Posts Tagged ‘toxicity’

Clickuorice Allsorts: Overwatch and in-game toxicity

I want to flag up a video with Overwatch [official site] game director Jeff Kaplan talking about the rise in in-game toxicity. Tackling bad behaviour is interesting, but this video is the first time I can remember someone in a high profile game with toxic behaviour issues spelling out the community members’ own responsibility. He also points out that time spent firefighting is time not spent on other features. “Sure we can try to build game systems to encourage [positivity] more, and we will,” says Kaplan. “But we need the community to own up to their part in the accountability that they have for really creating a great game space.”

Further curious and cool snippets about games can be found via the Clickuorice Allsorts tag page!

League Of Legends: Riot Versus Employee Toxicity

I’ve written a lot of about toxicity in MOBAs in many guises over the years, but a recent Re:work case study (that’s Google’s HR insights project) has some really interesting info about League of Legends developer, Riot, tracking employees’ toxic behaviour in its game. The company has been using that behaviour to help with staff disciplinary matters. Specifically, they took some of the worst chat logs and showed them to the offending staff members.

God, those must have been some seriously uncomfortable meetings.

Here’s what happened according to the case study:

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