Posts Tagged ‘Tower Defence’

McDownload McDroid’s McDemo

Not to be confused with its Aberdeenshire cousin MacDroid

Remember McDroid? A super-cheerful action-strategy, tower defencey thing which seems to exist purely so people can have a good time. It’s been available to buy as fairly content-rich beta for a little while now (full release happens this Spring), and is also doing the Steam Greenlight community lapdance at the moment, so if you’re undecided about taking action on either of those, you should probably play the demo.
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Wot I Think: Fieldrunners 2

Fieldrunners 2 is a classical tower defence game, originally for iPhones and iPads and now converted to PC. Is this game of marching men, upgradeable turrets and maze-building as perfunctory as the PC adaptation of its predecessor? Is it as gloriously silly as it looks? Is seeing a picture of a little guy with his face covered by his oversized helmet still funny the five hundredth time around? March onwards to find out.
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Hours Of Towers: Defender’s Quest

I love a good overworld

I woke up extremely early this morning, intending to have a substantial breakfast, catch up on the news and slowly ease myself into the day, but then I found a note I’d written in the far-off land of 2011 on which I had scrawled: “Remember to check when Defender’s Quest releases”. The demo’s entertaining blend of story, levelling and tower defense strategy was far more time-devouring than I ever expected it to be and when the intended release date passed, I was determined to make sure I didn’t miss the eventual launch. Then I did miss it, although not by much. If you haven’t already tried it, the demo runs in a browser, and is both substantial and convincing. As for the rest…

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Planeturret Defense Force: Commander

Commander. Not the most inspiring title in the world, to be sure, but there’s a charming little game hiding behind it. A tower defence game without any towers, Commander plops you in the seat of a ship, zipping about from planet to planet and dropping various sorts of turret on the surface, ready to blast any incoming threat. Those turrets must be enormous and probably bring down property prices in the area, stretching out into space as they do, but they get the job done. The game’s still in alpha but there’s a demo available on Desura, as well as an option to pay £2.99 for this and future releases. See video below.

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Den Defence: Assassin’s Creed Revelations

That's not a glowing scif- plot device, it's barrier placement

Assassins love their dens almost as much as foxes love theirs. It’s where they hang out, sharpening their knives and polishing their coins, so it’s hardly surprising that when gangs of angry Templars start storming those dens, trying to dull the knives and mar the coins, the assassins are having none of it. Admittedly, it’s a little surprising that there appears to be a tower defence minigame simulating those myriad historical moments in Assassin’s Creed Revelations. We can now add magically barricading streets and commanding troops to the list of things parkour-killers are capable of. What next? I say fishing and basketball.

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Productivity = Gone: Defender’s Quest

Zombies who queue: politeness is its own reward.

Oh no. It’s happened again. I’ve started playing a Tower Defence game. My email inbox and To Do list are not going to be happy, because out goes any sense of doing any work today in favour of upgrading and recharging and next wave and circle placement and what’s this? It’s got an RPG-based levelling up your party metagame? That’s it. I’m done for.

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Playing For Keeps: Dungeon Defenders

Are dungeons more worthy of defending than towers?

Diablo 3 wasn’t quite as shiny and pony-strewn as some people were expecting, so it’s making this place seem a little grim and gothic at the moment. Time for something incredibly colourful and chaotic. So here are two developer diaries for upcoming 4 player co-op tower defence action RPG Dungeon Defenders. Not my description, but the description of developers Trendy Entertainment. There’s a LOT going on in these videos, the first one in particular, and I’m not sure I caught everything first time through. I did get a Torchlight meets Magicka vibe, although without the sadistic unfortunate friendly fire of Magicka and with an added build phase. Take a look.

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