Posts Tagged ‘Total War: Rome II’

Carry On Carthage: Rome 2 Hannibal At The Gates DLC

Total War: Rome II has probably had the most troubled existence of any Total War game, trampling on expectations like a giant war elephant crushing the skull of an infantry man. At least that’s the impression I had from comment threads and old ladies who stopped me in the street: my brain is not wired for grand strategy games, so I only played it for a short time and then abandoned it to the Recycle Bin. However, that won’t stop me pointing that out there’s a new DLC pack coming out: Hannibal At The Gates. The trailer below shows a whole lot of big talk for people facing a man with angry elephants at his disposal.
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Rebuild It In A Day: Total War: Rome II Mod Tools Arrive

I am a conscientious objector in the Total War war. I fight for neither side, and I shall declare no opinions about the controversies surrounding the release state of Total War: Rome II. All I shall do is report the facts, ma’am. Today’s fact is that devs the Creative Assembly have just released a beta version of the game’s Assembly Kit mod tools, which have been long expected/demanded by the TW community. That is a fact.
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Blood Money: Rome II Gets Paid Blood And Gore DLC

You cannot cut that which already has a NECK MADE OF BLOOD.

Blood! You and I – and all people, really – are full of it! If you cut us, we will dribble out red stuff until we are naught but pale, crumbling husks. That, more often than not, is how blood works. Total War: Rome II, however, begs to differ. First it implicitly argued that blood doesn’t exist at all, but now it’s had a change of heart and pumped its soldiers full of so much plasma that the slightest pin prick will make them pop like balloons full of cherry pie. It’s a, er, fun option, but there’s just one problem. The aptly titled “Blood and Gore” DLC? It costs money. Not a lot, but this is kind of an inconsequential feature – not so many clippity clopping steps removed from horse armor. And in light of Rome II’s list of rather glaring issues, this seems like kind of an odd time to charge for a glorified blood slider option.

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The Nomad Sorry: Rome II’s Temporarily Free DLC

No Mads here, please

Look, I don’t know what happened with Total War: Rome II: Total War II Rome. People are upset cos it was apparently a bit all over the place? It’s the first CA game that won’t be showing up on many GOTY lists? I didn’t even play it, I’m rubbish at TW games, so don’t look at me. It does seem like the Creative Assembly are trying to make amends at least – there’s been a steady stream of big fat patches, and now they’re giving out what was apparently (and later will be again) paid DLC for free.
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Et Tu, CA? – Rome II Devs Apologize For Issues

Total War: Rome II is in for some pretty big changes. Read all aboat it.

Total War: Rome II hardly signals the splintering, screaming fall of Creative Assembly’s strategic empire, but history has shown that over-extension is all too often the beginning of the end. But then, one might argue that pride came before the aforementioned falls, and Creative Assembly – to its credit – seems anything but. In the wake of an angry Internet beeswarm (of which Jim and Adam were a part, to varying degrees), the developer has issued an apology, promising to address complaints ranging from bugs and technical issues to entire swaths of gameplay.

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The RPS Verdict: Total War: Rome II


Jim and Adam sat down over a pint of internet to discuss the recently released imperial epic, Rome II. They had things on their mind.

Jim: So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid.
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Let’s Talk (And Play) Rome II Multiplayer

The Youtube generation has a lot to answer for. We used to call these “Gameplay Trailers” but now those hip young kids have their “Let’s Plays” and their “unboxing vids” and the ancient golems of PR, marketing and development are racing to catch up. Creative Assembley’s latest Rome II effort has two rad fellows spitting rhymes (disclaimer: may not contain rhymes) and throwing info about new features in the strategy sequel. Then they realise what we’re all here for and get down to proxy-beating on one another via the medium of tiny digital men. Onward, to glory!

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