Posts Tagged ‘Tom Clancy’s Rainbow Six Siege’

Rainbow Six Siege’s Hong Kong update due August 29th

Three new characters and one new map will arrive in Rainbow Six Siege [official site] on August 29th with the launch of its ‘Operation Blood Orchid’ update, Ubisoft confirmed on Friday. Visiting Hong Kong, this content was once expected in May but Ubisoft delayed it to focus on improving the base game. Operation Blood Orchid seems to be off to an amusement park, which should be a lark. Read the rest of this entry »

Rainbow Six Siege optimising all maps

I remain surprised and impressed by Ubisoft’s long-term committment to Tom Clancy’s Rainbow Six Siege [official site]. As part of the ‘Ongoing Health‘ chain of tweaks and tune-ups, they’ve announced plans to optimise all maps, including going over textures and replacing skies. They want to make everything run better, see. They’ve starting with the map Kafe Dostoyevsky, which should be live soon-ish, and will continue on others over the year to come. Read the rest of this entry »

Rainbow Six Siege to get rando cosmetic loot packs

The next update for multiplayer shooter Rainbow Six Siege [official site] will add random loot packs to its plank-smashing and head-shotting. Update 2.1.1 will add “Alpha Packs” that contain cosmetic items like flashy gun skins, spikey helmets, colourful balaclavas and the like, which you’ll earn basically on a dice roll after every win. This is part of the game’s “Operation Health”, which was the studio’s way of spinning the cancellation of some seasonal stuff and postponing of some other seasonal stuff into something that sounded reasonable: a health check. Turns out part of getting a health check is creating a gambling game where you roll dice for hats.
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Warning: Ubisoft’s servers are wonked today

If you’re planning to play a spot of For Honor tonight or perhaps a little Rainbow Six Siege, er, revise your plans. A lot of Ubisoft’s online servers and services are down today for reasons unknown, disrupting games and causing trouble. Ubisoft say they’re investigating and want everything shipshape but if your Monday date night involves ninja fights, you might want to formulate a backup plan. Read the rest of this entry »

Rainbow Six Siege: Hong Kong delayed while Ubi shore up game health

Operation Health

We’re onto year 2 of the Rainbow Six Siege [official site] calendar (where does the time go?) but, within that, season 2 of the tactical FPS is no longer bringing the usual new map and operators. Instead the trip to Hong Kong is being shunted back while the devs devote the season to performance, stability and rejigging their update pipeline. This being Rainbow Six Siege it was never going to be called “Q2: the developmental pipeline, servers and game performance season” and thus we have Operation Health. Read the rest of this entry »

Rumour: Vivendi making another play to acquire Ubisoft

Vivendi vs the Guillemots, yesterday.

Vivendi, former parent company of Activision and Blizzard, have been trying to snaffle up fellow French firm Ubisoft for several years now, against the latter’s own wishes. That’s what they call a hostile takeover, kids. And now they’ve signalled that they’re making a move to acquire the whole kit and kaboodle this year.
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Steam Charts: a time to kill

steady on, saucy Nier person

You woke up this morning, got yourself a gun, Mama always said you’d be the chosen one to write the weekly Steam charts. These are the games which sold best on Steam last week.

This week: order returns. OBEY OBEY OBEY OBEY OBEY OBEY OBEY
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Steam Charts: Grounds for Battlecelebration

Alec is still away, ostensibly on holiday but presumed dead. Ride in peace, Alec Meer. All that remains of last week’s chart caretaker is a selection of small bones John coughed up, so it’s my turn. It’s a good week in the charts!

We’ve some new games, some familiar faces, and at least one familiar face with a new game. It’s a shame Mass Effect: Andromeda’s Origin exclusivity keeps it out of this comparison. Not to ruin the suspension but: PlayerUnknown’s Battlegrounds, the new early access Hunger Royale game, is riding high at the top of the hit parade.

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The origins & future of Rainbow Six Siege

Rainbow Six Siege [official site] had a rough first year. It launched in December 2015 to little fanfare, with the European team cutting their marketing push after a tragic terrorist attack in Paris. The game still picked up plenty of critical acclaim, but didn’t make an impact on the Steam charts.Those that did pick the game up in its first few weeks found their experience marred by a maelstrom of problems, ranging from game-breaking bugs, to the annoying server issues and quirky glitches that seem to come packaged with every multiplayer-only game at launch. The future looked dire.

Just over a year later and Rainbow Six Siege has more than 10 million players. I visited Montreal for the Rainbow Six Invitational, Ubisoft Montreal’s first attempt at an annual esports event. Ubisoft Montreal staff roam the event, wearing Siege t-shirts, and the mood here is celebratory. That’s to be expected though; for the makers of Rainbow Six Siege, the success of the game feels like redemption after years of hard work.

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Steam Charts: Conangratulations

‘Til all are one, it’s only the weekly Steam charts! These are the ten games which sold best on Steam last week.

It’s one of those ‘just copied and pasted all the HTML from last week’ kind of weeks. This is GOOD because I am lazy but BAD because there is little new to say. Fortunately, I’ve brought a friend along with me this time.
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Steam Charts: All About The Johnsons

our EIC Graham performs his noble duty

By the power of Grayskull, it’s only the weekly Steam charts! These are the games which sold best on Steam last week.

It’s all gone a bit 2015-2016 in here again, I’m afraid, but fortunately cavalry of a sort arrives in the pendulous form of some big ol’ swingin’ dicks. Read the rest of this entry »

A closer look at Rainbow Six Siege’s new update, Operation Velvet Shell

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. Read the rest of this entry »

R6 Siege launching Operation Velvet Shell tomorrow

Rainbow Six Siege [official site] will kick off its second year of content updates tomorrow, February 7th, Ubisoft have announced. They held their big Six Invitational tournament over the weekend and took the opportunity to show off the new map and characters coming with Operation Velvet Shell (not a euphemism, unless you want it to be, in which case go right ahead tittering) and discuss plans for the year beyond.

My favourite of the new operators is Mira, who continues Siege’s avant-garde Changing Rooms action by popping windows into walls wherever she pleases. Perhaps a future character will paint an accent wall and hang hideous drapes to distract enemies. Read the rest of this entry »

SWAT 4 breaches GOG, commences clearing wallets

2005’s tactical cop FPS SWAT 4 is one of the superest shooters and a strong contender for the best game those BioShockers at Irrational made, you might have heard. Probably from us. Several times. And each time, we cough and mutter “Er, but you’ll need to wander eBay or something to get it.” No more! SWAT 4 is now available easily and DRM-free from GOG. Gather some mates, fire up its co-op, form a plan, and try to neatly complete missions without killing anyone. You’ll not find the explode-o-murder of Rainbow Six Siege here. Well, not unless you want to. Read the rest of this entry »

Whoah! Rainbow Six Siege is going to Ibiza

Proving that military operation name generators inevitably cough up titles which sound like elegant personal massagers sold in bourgeois boutiques, Ubisoft have announced Operation Velvet Shell for Rainbow Six Siege [official site]. The first content update of the wall-smashing shooter’s second season will, as ever, introduce a new map and two new characters, and Ubi now share a peek at that new map. Operation Eternity Rose’s map, Coastline, is — whoah! — going to Ibiza. Whoah! Back to the island. Whoah! It’s gonna have a party. Whoah! [That’s enough biting Alec’s act, thank you -ed.] Read the rest of this entry »

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Steam Charts: Do You Want Me To Dance For You?

It’s the weekly Steam charts! These are the games which sold best on Steam last week. This week, it’s the first true chart of 2017, as the last one covered the arse-end of 2016. All change, all change.

I’m even going to do this one upside-down. New year, new rules! And I don’t want to spoil the surprise right away.

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Have You Played… Rainbow Six Siege?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I mourned for Tom Clancy’s Rainbow Six Siege. The multiplayer first-person shooter launched amid stories of low sales and low player counts, but it was so, so good. Thank goodness the audience found it eventually. Read the rest of this entry »