From Lego Labyrinths To Digital Dungeons
Beneath The Division’s mighty impressive facsimile of New York lies a continually shifting labyrinth of sewers, subways, secret chambers and the very roots of the city itself: the pipes and machines that keep it ticking. Underground, a new expansion which launched at the tail end of June, is The Division with a procedural twist; a bit of chaos injected into the orderly, crafted world.
The dungeons of Underground sit in a strange place between procedural generation and the curated environments that you’ll find above this subterranean world. They are controlled, but also assorted in random, surprising ways. Ubisoft Reflections recently pulled back the curtain, explaining to me how the sausage is made. And, apparently, it all begins with Lego.
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