schafer”

Feature: Ah yes, repressing your feelings

The Joy Of Psychonauts’ most revealing memory vault

Memory is a funny old thing. Our brains are like faulty cameras, letting us unconsciously suppress moments of our lives and swap them out for brighter, more palatable realities. When we’re reminded of these small time capsules, the serene environments we were in and the people we were with, we often feel an endorphin rush and a lurid longing for something that isn’t there anymore.…

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Hellblade: Senua’s Sacrifice swept the BAFTA game awards

The 14th British Academy Games Awards were handed out this week and, while the awards themselves may be a bit disconnected from where the rest of us in Games Proper see the industry, they are a good measurement of how The Establishment sees interactive entertainment at this point. To that end, it is both shocking and a bit exciting to see the awards highlight a…

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Tim Schafer to headline EGX Rezzed this April

You're already attending this year's EGX Rezzed, of course. But if you haven't yet booked your ticket to That London so you can play all them lovely games, here's a piece of news that should cause you to get on that, post-haste. Double Fine's Tim Schafer - he of the simian islands and the tentacular days - is going to headline the event, taking part…

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Feature: Remake or rebreak

When is it OK to remake a classic game?

Adventure game remakes are common. But not everyone likes to see their old favourites revived. Mitch Kocen asked veteran point-and-clickmen Ron Gilbert and Tim Schafer, among others, when they think it’s OK to remaster the classics Without intervention, every video game you have ever loved will eventually become unplayable. The technology that enables the next generation of games cripples the last. At some point, systems…

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Feature: Ideas generation

Tim Schafer tells the story of Amnesia Fortnight

"I started feeling a little bogged down by the scope of [Brutal Legend]," says Tim Schafer, founder of Double Fine. "It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break." That break was Amnesia Fortnight, a two week game jam during which…

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Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The…

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Psychonauts 2 Backers Can Be Investors, Says Regulator

Many backers who funded Psychonauts 2 on the crowdfunding site Fig are now considered 'investors', says a US regulatory body, paving the way for them to get a return in real money if the game sells well. Fig is a video games-focused fundraising site partly founded by a bunch of veteran developers including Brian Fargo and Tim Schafer. It lets you throw some quids into…

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Psychonauts 2! Double Fine Crowdfunding A Sequel

Remember back in 2012 when Notch was like, "I could fund a Psychonauts 2!" and Double Fine were all, "Cool! $18m please!" and Notch was all, "Shiiiit, I was thinking more 25p, and - wow, look, an octopus on a tricycle!"? Well, that's all history now. Double Fine are looking to make Psychonauts 2. They're after $3.3m from backers, alongside their own investment, plus external…

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Feature: Adolescent

Broken Age Act 2 review

Over a year since the first act was belatedly released, Double Fine's seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested…

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18-Part Double Fine Documentary Goes Free

Depending on who you ask, the first Double Fine Kickstarter was for an underwhelming adventure game which snaffled up far more money than it needed, or it was for a fascinating warts and all insight into the making of a high profile videogame which at the very least tried to reach for the stars. I'm not sure either stance is particularly accurate - i.e. given…

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Tim Schafer On The End Of Spacebase DF-9’s Development

Last week Double Fine announced that Spacebase DF-9 development was coming to an end. The issue was that hundreds of features that had previously been listed as "maybe possibly" coming to the game were no longer to going to be delivered, replaced instead with the release of the game's LUA codebase so the community could add content themselves. People are understandably peeved. Tim Schafer has…

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Connecting The DoTTs: Schafer Plays Day Of The Tentacle

What are your personal memories of Day of the Tentacle? Mine is that for years before playing it, I thought it was called "Dave the Tentacle" because I'd only ever heard it mentioned in conversation with Scottish accents. Tim Schafer's memories of the game are considerably more interesting. Not only does he know the name of the LucasArts adventure game, but over the course of…

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Feature: Talk To The Hair

A Game And A Chat Ep 1: Tim Schafer

And now for something completely different. Or, well, actually kinda similar to other stuff you might have seen before, but in video form and on RPS. A Game And A Chat (tentative title, probably) is a weekly live show in which I play a game with a developer and, you know, chat with them. At the same time. I am nothing if not multi-talented. Sometimes…

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Dyscourse To Feature Schafer, McMillen And More

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I'd have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they're after in moments, and far beyond. Yet it's only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin…

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Tim Schafer In Host Master Deux: Host Harder

It's not actually called Host Harder, but it should have been, right? All I'm saying is Double Fine, if you want to pay me thousands of dollars to spend my days writing lazy comedic subtitles based on the names of 80s action movies, you know where I am. Call me. Any time. Any time at all. Wait, I had to step out for a minute…

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Feature: Once Upon The Metal

The Past, Present, And Future Of Brutal Legend

An action-RTS inspired by classic heavy metal album covers. Starring Jack Black. And a mad menagerie of metal icons. And a 100-strong soundtrack that pridefully pounded eardrums with everything from Judas Priest to Motorhead to (ew) DragonForce. Let's reflect, for a moment, on how absurdly specific Brutal Legend's chunky thematic stew actually was. And then let's remember that EA, of all publishers, was manning the…

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Feature: Can't Kill The Metal

Pending PC Success, Brutal Legend Will Go On

Brutal Legend is coming to PC! With shiny, PC-only bells and whistles, no less. Be still, my barbed-wire-wrapped, blood-and-oil-coughing heart. Its arrival comes at a bit of an odd time, though, given that it's been more than three years since Tim Schafer's metal epic knee-slid into living rooms, spraying fireworks and Judas Priest references every which way. But perhaps that's not such a bad thing.…

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