Posts Tagged ‘Torment: Tides of Numenera’

The RPGs of 2017

So… 2016. (FX: ‘Urrrrrrrrrrrrrrrrrrrrgh….’) It’s not been the greatest of years, from just about every celebrity you might have loved deciding to peg it, to America electing the Curious Orange. As far as RPGs go, it’s also been fairly quiet, thanks to lots of stuff deciding to stay in the oven for a few more months. That’s not to say we’ve had nothing, not least Early Access versions of many of these games. Awards are coming later this month! But in terms of big, BIG, BIG releases, it’s been kinda quiet. Next year though? Whoooo-boy, do we have a lot of awesome stuff on the way. Here are some of my picks for the games I’m most excited to get my hands on in 2017.

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Torment: Tides of Numenera trailer highlights the Nano class

Torment: Tides of Numenera [official site] was the highest-funded video game at the time of its Kickstarter, and although its missed its release date more than once, things are looking on track for an early 2017 release as it progresses through early access. A recent trailer for Torment focuses on the Nano Class, which utilizes ancient technology to achieve feats that appear like magic. Read the rest of this entry »

Plane To See: The World Of Torment: Tides Of Numenera

I ain’t looked too close at Torment: Tides of Nutella [official site], even despite having its alpha installed on my PC, because if I’m gonna do this thing, I want to do it cold and I want to do it complete. But lately I realised that I knew barely a thing about inXile’s spiritual sequel to revered-by-the-sort-of-people-who-revere-cRPGs cRPG Planescape: Torment, and had nothing more than a loose expectation of similarity. Turns out this latest video was something of a solution for me: it focuses on describing and showing off Numenera’s strange new world and weird technologies, as opposed to dwelling specifically on the player’s journey through it.

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Explore The Ninth World In New Torment: Numenera Vid

Torment: Tides of Numenera [official site], will be bringing more high-stakes decision making and intricate storytelling a la Planescape: Torment, but this time the action is set in the Ninth World from Monte Cook’s tabletop RPG Numenera.

inXile released a new video that gave us a closer look at this Ninth World and its history. Numenera blends sci-fi and fantasy to create a distinct feel. The Ninth World is an imagining of Earth one billion years in the future, proceeding eight other civilizations that have risen and fallen, leaving their weird technology behind.

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Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera’s [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo’s career as a whole, which spans 34 years, and covers the creation of the original Wasteland and Fallout, along with many other games, as well as three enormously successful crowdfunding campaigns in recent times.

He told me that the crowdfunding of Wasteland 2 had felt like “a referendum on [his] history” and that he’d like to explore original ideas once he has rebuilt trust with new versions of Wasteland, Torment and The Bard’s Tale. Mostly, though, we talked about why making RPGs has retained its appeal over all these years, and how the business has changed since the early days of Interplay.

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Torment: Tides of Numenera Delayed Till 2017

Torment: Tides of Numenera is one of the games I was most looking forward to this year, owing to the dense RPG being based on Monte Cook’s excellent Numenera pen-and-paper game. Now it’s one of the games I’m most looking forward to next year, owing to inXile delaying it for polish and localisation.

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Inxile Force One-Man Studio To Change Game Name

Goshdarnit, inXile, not you too. You were the ones who gave the people the elaborate, old-school, spiritual-sequel RPGs they’d long desired, not the ones who chased down unrelated games with vaguely similar names to their own. I know, I know: absurd legal complexities mean that sometimes firms are forced to strong-arm other firms into changing the names of things, otherwise they risk losing their long-held trademarks. But that doesn’t change the fact that this has been abused in the past, and to many of us simply looks like The Man bullying the little guy.

In this instance, the Wasteland 2 devs have, after attempted amicable resolutions failed, done a legal frown at one man studio Dan Games, developer of a shooter named The Alien Wasteland. Or ‘Action Alien,’ as it is now unhappily named. They do claim they will help to promote the game if Dan so wishes, however.

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