Posts Tagged ‘Total War: Warhammer II’

The 100 best-selling games on Steam in 2018 so far

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets.
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Creative Assembly is hiring to produce a tactical shooter

Creative Assembly

As much fun as I’ve been getting out of the Total War: Warhammer games recently, I keep wishing that The Creative Assembly would branch out into other genres again. To this day, Alien: Isolation is one of the most mechanically and thematically exciting survival horror games ever made, and proof that they’re a flexible studio. Someone at CA agrees, as a slew of job postings on their careers site include repeated mention of a ‘brand-new and exciting First Person Tactical Shooter IP’ being produced at their primary studio in Horsham, UK.

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Total Warhammer 2 unleashes Norsca horde & new DLC

It’s a big and fighty day for Total War: Warhammer II, with extra factions, units, and lords flooding in from all over. The first Total Warhammer’s Norsca DLC race have become playable in Twarhammer 2’s cross-game Mortal Empires campaign, the new ‘The Queen & The Crone Lords Pack’ paid DLC is out now, new free DLC adds a brooding new High Elf for everyone, various races have received powerful buffs, and elite units from the first game are now in the sequel too. As I said, a big and fighty day, whether you’re buying anything new or not. Read the rest of this entry »

It’s elf vs. elf in Total War: Warhammer II’s next DLC

The High Elven Everqueen Alarielle the Radiant wants to make everything pretty nice and nice, while the Dark Elven Crone Hellebron wants to raze everything pretty in celebrations of chaos and death. Talk about a recipe for high school drama! Can these settle their differences? Which will be crowned prom queen? Might they even become friends? Or more? We’ll get to find out in Total War: Warhammer II‘s The Queen And The Crone, the upcoming second paid DLC for The Creative Assembly’s strategy game and its first Legendary Lords pack. My money’s on them discovering they have more in common than they thought and becoming firm friends. Read the rest of this entry »

Relic: no “major content” planned for Dawn of War 3 after it fails to hit targets

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There will be no “major” expansion content for Warhammer 40,000: Dawn of War III and the studio has turned to other projects, Relic confirmed to us today, despite intentions to the contrary discussed last year. The Games Workshop-themed strategy game was met with a divisive response due to its abandonment of real-time strategy mainstays in favour of more of a hero unit approach, in addition to an overly-formulaic singleplayer campaign.

DOW’s active players have slumped in the ten months since release – to the point that there were, over the past 30 days, twice as many people playing the original, 2004 Dawn of War and its expansions as there were last Spring’s Dawn of War III.
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Siege warfare MMO Conqueror’s Blade is Total War vs For Honor vs Planetside

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I’ve been playing the closed beta of Conqueror’s Blade, a lavish medieval warfare MMO from a team led by assorted Halo alumni. It arrives with eerily similar timing to that other big-scale medieval game Kingdom Come: Deliverance, but entirely multiplayer rather than singleplayer, and is all about bundling together hacky-slashy third-person tropes with a massed-army siege mentality.

Total War has made its own attempt to provide a boots-on-the-ground view of its enormous historical skirmishes, but 2005’s Spartan: Total Warrior wasn’t exactly a crowd-pleaser. Here’s a fresh take on playing as a general who gets their hands oh-so-dirty.

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Total War Saga: Thrones of Britannia is a smaller game with some very big ideas

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It’s not the size of the dog in the fight, it’s the size of the fight in the dog. That’s a useful motto, a pick-me-up for the smaller among us, but the truth is right now, I am a very small dog with very little fight left in it.

I’m the boss of Mide, a province in the middle of Ireland. The 9th century is drawing to a close and everything is in disarray. The coasts are saturated with Danes, there is no unification among my own people, and at the horizon’s edge, England is burning. Total War Saga: Thrones of Britannia has a cumbersome name but it might be the leanest and meanest game in Creative Assembly’s long-running strategy series. It’s a little dog with a whole lot of beautiful fight in it.

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Total War: Warhammer 2 – Rise of the Tomb Kings DLC shambles out today

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I know I can’t be the first to say this, but this is the first chance I’ve had to moan about it and you can’t stop me. Why oh why is Total War: Warhammer 2 not just called ‘Total Warhammer 2’? As far as I’m concerned, consistent branding can get in the bin when there’s an opportunity that good.

Oh yes, the news: Total Warhammer 2’s first expansion is out today. As Fraser Brown will tell you in his Rise of the Tomb Kings review, those disgusting mummies form a new playable faction that’s into early aggression and raising disposable zombie armies, just like an old flatmate of mine. There’s also a patch for the base game, which includes a revamp for the poor old Bretonnians as well as some new legendary buildings.

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Total War: Warhammer 2 powering up Bretonnia when Tomb Kings arrive

The big news on the Total War: Warhammer II scene next week is the launch of its first expansion, Rise of the Tomb Kings (read our review of it), but there’s good news for an older faction too. Recognising that Bretonnia were a little left out when others were powered up for Twarhammer 2, developers Creative Assembly are buffing the fantasy Frenglishmen in the update launching alongside Tomb Kings. They’ll receive new tech and abilities, including tools to better combat the sequel’s new factions. Read the rest of this entry »

Wot I Think- Total War: Warhammer 2 – Rise of the Tomb Kings DLC

why the long, skinless face?

I can sympathise, at least a little, with the ancient Egyptian-themed undead known as the Tomb Kings, and who are Total War: Warhammer 2’s newest faction. A decade ago, I was trapped underneath the Great Pyramid of Giza for a mere 20 minutes while another tourist had a claustrophobia-induced panic attack. Waking up inside a pyramid and discovering that your innards are full of embalming fluid and you have only rags to hide your desiccated shame would, I imagine, be a little bit more unpleasant. No wonder they want to murder all the living.

With a chip on their bony shoulders and an appetite for power and conquest, the Tomb Kings are comfortable fit for Total War, even more so than their multitude of warlike adversaries. They’re an unceasing military machine that has yet to discover a problem that it can’t fling an infinite number of disposable animated corpses at, over and over again. This new faction is, however, something of an acquired taste, with some uneven integration into the campaign – but nonetheless the Tomb Kings are a surprisingly forgiving starting point for newcomers.

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Total War: Three Kingdoms tackles the turbulence of 3rd century China

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Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.

This is both unexpected and precisely the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.

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Warhammer II’s Tomb Kings are a defensive juggernaut

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If you’ve ever come back from holiday to find that your flatmates/children/parents have flooded the kitchen/dyed the cat blue/thrown out all your original Jethro Tull LPs, then spare a thought for the Tomb Kings, Total War: Warhammer II’s first all-new DLC faction. Once upon a time, they ruled a pseudo-Ancient Egyptian empire in which scholars quested for the secret to eternal youth and tyrants went merrily to the grave, confident of resurrection in paradise. Several millennia and a couple of necromancy wars later, the mummified Kings stumble from their pyramids to find their bodies reduced to KFC leftovers, their southern homeland of Nehekhara trashed, and the continent awash with bearded barbarians, talking rats and stupid sexy dinosaurs.

Unfortunately for all the younger races, the Tomb Kings are far stronger in death than they were in life. I spent half an hour getting to grips with their quirks, including a series-first crafting system. Here are my thoughts.

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2017 Steam Award winners include PUBG, Cuphead & Witcher

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category.
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These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Fraser Brown’s favourite games of 2017

We asked a handful of our contributors to put together a list of their three favourite games from 2017. Their picks are running across the week while the rest of RPS slumbers.

I think I would have lost my mind if it wasn’t for the many incredible digital holidays I’ve taken in 2017. It’s been a bit overwhelming to play so many great but also massive games in a single year, however. New Year’s resolution: squeeze more brief games into my life. Read the rest of this entry »

Total Warhammer 2’s Tomb Kings rise in January

The Tomb Kings are not a crust punk gang who meet in the vaults of Greyfriars Kirkyard. No, they’re a Warhammer rabble riffing on Ancient Egyptian beliefs, a faction of ancients pharaohs and their servants, risen to rebuild their empire. We’ve known for a while that these sandy sorts are headed to Total War: Warhammer II in paid DLC, and now we know when: January 23rd. Alongside this news, the developers today released a cinematic trailer giving a peek at the Tomb Kings, them with their skeletal warriors, animal-headed giants, scorpions of stone and bone, serpentine sentinels, bonebirds, Necrosphinxes, and oh my god is that a giant statue shooting zapbeams out its eyes? Read the rest of this entry »

Giant wars and a rain of elves in Total Warhammer 2’s free Laboratory DLC

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Imagine a skaven so powerful it can punch a dragon hard enough to knock it off its feet. Then imagine that the pull of gravity has been weakened so much that the dragon is sent cartwheeling into the sky. If you have a copy of Total War: Warhammer 2, you won’t need to imagine such scenes for much longer because you’ll be able to make them happen on your computer.

Today, Sega announced a new, free DLC called The Laboratory. It’s coming on Thursday the 14th of December and it looks very silly indeed.

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Tomb Kings will hit Total War: Warhammer 2 but not yet

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Creative Assembly is still working on Total War: Warhammer 2 and the Mortal Empires post-launch updates, but things are going slower than anticipated. In a blog post published yesterday, the team explains, candidly, what the issues are and when we can expect new campaign packs, like the Tomb Kings, as well as the addition of Norsca to Mortal Empires.

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How Total War: Warhammer’s Mortal Empires engineers a world of unending war

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Total War: Warhammer’s Mortal Empires campaign [official site].

Mortal Empires is the logical conclusion of Total War: Warhammer. It asks this: what happens if all the races, factions, legendary lords and terrain of both Total War: Warhammer and its sequel were folded together into a single giant campaign? The answer was released in October as a free addition to owners of the two games, and it is, as game director Ian Roxborough tells me, “By far the biggest, most content-rich campaign that we’ve ever done in Total War.”

But how do you make games that are designed to be played both in discrete and distinctive smaller chunks, and also in huge and unified ones? How do you balance Warhammer’s strongly asymmetric races against each other while continually adding more? And how do you make a game as big as Mortal Empires comprehensible and playable at all? Read the rest of this entry »