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Posts tagged “torment”

The Turn-Based Tides Of Numenera: Torment

A couple of weeks ago inXile asked Torment's backers to make a choice about the game's combat - turn-based or real time with pause? Late on Friday, the votes came in and the developers reckon that even though "statistically it was a tie", the combat will be thoroughly and entirely turn-based. Hurrah! I hadn't even considered the question until it was asked, assuming that Numenera…

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Out Of Exile: Torment Officially Going To Kickstarter

As human beings with all the normal Products of the Flesh - hopes, dreams, and a single brain split between multiple bodies,¬†inextricably intertwined via thick, ropy cords of spinal tissue - we at RPS are quite excited about inXile's Planescape: Torment not-quite-a-sequel. It is, however, missing a couple key ingredients: 1) Planescape lead designer Chris Avellone and 2) money. So of course, inXile's released a…

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Feature: What can change the nature of a sequel?

Post-Planescape: Fargo Reveals The Future Of Torment

Rumours have been swirling for years about a possible sequel to Black Isle's legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current…

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