Posts Tagged ‘Torment: Tides of Numenera’

Should You Play Torment: Tides Of Numenera’s Beta?

Turns out you can’t play Torment: Tides of Numenera [official site] with your eyes closed. So much for my big plan to try and avoid spoilers. It’s simultaneously one of the RPGs I’ve been looking forward to the most, and the one I’ve deliberately learned the least about. Planescape Torment fans should need no explanation as to why, but though I apparently have no self-control, it at least puts me in position to tell you whether the current beta is worth your time now or whether you should wait.

Let’s get hands on with the only game this year allowed to use any variant of a ‘mysterious amnesiac’ story without being pelted with rocks and rotten fruit.

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A Tides Of Numenera Beta Date For Backers & Steamfolk

We already knew that a beta for Torment: Tides of Gary Numan [official site], spiritual* sequel to Planescape: Torment was due this month, but now we have a date. Or, to be precise, dates. Another thing we already knew is that original Kickstarter backers of the inXile RPG would get their clammy crowdfunding paws on the beta, but now we know that it’ll update its journal to include Steam Early Access a wee bit later in January.
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The RPG Scrollbars: The RPGs Of 2016

The holidays are now over, and it’s time to get back to what matters – saving a million accident-prone fantasy realms from their own past mistakes, evil gods on the rampage, and all that pesky loot that they clearly don’t have anything better to do with than stick it in barrels at the bottom of dungeons. This is why so many of them have no choice but to have bandit-driven economies. Shameful. Someone should Do Something There.

Here’s some of the most exciting RPGs due in 2016. I suspect a couple may not actually make it to final release this year, but never mind – ’tis the season to be generous. In no particular order, then, some of the ones I’m looking forward to…

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Torment Numenera Beta Inbound; Devs Open New Studio

News that inXile’s spiritual Planescape sequel Torment: Tides of New Model Army [official site] won’t, in fact, release its first beta during 2015 comes as little surprise, given there are only four and half minutes left of this year. Even so, it’s good to have confirmation that a sizeable chunk of the soul-searching RPG will be with us “early next year”, with the delay in order that we get “a more polished and complete Beta Test” that should offer around 10 hours of adventuring and existential crisis.
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The RPG Scrollbars: The Scrolls of Honour – 2015

As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honourâ„¢. (Chorus of affordable angels)

Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin!

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Torment: Tides Of Numenera Coming In 2016

Torment: Tides of Numenera [official site] has never been given a firm release date, though vague, smooshy plans have bounced the RPG from December 2014 to the first half of 2015, then the final quarter of 2015, and, now, into 2016. Developers inXile Entertainment have announced that they’re looking at next year for their crowdfunded spiritual successor to Planescape: Torment, as they want to, you know, make it good and not rush it out. Which sounds sensible – past a certain point of lateness, just make sure you do it right.

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Revving Up: InXile Expand, File Autoduel Trademark

Even with Wasteland 2’s enhanced edition [official site] in the bag, RPG revivalists inXile Entertainment still have a couple of irons in the fire. There’s the not insignificant matter of Torment: Tides of Numenera, which began as one of the most successful gaming Kickstarters ever, and the recently announced The Bard’s Tale as well. The company is expanding, with a New Orleans satellite studio set to open and create 50 new jobs over the next five years.

A trademark filing spotted by the RPG Codex suggests one possible reason for the expansion – another license for another RPG. This time it’s Autoduel, the vehicular combat game derived from Steve Jackson Games’ Car Wars.

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