Posts Tagged ‘Total War: Warhammer’

Revisiting and rating Total War: Warhammer and its DLC

Since launching last year, Total War: Warhammer’s [official site] digital facsimile of Games Workshop’s weird fantasy universe has grown considerably. The Old World’s become nice and fat with new factions, campaigns, units and mechanics, and now it’s finished. So this is a pretty good time to jump in, especially if you’ve been holding out for every piece of DLC. But oh no! There’s so much of it! If you get the wrong one, you might never forgive yourself. That’s why you’d best stick with me to find out which ones are crackers and which are stinkers.

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Total War: Warhammer charges onto Mac

We’re already in the long run-up to the launch of Total Warhammer 2 later this year but hey! Wait! Hold on! The portpeeps at Feral Interactive today tidied up a loose end of the first Total Warhammer [official site], releasing a Mac version. That means users of Windows, Mac OS, and Linux-based personal cogitators can now totally get hammered and get their war on in some kind of fantasy. Read the rest of this entry »

Total War: Warhammer 2 announced

With their business in The Old World concluded, The Creative Assembly have announced Total War: Warhammer II [official site] during EGX Rezzed. The strategy sequel is off to visit the Lizardmen, High Elves, Dark Elves, and another faction being kept secret for now. Interestingly, it’ll introduce the risk of enemies beating you not just into the ground but to the final goal too. Get a look at the coming rumble and one delighted froglord (that’s Mazdamundi ↑ up there) in this here announcement trailer: Read the rest of this entry »

Steam Charts: NieR hit

Alec is away this week. I fear that if he can’t find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.

This week: while the cat’s away…

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Total Warhammer DLC ended with Bretonnia as devs switch to sequel

As the fantasy Frenchman of Bretonnia arrive in Total War: Warhammer [official site] today with a free update, The Creative Assembly have announced they’re done with this instalment of the Twarhammer trilogy. The plan all along has been for one core game followed by two stacking standalone expansions, and the devs say they’re stuck well into the second part. While they don’t say quite where or who this will add, it will be leaving the Old World.

Speaking of new places, The Creative Assembly also teased that they’re working on a new game set in an era they’ve not visited before. Read the rest of this entry »

Total War: Warhammer’s campaign map is unreadable

Total War: Warhammer is good at presenting complex information in battles. Your unit of spearmen will tell you when they’re attacked from behind and their banner will flash when they’re about to retreat. Your general glows, and he or she is often comically large compared to regular soldiers. Arrows, cannonballs and spells have brightly coloured trails so you can tell what’s about to hit you.

Outside of battles though, TW: Warhammer has trouble presenting basic information. In particular, the game’s campaign map is a mess which is difficult to parse and frustrating to use. In battles, Creative Assembly make good use of visual shorthand so can you extract relevant information at a glance. The campaign map, meanwhile, is so visually busy that basic information like where your armies are and how far they can move is obscure.

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Total Warhammer shows off free Bretonnia faction DLC

In case you’d forgotten, Total Warhammer [official site] will add an extra playable faction to the Grand Campaign in a free update next week – Bretonnia. While they are already in Total Warhammer, this is their full and grand arrival. But what are these fantasy Frenchmen into? Fairytale castles, chivalry, Arthurian legend, and hippogryphs, going by a new trailer Sega have popped out. Have a watch: Read the rest of this entry »