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Posts tagged “Tomislav Uzelac”

Feature: Where abstraction meets accuracy

How Unity Of Command 2 balances game design with military history

The first Unity Of Command was designed for the open steppes of the Eastern Front. There, the major battles were about manoeuvre, with tank units chasing and covering miles of ground for their objectives, and lines of infantry moving to counter and support. The steppes were perfect for UoC’s unique focus on maintaining your army’s supply lines. So, when designer Tomislav Uzelac began thinking about…

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