Posts Tagged ‘Tomb Raider: Legend’

The 25 Best Action Games On PC

You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.

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Gaming Made Me: Tomb Raider

June 2003: a remote jungle clearing outside Moshi, Tanzania. I am seventeen. It is sometime after midnight.

My skin is sticky with pesticide and sweat. In the treacle dark, my friend Rachael’s face presses hot against my shoulder. The hiss of the jungle soars into the sky in a cacophonous, unbearable symphony.

I need to pee.
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Eurogamer Retro: Tomb Raider Legend

She's a brave girl, existing without internal organs.

I really do like Tomb Raider Legend. Obviously I hate its boss fights, and clearly I’m not so stupid as to enjoy the QTE nonsense that occasionally infects it. But it was such a treat to see Lara brought back to life, once more in a world tailor-made for her personal jumping distance, in a way remarkably faithful to the game’s triumphant early releases. And even more so, with its surprising sense of humour. And so it is that I celebrate this, with caveats, over on Eurogamer. I say things like,

“It’s exquisitely British, too. When realising that the clues (oh yes ‘the plot’ well, Lara’s friend Amanda didn’t die when she thought she did, and there’s this sword in bits, and something about Lara’s mum, and so on) are taking them from their exotic worldwide locations to, well, Cornwall, Lara replies, ‘As in, take the M5 to the A30, Cornwall?'”

I also had a bit of an insane post-boss fight rant which didn’t make it into the final edit, that I’ve put below.

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The Very Important List Of PC Games, Part 2/5

Yesterday, as you may have noted, Dr Rossignol began our lecture series on the most important PC games of all time. Much like The Christmas Lectures, The Reith Lectures, and the TED Lectures, this definitive series has been a part of our institution as long as the Earth has borne stones. In this second part Professor John Walker explains the varying importanceness of a second collection of the most important games to have graced the PC in the last 150 years. Read on for one fifth of the elements necessary for enlightenment. And doffs of hats to Intel’s AppUp developer program for sponsoring this most critical of series.

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