Posts Tagged ‘Tom Clancy’s The Division’

Tom Clancy’s The Division Beta Extended Til Feb 2nd

I remember when everything between January and May was a wasteland, but nowadays you’d be forgiven for not having had the chance to try The Division‘s closed beta this weekend even if you did get in. Maybe you were playing The Witness, Darkest Dungeon, Dragon’s Dogma or building a spreadsheet of names to give your XCOM 2 soldiers. Or maybe you simply hadn’t read Adam’s hands on to understand why you should bother.

Good news! Said beta has been extended by 24 hours so it will now cease on Tuesday, February 2nd at 11am GMT, 12pm CET, 6 am EST and 3 am PST. If you’ve received an invite, then there’s still time.

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“A Matter Of Pride” – Massive Talk PC Development, And The Setting And Structure Of The Division

Last week, I spent a few hours playing The Division [official site] in Malmö, hometown of developers Ubisoft Massive. After the play session, I sat down with Creative Director Magnus Jansén to talk about the game’s mechanics and setting, but we also discussed the studio’s history as a PC developer. The latter topic came up because The Division has one of the finest PC-specific version I’ve seen in recent times.

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A Tactical ARPG: Hands-On With The Division

The Division [official site] is, initially, a confusing game. All of the individual pieces make a certain kind of sense, but the combination doesn’t quite hang together. It’s like ordering tempura and getting a thick, creamy, eggy mayonnaise on the side in place of a good Tentsuyu dipping sauce. Both parts of the dish are enticing on their own but the combination is an acquired taste at best. I spent three hours playing the game this week and I’m still not sure if this is a taste I’ll ever be fully on board with – it’s an unusual game though and far more interesting than it’s gruff near-future shootybangs had led me to expect.

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Tom Clancy’s The Division Trailer Explains ‘RPG’ Parts

We haven’t posted about Tom Clancy’s The Division [official site] since June last year, which seems too long to go without checking in on Ubisoft’s online shooter. The latest trailer is a good one to watch too, since it breaks down how the game’s various parts fit together: from killing men on the streets of post-apocalyptic New York, to the stats and weapons upgrades that allows you acquire, to how guns are just one part of cleaning up the neighbourhood. Find it below.

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Tom Clancy’s The Division Forming Up To Fall Out In March

Following recent word of a delay for Tom Clancy’s The Division [official site], Ubisoft used their E3 event to give it a new release date: March 8th, 2016.

Ubi also showed off a bit of the mostly-co-op shooter’s player vs. player action. It goes down in an area called the Dark Zone (imaginative), where you can find fancy loot if you venture in but run the risk of teamies betraying you, shooting your face off, and stealing your hard-stolen shinies. This one is going to ruin friendships, isn’t it?

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Divided: Tom Clancy’s The Division Delayed Into 2016

Oh, for goodness’ sake! Only the other day I was wondering what had been going on with Tom Clancy’s The Division [official site], and whether the co-op- action-RPG shooter had been delayed or what. Ubisoft could’ve slipped in mention of a delay alongside the news that a fourth studio had joined development but no, no, they have to have their nice, clean, tidy ‘message’. And this way, old muggins here writes two stories about the game instead of one.

So here, look, The Division has been delayed from its unlikely-looking release window of 2015 into early 2016. You really are a rotter, Yann Ubisoft.

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United: Another Studio Joins Tom Clancy’s The Division

Ooh! Did you hear that? Just now, carried on the wind. It sounded like… clearly scripted banter from an Ubisoft gameplay demonstration. We’ve barely heard from Tom Clancy’s The Division [official site] since its showing at E3 last year, and I’d half-wondered if it might be mired in development hell. It’d been delayed once before, and was awfully quiet for a game supposedly due this year.

Well, with E3 nearing (just over a month until I start drinking at my desk), Ubisoft have announced that another studio joined in to help out development. Ubisoft Annecy are the fourth lot working on The Division, and I’d wager they’re working on its unlockable, upgradeable persistent bases.

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Murder With Friends: Tom Clancy’s The Division

Where are your friends, pal?

I should get better video game chums by the time Tom Clancy’s The Division comes out. A five-minute staged “gameplay demonstration” fresh out of E3 shows friends being friendly, supporting each other, using abilities carefully, and generally making the game look awfully good fun. None of that will ever happen with the people I play Dota 2 with. We won’t carefully orchestrate and execute plans, we’ll run around doing as we please, whether that’s chasing the glory of murdering particularly tough enemies or pausing to admire holographic reactions of people caught in the disaster. It’ll be dreadful.

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Divided We Fall: The Division Delayed To 2015

Can 'portentous manbacks' be the new staring eyes?

I feel it’s important to stress that we’re not just dealing with any old division here. This is The Division, and damn it that means something probably. Ubisoft’s equal parts shooty and paranoia-y MMO is still a largely unknown quantity (E3 demo contents aside), but I’m sure it wouldn’t be given the real life equivalent of a Twitter verified account without a good reason. Unfortunately, we’ll have to wait a bit longer to find out what exactly that reason is, as The Division’s been pushed to The Year 2015.

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Massive Attack: Ubisoft Show Off The Division’s Engine

Is that Source 2? Do you think it saw us?

Occasionally at GDC, there’s a big new game announcement, but that’s not really what the week-long event is for. The Game Developers Conference is instead where designers, programmers and artists go to pull back the heavy tarp of secrecy and reveal the gross, technical innards of openness and sharing. It’s in that spirit – plus the spirit of self-promotion and bragging – that we’re seeing so much detail of so many different game engines. Including, in the video embedded below, Ubisoft’s Snowdrop Engine. It’s being built by Massive Entertainment for The Division, and it’s very pretty and smart.

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