Posts Tagged ‘Tokyo RPG Factory’

Wot I Think: Lost Sphear

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Stop me if you’ve heard this one before: a ragtag group of orphans wake up one day and decide to slay some monsters, as all small-town gangs are wont to do. This is the opening of Lost Sphear. After bonking some bunny-mutants to death in a nearby field, they discover that their idyllic hometown has blinked out of existence, replaced by a gaping white void. But, soon enough, one of our heroes has a dream that reveals that he and he alone possesses mysterious power that can restore these “lost” objects through the power of memories. Together, the gang embark on a quest to save the world from ruin.

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Lost Sphear out now from I Am Setsuna studio

If you fancy JRPG action in a retro way, here’s Lost Sphear out today. It’s the second RPG from Square Enix’s Tokyo RPG Factory, the studio behind I Am Setsuna, and it too riffs on ye olde JRPGs. I won’t pretend to be well-acquainted with the genre but: yes, JRPG stuff. We do have a review coming from someone who actually knows a gad dang but we only just got our hands on Lost Sphear so, for now, here’s word that the game is out. It does have a demo so you can try a bit yourself. Read the rest of this entry »

I Am Setsuna devs announce Lost Sphear

Tokyo RPG Factory, Square Enix’s glamorously-named retro RPG studio behind 2016’s I Am Setsuna, have announced their next game. Lost Sphear [official site] will be another throwback JRPG with some modern stylings, this time telling the tale of a lad trying to stop his world from vanishing. Squeenix say Lost Sphear is “expanding upon the beloved features” from I Am Satsuna, rather than being a whole new thing. Lost Sphear is due some time in “early 2018” but, for now, here’s the announcement trailer: Read the rest of this entry »

Wot I Think: I Am Setsuna

I Am Setsuna is an attempt by Square Enix and Tokyo RPG Factory to recapture the glory days of the JRPG. From the mournful piano overlaying the title screen to the world map where your character stands tall like a rampaging kaiju next to a diorama village, it aims to intoxicate you with nuclear-grade nostalgia – but does it live up to their legacy or is it just a pale, snowy imitation?

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I Am Setsuna Has A Few Twists On The JRPG Formula

Due on English-speaking shores this summer, Tokyo RPG Factory’s I Am Setsuna is a charming throwback experience with one of the bleakest storylines I’ve come across. It takes place in a kingdom beset by monsters – if that’s really the right word for the excitable penguins and shellfish you’ll battle early on – who must be periodically appeased with a human sacrifice. The titular Setsuna is next up for the chopping block, and your task as some random mercenary swordsman is to shepherd the poor girl to the site of her ordained demise – a job you land after failing to murder Setsuna at the request of a mysterious old guy in a forest.

It’s not your classic save-the-princess yarn, but during my playtime, it certainly feels like it. I Am Setsuna couldn’t be more of a homage to the genre’s glory days if it were distributed in tatty cardboard boxes and sold exclusively by rancid import shops in Manchester.

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Go West! JRPG I Am Setsuna Gets July Release Date

Against the welcomed deluge of classic Japanese games that’ve landed on western PCs recently, you’d be forgiven for assuming I Am Setsuna [official site] was another rejigged and repackaged oldie. It’s not, though, and is in fact the work of Square Enix’s Tokyo RPG Factory studio, a team who are inspired by the JRPG classics of yesteryear. I Am Setsuna is a throwback to those tried and tested games, and now has a new nostalgia-spun trailer and a summertime release date to match.

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J-RPG I Am Setsuna Coming To PC In Summer

Sounds like we were just talking about nostalgia, and here we are again: Square Enix has opened an entire studio, tellingly named “Tokyo RPG Factory,” to work on new titles “inspired by the golden era of Japanese role-playing games” like Final Fantasy and Chrono Trigger.

Their first work, I Am Setsuna (Ikenie to Yuki no Setsuna in Japanese) [official site] was released in Japan in February to positive, if not enthusiastic, reviews. They’ve now announced a western port of the game scheduled for this summer, and it will include a PC version too, even if that’s totally out of place with that nostalgia thing they were going for.

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