A couple of weeks ago inXile asked Torment’s backers to make a choice about the game’s combat – turn-based or real time with pause? Late on Friday, the votes came in and the developers reckon that even though “statistically it was a tie”, the combat will be thoroughly and entirely turn-based. Hurrah! I hadn’t even considered the question until it was asked, assuming that Numenera would be following in the action-sapping footsteps of Wasteland 2 and I’m glad that around half of the people who backed the game and bothered to vote agree that turn-based is the most sensible approach. A large update to the Kickstarter page explains the reasoning and I’ve copied some pertinent quotes below.