Posts Tagged ‘Total War: Rome II’

Talk Like An Egyptian: 15 Mins Of Rome II Footage

Cleopatra, comin atcha. Except in this scenario the Egyptians are defending.
This is the wrong battle to highlight when I’m in the middle of a massive Frasier rewatch. I see “Nile”, and all I can think of is the tragedy of the unrequited love that Niles has for Daphne. I’m six seasons in and Donnie and Daphne have just gotten engaged. Noooooooooo! Now I’m sad, and entirely in the wrong state of mind to write about this Rome II “Let’s Play”. There’s 15 minutes of direct feed, right from the heart of the Roman Empire’s perspective.
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Happy Camels: Total War: Rome II Shots


I had a brief demo of Total War: Rome 2 at Rezzed. The demo consisted of me standing behind the wonderfully hatted Al Bickham (disclaimer: we once shared a bed) as he sent elephants screaming through lines of whoever-his-enemies-were. At this point he asked me if I knew what I was looking at, and I confessed that I might as well be watching EastEnders. Not to fret, though. I then demanded to know things about the game that people might otherwise have missed, and Al got all excited. At last, he could talk about his game without having to worry about tactics! Fact #1: the elephants have an internal rage meter, and they will occasionally go mad with blood lust. The only way to stop them is to put them down. Fact #2: the camels blink.
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Rome II Will Conquer 35 GB Of Your Hard Drive

Creative Assembly need to tell you something. The Horsham-based developer has been trying to let the world know how large Total War: Rome II is for ages now, showing off its enormous battlefields, the thousands of men rushing around the place, the naval units that lurk offshore. The elephants. Having played the game myself at Rezzed, I can confirm that the wars do appear to be total, stretching from one exquisitely rendered horizon to the other. To communicate and celebrate the game’s grand proportions, another of those massive screenshots has appeared, showing a ruckus down by the Nile. Oh, and the hefty system specs have been confirmed. 35 GB of HD space is probably around a megabyte per elephant.

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The Nile Council: Rome II Introduces Cleopatra

Cleopatra does what ‘any mother would do’ in the latest trailer for Total Rome: Two War – builds the impossible, sleeps with the enemy, brings ruin on her people, suckles a wolf (metaphorically), feeds the beast (metaphor again), and kills her sister (not a metaphor). There’s no mention of a dalliance with an asp but presumably that particular part of the tale is still to be told. I’d feel rotten if my mum reckoned she’d brought about the end of a dynasty, the fall of a people and the murder of a family member on my behalf, but maybe it’s a bit like the time she dropped a birthday cake and reckoned it was my fault because I was being ‘giddy and distracting’. Unlikely. I was a solemn and dignified six-year old, and preferred Camus to cake.

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Total War: Rome II Release Date Unleashed, New Trailer

Careful! You'll tread on that guy.

Total War: Rome II has a release date. Facts, straight at the front. That’s what I’m all about: business. Focused on the matter at hand, not allowing myself to wander off and start writing about bees or nostrils, like some airheaded buffoon. Too many gaming sites these days seem to think that they, the author – in my case John Walker, aged 35, living in Bath, son of Meg and Hugh, about 5’11”, blue/green eyes, first class degree in Youth & Community Work And Applied Theology, married, no children, one cat – are the more important aspect of the story rather than the news itself, the precious pieces of information for which the reader has come to the website, not wanting it to be obfuscated amongst trivial nonsense about the writer’s breakfast (I didn’t even have any breakfast today, so couldn’t tell you if I wanted to) or what colour socks they’re wearing. (Black.)

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Totally Teutoburgic: Tons Of Rome II In-Game Footage

Starks vs Lannisters, eh?

You’ve been told plenty about Total War: Rome II, but you haven’t seen all that much of it. Not in living colour, full motion, high-resolution video with digital sound and smellovision. How the heady scent of historical battle fills my nostrils! It’s just like my office is filled with sweaty Roman loincloths. But then again, when isn’t it?

These narrated 11 minutes of man-stabbing cover the same scenario our Jim reported on from GDC – which is to say the battle of Teutoburg forest, in which a bunch of German chaps rather unexpectedly gave three Roman legions what for.
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Because Why Not: Total War Has The Biggest Screenshot

IN A WORLD where game publishers are all in competition over very silly, largely pointless things for no real apparent reason…

[Scene: the world]

Sega: “Push the button.”

Creative Assembly: “This is madness. We can’t do it. If we take this step, there’s no turning back. Not just for us, but for the world.”

[Scene: still the world]

Epic: “Did you see the readout coming from Sega? They’re just mad enough to do it.”

Crytek: “But why? This is going to change everything. We’ll have to fire back with something even bigger. Somehow. Otherwise, the Graphics Wars will be lost.”

Epic: “It’s a goddamn arms race from here on out. Best buckle up, kid.”

[Scene: that first portion of the world again]

Sega: “PUSH THE BUTTON. PUSH IT NOW. FOR ROOOOOOOOOOOME.”

[Scene: space]

An astronaut, gazing down at Earth: “Sweet mother of god.”

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Eyes-On: Rome II’s Teutoburg Forest


Rome II, then. I’ve just seen The Creative Assembly’s Al Bickham playing the recently-entrailered Teutoburg Forest battle on a big screen at GDC in San Francisco. As is so often the case with viewing games from the perspective of rapidly blogged trailers and press releases, I’d previously been unable to see much of what was new or appealing about this new Total War game. I knew it was in there, of course, but these things generally only reveal themselves in the busy mess of play. Now, with an inundation of pixels having gone through my eyes, I am excited.

Tiny men are rushing to their deaths.
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The Burning Ambush: Total War – Rome 2

If you dig deep in any random farmer’s field or carpark in Britain, you’ll eventually find a Total War: Rome 2 trailer. They’re impressive too – shiny, dramatic and packed to the brim with tiny men of war. While I’m convinced that, at times, the game will be as attractive and grand as the videos suggest, I’m also aware that a great deal of the footage contains heavily edited historical battles rather than the kind of backwater skirmishes I usually find myself panning across from a distant vantage point that is actually tactically useful. The latest video shows the battle of the Teutoburg Forest, in which Germanic tribes ambushed Romans and total warred them to death.

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Ripe Old Carthage: Total War – Rome II

Total Two: War Rome is going to be enormous, like the Roman Empire itself, although hopefully it won’t suffer from sprawling overstretch and collapse, in conflict with itself. Forty units, combining naval and land forces, can take place in the battles, and the developer diary below concentrates on the siege of Carthage, because it’s a big city having rocks lobbed at it. Creative Assembly discuss the historical context for the battle and introduce the tactical map, to help with orientation during the large scale struggles. The next diary takes us to the forests of Germania and Gaul. It’s all impressive stuff so far, although I can’t wait to see more of the game’s strategic side.

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You’ll Never Guess Which Nation Is Definitely In Rome II!

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Creative Assembly’s Moddessy: Shogun 2 Unbound

Mods move in mysterious ways

Creative Assembly invited key members of its modding community to its Horsham based headquarters last month for a secret meeting. Seated around a conference table, modders looking over at developers whose work we had been rummaging around in for years, one question was on everyone’s mind: Why?

We now know what they were planning to announce: the Assembly Kit for Shogun 2, a full modding suite combined with full Steam Workshop support. After a short round of applause from the modders, there was one more question: What on earth took you so long?
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Fiddle Me This: Total War – Rome II

How far will you go for Rome? That’s the question asked by the new trailer for Totalest War XII: Rome II. Will you go so far as to launch the heads of statues at people as if you were the deity of ten-pin bowling? That the kind of thing Rome seems to demand. I think the word Creative Assembly would like people to use when discussing all this Carthiginian conflict is ‘epic’. I’m going to go with ‘quite big’. It looks like quite a big war, with potential to be total.

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Up Their Sleevies – Total War: Rome II Screens

They did make an awful fuss, those Romans.

Here’s what I know about Total War: Rome 2. It’s this strategy game, where you play as… the Romans? And they’re really angry about something – I bet Caecilius cheated on Metella again, in the horto. So rather than just a regular war, that they have all the time, this time it’s a TOTAL WAR. But for the second time, because the last one didn’t quite take. The game features Romans, horses, and probably statistics. And armies! You can see four new screenshots of such matters below.

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CA On Rome II’s AI, Scope & Incendiary Pigs

Yesterday, you first endured me waffling on about what I’d seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio’s intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of the game, why it’s not Supreme Commander BC, the importance of multiplayer and – here we go – whether and how the AI has improved.
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Sex’n’Dogs’n’Wrack’n’Ruin: Total War Rome II Live

'I'm sorry I insulted the AI, I'm sorry I'm sorry!'

In-game footage of Total War: Rome II is being cruelly withheld until time indeterminate, but the important thing is that I’ve seen it and you haven’t, ner ner ner ner ner ner ner. Ner. I’ve even spoken to the devs about it. Ner! I suppose you deserve to see something for yourself though, even if you are a horrible person who’s going staight to hell because you were rude to that cat once.

So, here is a live-action, mood-setting, betrayal-including trailer for the Creative Assembly’s latest strategy titan, showing off the glory, folly and cruelty of the Roman empire. Warning: includes bare-naked nipples.

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Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

Not James Russell

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it’s possible to control a wargame on this kind of scale, introducing a human element to the game’s soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part interview – more tomorrow.

RPS: I guess my immediate question is the complexity of controlling something that’s so much bigger. Does it feel, when managing all these units, like a big step up, or is it more about the amount of soldiers within each troop?
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Surprise! Eyes-On With Total War: Rome II

Where's it set again?

Most of the internet knew the nature of the Creative Assembly’s next Total War game as of last week, but as a man of honour I have ignored the leaks and waited to mention it until I could tell you about it properly. Onwards then, and to battle…

‘Big’ would be the obvious word. “Enormous” is probably a slightly better one. “Bugger me, what an awful lot of soldiers and boats and increasingly demolished buildings that is” would be a more accurate summary of my thoughts at the time of seeing Rome: Total War II. “My deepest sympathies to anyone else currently working on a historical real-time strategy game” would be my thoughts now.
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