Posts Tagged ‘Toxic Games’

Q.U.B.E. 2 looks like a G.O.O.D. 1

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I may be addicted to this kind of nonsense and I want to finish this article so I can get to the serious business of playing this game. If you played Q.U.B.E. then you probably have some expectations set for what kind of brain-scratching world altering goodness that a sequel can bring. But the entire first person puzzle world has been churning out such exceptionally high bar work in the last few years, I’m hoping that Q.U.B.E. 2 won’t just rise to meet the challenge, but might be the new high-water mark. Am I done writing, yet? No. Okay here’s more.

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Q.U.B.E 2 gets a new trailer 4 U 2 view

03qube2

For some reason, I pronounced Q.U.B.E. 2 as ‘cubey’ when I first saw it and now it’s stuck that way. Help.

Q.U.B.E.Y Q.U.B.E.Y 2, where are you
We’ve got some work to do now…

While that plays on a loop in my head, you can check out the puzzle-platformer’s latest trailer below. Those pristine testing chambers from the first game are looking a little worse for wear, which doesn’t surprise me when some of the puzzles this time round revolve around setting fire to stuff.

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Q.U.B.E. 2 puzzle-platforming into 2018

Cubes: they’re everywhere these days. Ever since Minecraft invented cubes, haven’t you noticed those swollen squares popping up all over? They’re obvious in many Minecraft-y video games but, if you press your face against your screen, you’ll see that every game is made of little ones. And it’s not just games. Cut a slice of Battenberg cake and that’s cubes. Heck, look out your window and realise buildings are basically cubes. It’s mighty sinister. Still, I must concede that the cubes of Q.U.B.E. 2 [official site] have made a pretty world. Developers Toxic Games today announced the first-person puzzle-platformer sequel will come in 2018, and shared a little look at it: Read the rest of this entry »

Prepare The Acronyminator: Q.U.B.E. Is Getting DLC

If you're happy and you know it clap your hands!
Aw, the game name doesn’t have any dots! I’ll just sadly power down my Acronyminator and pack it away. Sorry, chap. I know. I was excited, too. Even so, I’ll forgive the Q.U.B.E. developers Toxic Games for naming their first set of Q.U.B.E. levels Against The Qlock. I am not above torturing language until it screams uncle, and I also appreciate a good rub of the nethers as much as the… Wait, Qlock means clock, doesn’t it? Not… [blushes]. Excuse me, I have to heavily rewrite my fanfiction.
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Wot I Think: Q.U.B.E.

A glover, not a fighter

An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.

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They’ll Be Queueing Up For Q.U.B.E.

INFLUENCES DETECTED.
Gosh, did we really not post anything about super-stylish indie puzzler Q.U.B.E. since Lewie’s interview a while back? It looks like we did not. And it’s a game worth keeping an eye on, I think, not just because it’s a neat idea for a first-person game, but also because it’s the first title from the Indie Fund, that cabal of clever indies who have got together to back innovative projects. Q.U.B.E. will be their first game, and it’s an intriguing prospect: a first-person puzzle of escalating complexity, based on the properties of a selection of coloured cubes. You can take a look at the official trailer below for a bit of an illustration of what that means, and remember that the game is out December 16th on Steam.
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Inside Q.U.B.E.: Toxic Games Interview

Toxic Games are getting ready to show the world what they’ve been working on, as they prepare to let the public get their hands on the latest build of Q.U.B.E. at PAX next week. I caught up with Technical Director, Dave Hall, to see how the development is going, and get a better idea of what to expect. Read the rest of this entry »