Posts Tagged ‘Torn Banner Studios’

Giveaway: 10,000 Mirage: Arcane Warfare beta keys

Mirage: Arcane Warfare [official site] is the new game from the developers of Chivalry: Medieval Warfare, trading that game’s team-based sword-fighting in favour of team-based sorcery-fighting. The game launched into beta earlier this week ahead of a planned May 23rd release and we’re giving away 10,000 keys to the beta below.

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Mirage: Arcane Warfare due in May, Chivalry free today

Take the first-person multiplayer melee murders of Chivalry: Medieval Warfare, sprinkle on some wizards, and shamwow! you’ve got Mirage: Arcane Warfare [official site]. The magical follow-up will launch on May 23rd, developers Torn Banner announced today.

“I know what wizards are but what’s this Chivalry you’re on about?” you ask. “Swabbing puddles with cloaks and holding doors open for horses and…? Is this a game?”

Well, chummo, you can see for yourself as Chivalry will briefly be given away free for keepsies, starting later today. Read the rest of this entry »

Wizkicks and magichops in Mirage: Arcane Warfare vid

What happens when wizards get their nigredo-stained fingers on the first-person stabbing of Chivalry: Medieval Warfare? The magical melee multiplayer foolishness of Mirage: Arcane Warfare [official site] is what, as you can see in a new 11-minute gameplay vid. Torn Banner Studios’ enchanted follow-up will launch later this year but for now, hey, look at these wizards. They’re a rowdy bunch. Read the rest of this entry »

Mirage: Arcane Warfare spells out closed beta plans

The swords and spells of Mirage: Arcane Warfare [official site] will be swingable and castable in a closed beta starting March 27, available to all pre-order peons. In case you didn’t know (you fool) it’s pitched as Chivalry with magicians. The same developers of the medieval stab-em-up have added splurts of colour and silliness to their sword-fighting mechanics to make a multiplayer combat game where not only do you need to guard incoming mace blows, you also need to watch out for spells.
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Vigilist smashes her way onto Mirage’s battlefields

Vigilist

“A girl must grab life by the collar, and make it submit” is a sentiment I can really get behind on a Monday morning. The other one is “give me coffee or give me death” but none of the Mirage: Arcane Warfare [official site] characters seem inclined towards the latter at the moment. The Vigilist – the guardian-esque class in the game – is all about making life submit while clutching it by the collar, though.

There’s a trailer looking at her after the jump but, to be honest, I’d be far more interested in hanging out with her at a cocktail bar and shouting about things that make us both angry and then stomping off to conquer things while being rad. Read the rest of this entry »

Behind The Spells In Mirage: Arcane Warfare

A quote which stuck with me from GDC was Torn Banner’s studio president saying he wanted the magic spells in Mirage: Arcane Warfare [official site] to feel like “throwing bricks at people’s heads” and not like using pixie dust. A significant part of creating that difference will lie in how the Chivalry spiritual successor uses art and animation so I’ve asked members of the art team to explain how that works as well getting bonus insights into how the aesthetic of the game works more generally.

Weighing in on the discussion are Darin Walsh (UI and effects artist), Brandon Phoenix (technical artist), Jason Lavoie (environmental artist) and Dylan Brady (character artist). Nearly all of the images have larger versions so just click on them for a closer look.

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Unchivalrous: Watch 12 Minutes Of Mirage’s Wizstabs

What do you get when you combine the first-person swordclanging of Chivalry: Medieval Warfare with the magical zipzapping of wizards? Mirage: Arcane Warfare [official site], natch. But that was announced ages ago, you know that. Ah, but what does it look like? See for yourself in a new 12-minute lump of gameplay snippets:

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