Posts Tagged ‘Total War: Warhammer II’

Giant wars and a rain of elves in Total Warhammer 2’s free Laboratory DLC

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Imagine a skaven so powerful it can punch a dragon hard enough to knock it off its feet. Then imagine that the pull of gravity has been weakened so much that the dragon is sent cartwheeling into the sky. If you have a copy of Total War: Warhammer 2, you won’t need to imagine such scenes for much longer because you’ll be able to make them happen on your computer.

Today, Sega announced a new, free DLC called The Laboratory. It’s coming on Thursday the 14th of December and it looks very silly indeed.

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Tomb Kings will hit Total War: Warhammer 2 but not yet

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Creative Assembly is still working on Total War: Warhammer 2 and the Mortal Empires post-launch updates, but things are going slower than anticipated. In a blog post published yesterday, the team explains, candidly, what the issues are and when we can expect new campaign packs, like the Tomb Kings, as well as the addition of Norsca to Mortal Empires.

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How Total War: Warhammer’s Mortal Empires engineers a world of unending war

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Total War: Warhammer’s Mortal Empires campaign [official site].

Mortal Empires is the logical conclusion of Total War: Warhammer. It asks this: what happens if all the races, factions, legendary lords and terrain of both Total War: Warhammer and its sequel were folded together into a single giant campaign? The answer was released in October as a free addition to owners of the two games, and it is, as game director Ian Roxborough tells me, “By far the biggest, most content-rich campaign that we’ve ever done in Total War.”

But how do you make games that are designed to be played both in discrete and distinctive smaller chunks, and also in huge and unified ones? How do you balance Warhammer’s strongly asymmetric races against each other while continually adding more? And how do you make a game as big as Mortal Empires comprehensible and playable at all? Read the rest of this entry »

Mortal Empires is Total War’s best grand campaign

mortal empires

Mortal Empires is Total War’s grandest of grand campaigns: a stunningly huge global war with over 100 factions and 35 leaders duking it out over multiple continents. In terms of scale, it’s the series at its most ambitious, and its most daunting. It took me an hour of second-guessing and two false starts before I finally settled on a faction and leader. It’s excessive, really. I love it.

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Historical hints from the Total War teams

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Total War might have been away in the land of elves and orcs for a while now, but it hasn’t forgotten its historical roots. In fact, Creative Assembly are working on three historical Total War games: one is an expansion to an older title, one is a spin-off of sorts called a Saga, and the biggest of the lot is set in an entirely new era. New to Total War, that is. Being historical it will definitely be something old. A big blog post today gives some hints as to what we can expect and I’m just going to come right out and say one word: Vikings.

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Total War: Warhammer 2’s Mortal Empires and Blood for the Blood God DLC is out today

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Total War: Warhammer’s Old World and New World are finally colliding in Mortal Empires today. If you own both Total War: Warhammer and Total War: Warhammer 2, you’ll be able to download the DLC for free, smooshing together an edited version of the landmasses from each game. That means you’ll be duking it out on a huge map with 35 leaders, 25 starting positions, 117 factions and 295 settlements. Crikey. These turn times are going to be long.

Also launching today is yer now traditional Total War blood pack, adding lots of gore to the game. It will be free if you already own the blood pack for the first Warhammer, but everyone else will need to purchase the DLC.

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Steam charts: it’s the end of the world

Wotcha gang. Your old chum Alice here for this week’s charts, as everyone else has been fired. Out of a cannon. Blown into a jillion little pieces. Hence the Apocalyptic yellow tone to the skies today. Hold your breath when outside, and hold your breath while we count down last week’s top ten of the top-selling games on Steam.

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Total War’s free Mortal Empires DLC merges Warhammer 1 and 2

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Total War: Warhammer is a big game, and the recently released Total War: Warhammer II [official site] is even bigger. But in the eyes of the Creative Assembly, that still isn’t big enough. To remedy this, they’ve come up with the Mortal Empires DLC, a free download that will essentially merge the two games’ campaigns together in one huge map, letting players assume command of any of the eight races available in the series so far.

To find out why this is happening and how the Creative Assembly are going about it, we spoke to Game Director Ian Roxburgh and Lead Designer Jim Whitson.

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Total War: Warhammer 2 launches Steam Workshop

You’re already busy enough with war preparations, I’m sure.

☑ Sharpen blade
☑ Scrape blood off boots
☑ Polish helmet
☑ Learn words to latest warchants
☐ Pack lunch
☐ Download mods
☐ Install mods
☐ Ask Rat Mother for sick note to skip parade

So much to do, so very much to do. You can now streamline some of this process, as Total War: Warhammer 2 [official site] launched its Steam Workshop the other day to simplify finding, downloading, and installing mods.
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Steam Charts: High Difficulty Edition

Are you strong enough to read the Steam Charts? Do you have what it takes to read all the way to the end? Can you defeat the Plunkbat final boss? NO! NO YOU ARE TOO WEAK! Read the rest of this entry »

Steam Charts: Your Reason To Go On

Some have doubted the power of the Steam Charts to change people’s lives. Those people are dead now. Belief in Steam Charts, RPS’s greatest, longest-running, and most industry-revered column, is literally the only thing keeping you alive right now. Don’t be a dead one. Love us. LOVE US. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong. Read the rest of this entry »

Should you wait for Total War: Warhammer 2’s DLC?

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When Total War: Warhammer launched last year, it was a marked departure for the series – though not, perhaps, quite as dramatic as 2005’s Spartan: Total Warrior – and contained no dearth of experiments and new ideas. It was exciting to see all of those changes to the formula, but it wasn’t until the addition of key pieces of DLC, introducing new campaigns and mechanics, that it really came into its own. So with Total War: Warhammer 2 [official site] arriving today, you might be wondering if you should hold off. But you shouldn’t worry; this sequel is an entirely different animal.

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Total War: Warhammer 2 totally released

Today ratmen rise from the bowels of the earth, lizardfolk stop sunning themselves, high elves pause their posturing, and dark elves drop their edgy posturing, then the whole lot get to kicking seven shades of hell out of each other because Total War: Warhammer 2 [official site] is now out. Fraser Brown’s Total War: Warhammer 2 review said this might be the best game in the strategy series, which is high praise. Total Warhammer 2 actually launched at 8am, so I assume several of you reading this have called in sick with your best fake coughs. Read the rest of this entry »

Wot I Think: Total War – Warhammer 2

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In three more turns, the ritual will be complete, and I’ll be one step closer to controlling the Vortex that holds the forces of Chaos at bay. In two more turns, Skaven and Chaos armies will be at the gates. I’m surrounded. By land and sea they arrive, this howling mass of warped warriors and chittering rat-men. Army, after army, after army, all attempting to stop the ritual. Total War: Warhammer 2 [official site] is a race, and it’s an utterly savage one.

From the safety of the other side of that campaign I can tell you that I survived. Just. Reinforcements made it in time, slaughtering the rats and warriors by their hundreds. It was touch and go for a bit, though, which is fairly typical of Creative Assembly’s bloodthirsty sequel.

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Steam Charts: Stellaris Edition

A funny old week in the charts, which is to say, H1Z1 and The Witcher 3 have been shoved out by the hatrick of appearances from Stellaris. Also it’s worth noting that Dishonored: Death Of The Outsider has disappeared after just one week, which seems a bit of a shame.

Oh, and as correctly predicted last week, absolutely no sign of XCOM 2 making nearly as much money now it’s back to £34.99 for both the base game and the War of the Chosen expansion. Shocking! Read the rest of this entry »

Total War’s Warhammer expert on why we all love Skaven

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Ever been alone in a box with someone who knows an unusual amount about anthropomorphic rats? I have. The creators of fantasy strategy crossover Total War: Warhammer II [official site] were at Gamescom last week, showing off their endlessly quibbling goblins and skeleton men. So I sat down for a chat with lead writer Andy Hall, a man who’s spent 18 years scribbling fine detail into the Warhammer universe. I’m a bit out of my depth, knowing little about it, but he’s amiable and enthusiastic throughout. He tells me about how he bends the rules of this dark world, ponders the reasons everyone loves the ratty Skaven, and reveals his dream Warhammer crossover.
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Total War: Warhammer 2 system requirements confirmed

With Total War: Warhammer 2 [official site] now only four weeks away, launching on September 28th, developers The Creative Assembly have settled and announced the fantasy wargame’s PC system requirements. They are, unsurprisingly, about the same as the first Twarham’s requirements but very slightly raised so folks with sluggish PCs will want to check ’em out. And for folks with silicon-snorting framecrushers, beefy boxes bulging with ribs and oozing sauce, or chip-crunching cybermaws crammed with Datadeglovers™, they’ve detailed the sort of rig you’ll need to slam 60fps. Read the rest of this entry »

Steam Charts: A Learning Experience

You want to know which are the top ten selling games on Steam this week, but you also still don’t know the capital city of Turkmenistan. What is a person to do? Well worry not, because here at Steam Charts HQ, we’ve got you covered! All the games that are in the top ten games in the Steam top ten games chart, and all the facts you need for that surprise government test!

Join us today as we laugh and learn. Read the rest of this entry »

Campaigning with Total War: Warhammer 2’s Skaven

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When Great Warlord Queek Headtaker fell in battle, it wasn’t a particularly heroic end. Nor was it especially brave; he was fleeing from the battlefield when an enraged dinosaur trampled him. But the Skaven, Total War: Warhammer 2’s [official site] long-teased and recently revealed fourth race, don’t have much use for bravery or heroism. They’re sneaky, untrustworthy rodents, and for 30 turns of the campaign, I led them to several unchivalrous victories and one devastating defeat.

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