Posts Tagged ‘Torn Banner Studios’

Mirage: Arcane Warfare spells out closed beta plans

The swords and spells of Mirage: Arcane Warfare [official site] will be swingable and castable in a closed beta starting March 27, available to all pre-order peons. In case you didn’t know (you fool) it’s pitched as Chivalry with magicians. The same developers of the medieval stab-em-up have added splurts of colour and silliness to their sword-fighting mechanics to make a multiplayer combat game where not only do you need to guard incoming mace blows, you also need to watch out for spells.
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Vigilist smashes her way onto Mirage’s battlefields

Vigilist

“A girl must grab life by the collar, and make it submit” is a sentiment I can really get behind on a Monday morning. The other one is “give me coffee or give me death” but none of the Mirage: Arcane Warfare [official site] characters seem inclined towards the latter at the moment. The Vigilist – the guardian-esque class in the game – is all about making life submit while clutching it by the collar, though.

There’s a trailer looking at her after the jump but, to be honest, I’d be far more interested in hanging out with her at a cocktail bar and shouting about things that make us both angry and then stomping off to conquer things while being rad. Read the rest of this entry »

Behind The Spells In Mirage: Arcane Warfare

A quote which stuck with me from GDC was Torn Banner’s studio president saying he wanted the magic spells in Mirage: Arcane Warfare [official site] to feel like “throwing bricks at people’s heads” and not like using pixie dust. A significant part of creating that difference will lie in how the Chivalry spiritual successor uses art and animation so I’ve asked members of the art team to explain how that works as well getting bonus insights into how the aesthetic of the game works more generally.

Weighing in on the discussion are Darin Walsh (UI and effects artist), Brandon Phoenix (technical artist), Jason Lavoie (environmental artist) and Dylan Brady (character artist). Nearly all of the images have larger versions so just click on them for a closer look.

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Unchivalrous: Watch 12 Minutes Of Mirage’s Wizstabs

What do you get when you combine the first-person swordclanging of Chivalry: Medieval Warfare with the magical zipzapping of wizards? Mirage: Arcane Warfare [official site], natch. But that was announced ages ago, you know that. Ah, but what does it look like? See for yourself in a new 12-minute lump of gameplay snippets:

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Help: The Game Collection Benefits War Child Charity

Eleven developers, including familiar names like The Creative Assembly and Rovio, have teamed up with War Child to help raise money for children in areas of conflict. The bundle includes 12 unique games for £9.99/$14.99 and all proceeds go to the charity. It’s an excellent chance to do good while playing some fine games.

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Mirage: Arcane Warfare Trailer Brings Bird Butt Attacks

Don’t mind me. I’m just going to sit here making gifs of my favourite bits of the E3 Mirage: Arcane Warfare [official site] gameplay trailer. It’s the magic-infused spiritual successor to Chivalry so there’s lots of fleshy combat, but it adds in a bunch of magical attacks and counter-attack possibilities.

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Mirage: Arcane Warfare Devs On Magic – “We Want It To Feel Like You’re Throwing Bricks At People’s Heads”

While over at GDC a preview opportunity for Mirage: Arcane Warfare [official site] gave me a chance to check out Chivalry’s spiritual successor while ALSO enjoying respite from the Californian warmth (I’m ginger and pale and British – we wilt). The game offers up a very different colour palette and setting than Chivalry’s keep-n-countryside but once Torn Banner’s president, Steven Piggott, and senior brand manager, Alex Hayter, start showing me what’s happening in a pre-recorded match, Mirage’s Chivalric roots are obvious.

I didn’t get a hands-on with the game so I can’t tell you how it *feels* and whether the thunk and the heft of Chiv are maintained BUT I can tell you how it looks, how the modes work and where the team are aiming with the project:

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