Posts Tagged ‘toxicity’

Rainbow Six Siege improving chat bans in war on toxicity

In their ongoing mission to make people on the Internet behave, god damn it, just behave for five god damn minutes, Ubisoft this week are overhauling the system which bans players from Rainbow Six Siege for saying terrible things. Ubi already ban players for awfulness, but say this week’s improvement “is going to make us significantly more efficient” in cracking down on racial and homophobic slurs and other hate speech.

Depending on how awful they are, players could be banned for two days, one week, fifteen days, or full-on forever. Ubi call this their “first step towards managing toxicity in Rainbow Six Siege”, promising more changes to come. So please, just behave. Read the rest of this entry »

Clickuorice Allsorts: Overwatch and in-game toxicity

I want to flag up a video with Overwatch [official site] game director Jeff Kaplan talking about the rise in in-game toxicity. Tackling bad behaviour is interesting, but this video is the first time I can remember someone in a high profile game with toxic behaviour issues spelling out the community members’ own responsibility. He also points out that time spent firefighting is time not spent on other features. “Sure we can try to build game systems to encourage [positivity] more, and we will,” says Kaplan. “But we need the community to own up to their part in the accountability that they have for really creating a great game space.”

Further curious and cool snippets about games can be found via the Clickuorice Allsorts tag page!

League Of Legends: Riot Versus Employee Toxicity

I’ve written a lot of about toxicity in MOBAs in many guises over the years, but a recent Re:work case study (that’s Google’s HR insights project) has some really interesting info about League of Legends developer, Riot, tracking employees’ toxic behaviour in its game. The company has been using that behaviour to help with staff disciplinary matters. Specifically, they took some of the worst chat logs and showed them to the offending staff members.

God, those must have been some seriously uncomfortable meetings.

Here’s what happened according to the case study:

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Dote Night: Dealing With Doofuses

This one is called Why Did You Abandon Our Game, It Was Still Winnable

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be sharing some learnings dealing with chat abuse in Dota 2.

MOBAs get a lot of flack for having “toxic” communities. I see a fair few commenters and have a number of friends who would approach starting to play a MOBA with the same trepidation as one would have when tasked with finding a mood ring in amongst a swarm of bees. But never fear, I now have a few helpful tips to share. (If anything has worked really well for you, just pop your own strategies in the comments.)

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