Posts Tagged ‘Total War’

Total War: Three Kingdoms delayed into spring 2019

Bad news: the launch of Total War: Three Kingdoms will come in spring 2019, pushed back from autumn 2018.

Good news: a new trailer has a selection of moving shapes, colours, and sounds that you might find comforting.

The Creative Assembly’s first foray into Chinese history for their strategy series needs a little more time to finish up properly, see. Better a better game later than a wonky one sooner, right? Read the rest of this entry »

A Total War Saga: Thrones of Britannia details post-launch revisions

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A Total War Saga: Thrones of Britannia is a twist on the usual Total War formula. There’s a dozen clans, each with their own skill sets, and each with their own populations that have to be managed while you build your empire. The new streamlined game mechanics built a title that’s easier for newcomers, but this has also resulted in a wave of negative feedback from longtime fans of the series. In an attempt to tackle this head-on, game director Jack Lusted has released a statement reflecting on the game’s release and laying the groundwork for what comes next.

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A Total War Saga: Thrones Of Britannia out now

Bright and early at 8 o’clock this morning, The Creative Assembly released A Total War Saga: Thrones Of Britannia. Perhaps you started ordering soldiers around while dipping soldiers in your eggie. Swelled your coffers while sipping coffee. Had your forces spread like butter on your crumpet. Ordered a full retreat while gulping tea. Burnt your toast like Alfred and them cakes, then razed Winchester for good measure. Breakfast jokes. No matter what you’re eating, the first game in Total War’s new line of focused ‘Sagas’ is now out, travelling back to Britain in the year 878 to see who gets their face on the money. Read the rest of this entry »

Wot I Think – A Total War Saga: Thrones of Britannia

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From my vantage point, there’s something enchanting about the snow-capped palisades of Dinefwr. Although I imagine its majesty is somewhat lost on the seven hundred exhausted Welshmen I’ve just ordered to breach the stronghold’s walls, with nothing but battered wooden shields between them and a typical British forecast of flaming arrows. I’d like to pretend their sacrifices come at the bitter end of a long, failed diplomatic campaign. Truthfully though, like so much of the conflict in history, they had something shiny, and I decided I wanted it. Read the rest of this entry »

A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell. Read the rest of this entry »

Total War Saga: Thrones of Britannia is a smaller game with some very big ideas

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It’s not the size of the dog in the fight, it’s the size of the fight in the dog. That’s a useful motto, a pick-me-up for the smaller among us, but the truth is right now, I am a very small dog with very little fight left in it.

I’m the boss of Mide, a province in the middle of Ireland. The 9th century is drawing to a close and everything is in disarray. The coasts are saturated with Danes, there is no unification among my own people, and at the horizon’s edge, England is burning. Total War Saga: Thrones of Britannia has a cumbersome name but it might be the leanest and meanest game in Creative Assembly’s long-running strategy series. It’s a little dog with a whole lot of beautiful fight in it.

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Total War: Warhammer 2 – Rise of the Tomb Kings DLC shambles out today

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I know I can’t be the first to say this, but this is the first chance I’ve had to moan about it and you can’t stop me. Why oh why is Total War: Warhammer 2 not just called ‘Total Warhammer 2’? As far as I’m concerned, consistent branding can get in the bin when there’s an opportunity that good.

Oh yes, the news: Total Warhammer 2’s first expansion is out today. As Fraser Brown will tell you in his Rise of the Tomb Kings review, those disgusting mummies form a new playable faction that’s into early aggression and raising disposable zombie armies, just like an old flatmate of mine. There’s also a patch for the base game, which includes a revamp for the poor old Bretonnians as well as some new legendary buildings.

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Wot I Think- Total War: Warhammer 2 – Rise of the Tomb Kings DLC

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I can sympathise, at least a little, with the ancient Egyptian-themed undead known as the Tomb Kings, and who are Total War: Warhammer 2’s newest faction. A decade ago, I was trapped underneath the Great Pyramid of Giza for a mere 20 minutes while another tourist had a claustrophobia-induced panic attack. Waking up inside a pyramid and discovering that your innards are full of embalming fluid and you have only rags to hide your desiccated shame would, I imagine, be a little bit more unpleasant. No wonder they want to murder all the living.

With a chip on their bony shoulders and an appetite for power and conquest, the Tomb Kings are comfortable fit for Total War, even more so than their multitude of warlike adversaries. They’re an unceasing military machine that has yet to discover a problem that it can’t fling an infinite number of disposable animated corpses at, over and over again. This new faction is, however, something of an acquired taste, with some uneven integration into the campaign – but nonetheless the Tomb Kings are a surprisingly forgiving starting point for newcomers.

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Total War: Three Kingdoms tackles the turbulence of 3rd century China

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Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.

This is both unexpected and precisely the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.

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Tomb Kings will hit Total War: Warhammer 2 but not yet

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Creative Assembly is still working on Total War: Warhammer 2 and the Mortal Empires post-launch updates, but things are going slower than anticipated. In a blog post published yesterday, the team explains, candidly, what the issues are and when we can expect new campaign packs, like the Tomb Kings, as well as the addition of Norsca to Mortal Empires.

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Total War: Rome 2’s Empire Divided DLC is out now

When Empire Divided, Total War’s latest expansion, trundled into our garage, Fraser was the mechanic on duty. He walked around the chariot, kicked the wheels, took the pencil from behind his ear and made a few notes. “It’s not in bad nick,” he said, after some deliberation, “but it’s no Warhammer.”

You should read the rest of his review if you’re considering buying this new expansion for Rome II. It’s out now, gives the game a brand new grand campaign and loads of other gubbins, and might scratch that historic itch. But it also highlights one of the issues of a post-Warhammer world; namely, that loads of people with various pointy or clubby things don’t quite match up to dragons, dinosaurs and man-eating trolls.

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Beat up some Romans in Total War: Arena’s open beta

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I’ve probably written more about Total War than any other series this year, but I confess that I totally forgot about its free-to-play multiplayer spin-off, Total War: Arena. It has my attention again, however, as a public beta kicks off today, announced Creative Assembly and publisher Wargaming (who were brought in to help last year).

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Wot I Think: Total War: Rome 2 – Empire Divided

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How can a historical Total War compete with dinosaurs besieging a fortress filled with wraiths and shambling corpses? Ever since the launch of Total War: Warhammer, but even more since the arrival of Warhammer 2, I’ve been wondering if Creative Assembly has backed itself into a corner. Total War’s historical games will undoubtedly continue to appeal to those craving a more grounded strategy romp, but so many of the series’ most significant improvements are inextricably linked to a fantasy premise. So where does that leave Total War: Rome 2 – Empire Divided?

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How Total War: Warhammer’s Mortal Empires engineers a world of unending war

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Total War: Warhammer’s Mortal Empires campaign [official site].

Mortal Empires is the logical conclusion of Total War: Warhammer. It asks this: what happens if all the races, factions, legendary lords and terrain of both Total War: Warhammer and its sequel were folded together into a single giant campaign? The answer was released in October as a free addition to owners of the two games, and it is, as game director Ian Roxborough tells me, “By far the biggest, most content-rich campaign that we’ve ever done in Total War.”

But how do you make games that are designed to be played both in discrete and distinctive smaller chunks, and also in huge and unified ones? How do you balance Warhammer’s strongly asymmetric races against each other while continually adding more? And how do you make a game as big as Mortal Empires comprehensible and playable at all? Read the rest of this entry »

A Total War Saga: Thrones of Britannia announced

The first Total War Saga, a new spin-off sub-series from the historical strategy games which will focus on very specific times and places, is off to good ol’ Blighty. Sega today announced A Total War Saga: Thrones of Britannia, which travels back to Britain in 878 AD. While the focus is tighter, Creative Assembly say it will offer “the most detailed Total War campaign map ever made.” They’re not showing anything of the game yet but it’s broadly Total War so I’m sure your imagination can fill in the details as you watch this animated announcement trailer: Read the rest of this entry »

Total War: Rome II expanding again with Empire Divided

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A brand new expansion is coming to Total War: Rome II, developers Creative Assembly announced today, four years since the game came out and three since its last expansion. Empire Divided will travel back to the third century for a new grand-scale campaign as the Roman Empire risks collapsing. It’ll feature ten playable factions, from good ol’ Rome through the goths to Armenia, and bring new problems such as plagues, excess bandits, and cults.

The paid expansion is due later this month and will be accompanied by a free update overhauling expanding Rome II’s political system. Read the rest of this entry »

Historical hints from the Total War teams

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Total War might have been away in the land of elves and orcs for a while now, but it hasn’t forgotten its historical roots. In fact, Creative Assembly are working on three historical Total War games: one is an expansion to an older title, one is a spin-off of sorts called a Saga, and the biggest of the lot is set in an entirely new era. New to Total War, that is. Being historical it will definitely be something old. A big blog post today gives some hints as to what we can expect and I’m just going to come right out and say one word: Vikings.

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Total War: Warhammer 2’s Mortal Empires and Blood for the Blood God DLC is out today

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Total War: Warhammer’s Old World and New World are finally colliding in Mortal Empires today. If you own both Total War: Warhammer and Total War: Warhammer 2, you’ll be able to download the DLC for free, smooshing together an edited version of the landmasses from each game. That means you’ll be duking it out on a huge map with 35 leaders, 25 starting positions, 117 factions and 295 settlements. Crikey. These turn times are going to be long.

Also launching today is yer now traditional Total War blood pack, adding lots of gore to the game. It will be free if you already own the blood pack for the first Warhammer, but everyone else will need to purchase the DLC.

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Total War’s free Mortal Empires DLC merges Warhammer 1 and 2

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Total War: Warhammer is a big game, and the recently released Total War: Warhammer II [official site] is even bigger. But in the eyes of the Creative Assembly, that still isn’t big enough. To remedy this, they’ve come up with the Mortal Empires DLC, a free download that will essentially merge the two games’ campaigns together in one huge map, letting players assume command of any of the eight races available in the series so far.

To find out why this is happening and how the Creative Assembly are going about it, we spoke to Game Director Ian Roxburgh and Lead Designer Jim Whitson.

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Spawn Point: how to get into real-time strategy

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Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you’ve always wanted to get into, or that terrifying space game played by thousands of jerks. We’ll briefly explain the thing, followed by some ways for you to breach it.

First up, it’s… the real-time strategy. Read the rest of this entry »