Posts Tagged ‘Tom Clancy’s The Division’

Urban Chaos: Games And The Untameable City

From the fractured festivities of The Division’s Manhattan to the lo-fi confusion of Bernband, urban spaces in games are drawn from many reference points and they all communicate their own ideas about cities. What they are, on what terms we relate to them and how they behave. Thomas McMullan explores how game mechanics attempt to make sense of cities.

French detectives, shopping centres and terrorist acts: how games deal with the systems that make up the city.

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Incursions And Operations: The Division 1.1 Has Arrived

I'm here to tell you about important endgame content

The Division’s [official site] 1.1 update has arrived, bringing the first Incursion mission. Going by the name Falcon Lost, it’s an end-game challenge and Massive recommend you take three pals along if you’re going to tackle it. You can try it solo or with one or two companions, but you’re likely to struggle as it’s built for four and doesn’t scale to group size. Along with the Incursion, there’s another attempt to breathe life into the Dark Zone, with randomised non-contaminated valuable loot drops once an hour. Massive have also added loot-sharing between groups and made loads of minor changes.

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The Division: The Crafting System Explained

One of the handful of things The Division does not bother explaining to its players is the crafting table. This can cause a lot of people to basically ignore it for the entire beginning of the game. Luckily, the crafting options are far more exciting in the later stages than they are early on. And if you have been hoarding materials like fabric, tools and weapons parts, then all the better. But it can also be worth your while at a low level. Let’s look at how to make the most of this unassuming mechanic and the peaceable little trooper working behind that desk.

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The Division: How To Make Money

There are three types of money in The Division, which is interesting when you consider that the plot is a thinly-veiled criticism of material greed. Here is a game in which the “dollar flu” has crippled the financial capital of the western world and it turns out to be an MMO-like murderthon about getting more stuff. I don’t know if the game is clever or if it just lacks self-awareness. Anyway, here’s how to make loads of money. The Recharge Station upgrade in the Tech Wing will also increase any Dark Zone funds gathered by 10%, but that’s less important early on.

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The Division: How To Thrive In The Dark Zone

The Dark Zone of Ubisoft’s new apocalypse, The Division, is a mish-mash of fresh ideas and unassailable tradition. On the one hand, you have to be slightly wary of other players at all times. On the other, you basically run around killing things and collecting loot as if you were playing Diablo. But it feels like a good direction for any game about the chaotic aftermath of civilisation’s downfall. Here’s how to make a killing living behind the walls.

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Why The Division’s Dark Zone Is Broken And Beautiful

The Division has been infecting everyone at RPS one by one. And I am no exception. The Dark Zone of the game, however, is a strange beast. It is far less dangerous than its rough cast of heroes and miscreants want you to believe and many have complained that there is almost no incentive to kill the other human players who roam there. It is less a Dark Zone and more of a Slightly Gloomy Zone. But despite the problems, I still think it is the most interesting part of post-Bigpox Manhattan. Let me tell you why.

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Steam Charts: Death, Divisions and DLC

I wasn’t around to cover the previous week’s Steam Top 10 as per usual, so you’ll have to wildly imagine the shape of it yourself. I can take an educated guess if you like: I’m pretty sure Soldner was a shock number one, with Limbo of the Lost and Aliens: Colonial Marines hot on its heels. Strange that they’re completely gone from the latest chart, below, but that’s the fickle nature of the millennial digital consumer for you, innit?

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