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Posts tagged “Tom Francis”

Final episode of Steve Gaynor’s Tone Control podcast released

Way, way back at the beginning of Kickstarter, I threw some money at a new podcast called Idle Thumbs. I didn't know this would lead to Steve Gaynor going on to become One Of Those Big Game Names, but it didn't matter because it seemed like a really cool concept made by cool people. Idle Thumbs became a podcast network and now, after two excellent…

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Gunpoint dev’s latest pitch: Tactical Breach Wizards

Sometimes an in-joke is too good to not share. Tom Francis (of Gunpoint and Heat Signature fame) is playing around with some new concepts for his next game. One of them, Tactical Breach Wizards, is a running joke from his days as PC Gamer turned real. Four modern-day mages with kevlar-lined robes and scoped tactical wands, fighting urban crime one room at a time in XCOM inspired…

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Heat Signature update responds to our very fair points

Well, here's an excellent idea. Tom Francis, the fella behind Gunpoint and Heat Signature (and various journalistic endeavours back in the day) has released an update for Heat Signature that takes 'fair points' from reviews and adds a feature or an item to address each of them. They're all simple tweaks to the 'plans gone wrong space-heist 'em up', but the update lured me back…

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Feature: Listen now, please

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you…

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Feature: Get ready for boarding

Heat Signature review

The man who killed my mum is floating off into space. Should I feel glad? I was supposed to bring him in alive. I put a trap down in the corridor of his spaceship and the moment he stood on it, he was teleported into the void. That might not sound like the best way to bring somebody in alive, but it was part of…

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Frantic sci-fi caper Heat Signature is out now

The things-go-bad genre has received another bumbling anti-hero today with Heat Signature [official site]. It's the top-down, spaceship-hijacking, prisoner-capturing, soldier-assassinating, star system-liberating game from Gunpoint creators Suspicious Developments. I've only played a couple of hours but in that time I've come a cropper in some terrible ways. Yesterday, I threw a handgun at a man's head. It bounced right off, and only seemed to make…

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Heat Signature creator wants botched space burglary to be a ‘recoverable catastrophe’

Spaceship hijacking sim Heat Signature [official site] is coming out on Sept 21, says creator and Gunpointer Tom Francis. Like its spiritual predecessor, it involves infiltrating places you shouldn’t be, sneaking around like a cheeky space burglar, and completing missions for one of the galaxy’s factions. But ultimately it seems to be about panicking as all your plans and preparation go terribly awry. I asked…

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Feature: Procedural precision

Heat Signature is a comic cosmic playground

I'm not sure if Heat Signature [official site] will be labelled as a comedy game when it goes on sale, but I haven'y played a funnier game in recent years. Your role in each brief life that you lead is to earn money by completing missions that involve kidnapping, assassination and theft, so that you can use the money to buy information regarding an end-game…

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Ian Gunpoint releases new game Morphblade

That's not the coder-designer of Gunpoint [official site] and Heat Signature's real name, of course. We don't honour him with his real name anymore, not since that thing with the dishwasher tablets in 2013. It is our professional duty, however, to notify you that his latest game, 'puzzle-strategy' title Morphblade [official site], is now out. It's partially inspired by all-time mobile great Hoplite, but it's…

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Heat Signature’s teleporters and a ridiculous escape

It has been many moons since we last looked at the sneaky, top-down spaceship invading of Heat Signature [official site] but work has not ceased. A new trailer shows some new looks for the different factions you’ll be encountering, as well as explaining how a few of your hero’s teleporter skills work. In the process, creator Tom Francis fails to sneak through a high-difficulty level,…

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Feature: Half-baked ideas.

How To Make A Great British Bake Off Game

The latest series of The Great British Bake Off has come to an end, causing those of us hooked by its cream-filled buns, end-of-the-pier puns, and oddly sincere celebration of the human spirit, to feel as empty inside as an incompletely prepared batch of jam donuts. After a few days spent facing a future free from sugar, gluten, and the strange tension between Paul Hollywood…

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Feature: "Quick, throw yourself out of the airlock!"

Galaxies, Wrenches And Disclosures: Gunpoint Creator Tom Francis’ Heat Signature

Heat Signature [official site] is an action/stealth game in which you can go inside the spaceships, from the team behind Gunpoint. I played a recent build last week and spoke to its lead designer Tom Francis about how how it's grown into a game of factional war, if it can ever be finished, comedy wrench KOs and the awkwardness of journalists covering ex-journalists' games. By…

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Galaxy Class: New Heat Signature Dev Walkthrough

This new Heat Signature [official site] video dev diary/walkthrough is giving me some serious "Hotline Miami in space" vibes, and I'm totally digging it. Developer Tom Francis has made some significant updates to the game since we last saw it 220 days ago. Watch as he talks us through a few missions, resets the universe a couple of times, and nails precision rebound wrench throws.

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Gunpoints Of View: Tom Francis Teaches Gamemaker

Do YOU want to be the next indie millionaire? Well, you can't. There are far too many of the blighters already and not a lot of room for more. You could make a game though: that's pretty cool. I suspect many people reading these have thought about doing so, if they haven't already, but the question is where to start? Well, with an engine, and…

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Hijacking Hijinks: Heat Signature

Judging by the new trailer for Heat Signature, two things are essential in a Tom Francis game - manipulation of interconnected systems and comical physics. Gunpoint's infiltration often involved tapping into electrical systems and adopting a smart tactical overview, but usually ended with trouser-propulsion and instinctive defenestration. Heat Signature's procedural spaceships provide similarly fertile ground for both forward planning and farce. The video shows two…

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Feature: "Ghettoised Arbitrary-Land"

Heat Signature: Hands-On With The Gunpoint Follow-Up

Important proviso - all screens and video in this piece show placeholder art. The finished Heat Signature will apparently look very different - there are some hints to its possible final appearance here, however. "I think the subtitle of the game should be 'You Can Go Inside The Spaceships'," jokes Heat Signature dev Tom Francis as he shows me his follow-up to break-out hit Gunpoint…

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Procedural Plundering: Heat Signature Trailer

You can learn a lot about someone from the games they make, I'm told. Tom Francis's first game, Gunpoint, was about breaking into places, punching people out, bodging their wiring, stealing stuff, then leaving through a window. But look, his second game was a free game about gaily swinging on a grappling hook. That made the score 1-1 in Evil vs. Lovely. To settle the…

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Gun(two)point(zero): Gunpoint Gets New Engine, Mods

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should've been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal.…

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Grappling With Joy: Floating Point Free From Gunpoint Dev

"Heaven is a half-pipe," sang OPM, exposing the spiritual naivety of the rap-rock movement--we all know there are no skateboards in any afterlife. Untethered from the dust, they become grappling hooks. Everything a skateboard longs to be and to do finds its ultimate expression, its true form, in the video game grappling hook. And I'm not just ragging on skateboards because of all the wounds…

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