Posts Tagged ‘Tom Clancy’s The Division’

It’s Time to Cut Loots With The Division 1.2 Update

Just when I thought betraying people in the Dark Zone was getting a tad boring, The Division [official site] gets a huge update that includes being able to cut the rope everyone attaches their loot to when extracting it. Oh sure, there’s a new Incursion, some pretty cool gear sets, and a bunch of smaller tweaks and fixes. But really, if you’re not cutting loot, you’re frankly not playing to your full potential.

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The Division Update 1.2 Brings New Content Next Week

Only last week, the new Hitman introduced ‘elusive targets’ who appear for a brief while and only offer one chance to take ‘em down – they’re pretty fun! It’s not quite the same, but The Division [official site] will next week introduce daily ‘high-value targets’ in Update 1.2 (nicknamed ‘Conflict’). Probably more importantly, it’ll also add a new Incursion. And new weapons and gear. And the ability to be even more of a dick in the Dark Zone by cutting the extraction rope on someone’s loot bag to swipe it. Good times!

Here, this new trailer gives an overview:

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Flash Bang Wallop! Nvidia Ansel’s Screenshot Tools

Nvidia have unveiled their next top-end GPU, the GeForce GTX 1080, which they say can draw lots of really nice pictures really fast. Look, I’m sure Jeremy and his Week in Tech will have more to say about that soon, but what’s interesting to me is the software they announced alongside it. Nvidia Ansel will let people take fancier screenshots, pausing the action to rearrange the camera, apply effects, take ultra-high-res snaps, make 360-degree panoramas compatible with VR goggles, and so on. Support for Ansel is coming to Nvidia GPUs for games including The Witcher 3, The Witness, and No Man’s Sky, and it’ll work on many cards older than the 1080 too.

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The Division Update 1.2 Will Change Loot Drops

I found The Division‘s crafting system the most impenetrable part of the game when I played – I didn’t yet have our crafting guide – and now it seems the developers want to de-emphasise the system a little.

This comes from the game’s most recent developer livestream, kindly summarised on Reddit, which offered a preview of update 1.2. Apparently it will “get people away from crafting,” and “is to be more generous with loot in terms of quality and quantity.”

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Urban Chaos: Games And The Untameable City

From the fractured festivities of The Division’s Manhattan to the lo-fi confusion of Bernband, urban spaces in games are drawn from many reference points and they all communicate their own ideas about cities. What they are, on what terms we relate to them and how they behave. Thomas McMullan explores how game mechanics attempt to make sense of cities.

French detectives, shopping centres and terrorist acts: how games deal with the systems that make up the city.

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Incursions And Operations: The Division 1.1 Has Arrived

I'm here to tell you about important endgame content

The Division’s [official site] 1.1 update has arrived, bringing the first Incursion mission. Going by the name Falcon Lost, it’s an end-game challenge and Massive recommend you take three pals along if you’re going to tackle it. You can try it solo or with one or two companions, but you’re likely to struggle as it’s built for four and doesn’t scale to group size. Along with the Incursion, there’s another attempt to breathe life into the Dark Zone, with randomised non-contaminated valuable loot drops once an hour. Massive have also added loot-sharing between groups and made loads of minor changes.

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The Division: The Crafting System Explained

One of the handful of things The Division does not bother explaining to its players is the crafting table. This can cause a lot of people to basically ignore it for the entire beginning of the game. Luckily, the crafting options are far more exciting in the later stages than they are early on. And if you have been hoarding materials like fabric, tools and weapons parts, then all the better. But it can also be worth your while at a low level. Let’s look at how to make the most of this unassuming mechanic and the peaceable little trooper working behind that desk.

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