Posts Tagged ‘Tom Clancy’s The Division’

Unknown Pleasures: The Division 1.4 Mega-Update Out

The Division [official site] has today launched update 1.4, the patch so big and important that Ubisoft delayed the multiplayer shooter’s expansions while they improved its the fundamentals. Ubi’s goals with 1.4 include trying to make it feel “more like a shooter“, making character build choices more meaningful, improving enemy AI, and revamping difficulty scaling. Read the rest of this entry »

The Division Wants To “Feel More Like A Shooter” In 1.4

Ubisoft are trying to make The Division [official site] “feel more like a shooter” again, they say, similar to how it feels while you’re still levelling up. They’ve been talking more about Update 1.4, the patch so important that Ubi delayed two upcoming expansions to focus on improving the base game. A public test server will launch on Monday but, for now, here’s more on their plans.

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The Division’s Expansions Delayed To Improve The Game

Ubisoft have delayed the next two paid DLC expansions for The Division [official site] because they feel the base game needs work first. Good! That’s the way it should be done. Ubi explain, “it has become clear with your feedback and our own observations that our priority should now be on improving the core gameplay experience.” Good-o! So the next two expansions are delayed, and Update 1.4 will launch separately in October to smarten the place up.

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The Making of The Division: Underground

Beneath The Division’s mighty impressive facsimile of New York lies a continually shifting labyrinth of sewers, subways, secret chambers and the very roots of the city itself: the pipes and machines that keep it ticking. Underground, a new expansion which launched at the tail end of June, is The Division with a procedural twist; a bit of chaos injected into the orderly, crafted world.

The dungeons of Underground sit in a strange place between procedural generation and the curated environments that you’ll find above this subterranean world. They are controlled, but also assorted in random, surprising ways. Ubisoft Reflections recently pulled back the curtain, explaining to me how the sausage is made. And, apparently, it all begins with Lego.

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The Division Movie Announced, Jake Gyllenhaal Onboard

I’m not saying that Jake Gyllenhaal killed someone then Ubisoft CEO Yves Guillemot met him in the woods on a winter’s night with a shovel and a hacksaw to help bury the body – that would be libel. However, you tell me how you think Ubi got the Prince of Persia star into another movie based on a video game. Ubi today formally announced a film adaptation of The Division [official site], see, and Jakeo is signed up to star alongside Jessica Chastain (the sister in Crimson Peak, and Murph in Interstellar).

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Going Underground: The Division’s First Expansion Out

The surface of New York City is iconic, sure, but its underside is something even better: mythic. That’s where blind albino alligators grow massive in the dark, where leaking steam pipes vent through manholes, where the Mole People live, where rats larger than dogs flood tunnels in devouring hordes, where trains stop at secret doors, and there are more ghosts than you can shake a P.K.E. Meter at. So I’m delighted to see Ubisoft’s first paid expansion for The Division [official site] is out now to explore down there. I’m sure it will have all of those verifiable true things.

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Hype Check: Debunking E3’s Marketing

If you judged each of E3 2016‘s conferences by the volcanic applause following each announcement, no matter how minuscule or massive, then you probably think everything the developers said was written by God himself on a stone script. But you’re smarter than that. I know you are. So, in continuation of our ‘anti-E3’ coverage, here are some of the moments when the creators and executives of the show were misleading, vague or “economical with the truth”.

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