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Posts tagged “tom jubert”

The Talos Principle’s Road To Gehenna Opens In Two Weeks

Here's something I've been looking forward to for a few months (except I'd forgotten about *actively* looking forward to it and was more excited-but-put-it-on-the-back-burner-until-reminder-emails-arrived). The Talos Principle's [official site] expansion, Road to Gehenna, is out on 23 July. That's soon!

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The Masterplan To Leave Early Access With Story Mode

Back in December Marsh said that heist 'em up The Masterplan [official site] was "fun, fulsome and stable enough to deserve my £11", which is fairly high praise for an Early Access title. That value for money looks to skyrocket come June 4th, when the game is unleashed from Early Access and becomes an Actual Game, with a bunch of new features, including a new story…

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Logic Noir: Ir/rational Investigator

Tom Jubert, game writer on projects like FTL, Penumbra, Driver: San Francisco and many others, has previously impressed us with his self-developed Ir/rational games. Formed from his love of philosophy, and a desire to spread the concepts of clear thinking, the logical deduction game mixes straight thinking with smart writing, and just enough humour. The good news is there's to be a sequel, Ir/rational Investigator,…

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Techno-Logic: ir/rational Redux

A man is trapped in a room with a machine playing a browser game about a man trapped in a room with a machine. The first man, the one who actually exists, then notices that another man wrote about the same game, ir/rational, nearly three years ago. He continues to write about it anyway because it contains nifty logic puzzles, darkly amusing writing from Penumbra…

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Feature: Narrative Design And 'The Art Of The Possible'

Telling Tales: The Art Of Game Stories In 2011

Videogame storytelling is evolving, and the past few years have seen some fresh approaches to spinning the interactive yarn. Lewis Denby, on a mission to find out a little more about what stories mean to modern games, spoke to Splash Damage’s Ed Stern, who created the huge backstory for Brink, and script writer Tom Jubert, most famous for his work on Penumbra, to find out…

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Tom Jubert Talks Projects, Plots, Penumbra

At the Develop Conference in Brighton last week, I had the opportunity to sit down for a beer and a chat with Tom Jubert, perhaps most famous for writing the excellent horror adventure series Penumbra. They’re dark and sinister games whose writing, and the structure of their storytelling, were often their strongest asset. Read on for Tom’s thoughts on the writing process, tales of game…

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ir/rational: Are You Human?

Alternate post title: Conumdra. For this is a short semi-text adventure from Tom Jubert, who's best known for writing the Penumbra series of heavily bephysicsed action-puzzlers. Apparently ir/rational began life as minigame for inclusion in one of the Penumbras, but now find itself standalone. It is a free videogame. Therefore you will play it. It tests your logic and deductive reasoning. Therefore you may be…

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Feature:

RPS Interview: Penumbra’s Tom Jubert

Tom Jubert is the lead writer on the Penumbra series of games. After Frictional released the tech demo of their remarkable 3D engine, it became clear that creating a fully-fleshed game was the smart move. To do this well, they'd need to plug a weakness: the narrative. So London-based Jubert was brought on board to work alongside the Swedish developers, and the result was Penumbra:…

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