Posts Tagged ‘Toybox’

Wot I Think: Birthdays the Beginning

Birthdays the Beginning

Birthdays The Beginning [official site] is a sandbox evolution game from Harvest Moon creator Yasuhiro Wada. The aesthetic is somewhere between Harvest Moon, Viva Pinata and a sugarcraft workshop. On paper it looks like the exact sort of thing I’d love – a biology-themed sim with collectible and ADORABLE lifeforms including ferns, velociraptors and turtles. In practice it can’t seem combine the ingredients into a satisfying enough dish. Here’s Wot I Think: Read the rest of this entry »

Birthdays delays its adorable ecosystem until May 2017

Birthdays The Beginning

While checking some 2017 release dates for a feature it looks like Birthdays The Beginning [official site] – the sandbox sim from the creator of Harvest Moon where you can create and curate worlds full of plants and creatures – has slipped back a couple of months. The game was previously scheduled for March, 2017 but is now pegged for May. Read the rest of this entry »

Harvest Moon Creator’s Sandbox Birthdays Hitting PC

The next game from Harvest Moon creator Yasuhiro Wada, named Birthdays the Beginning [official site], is coming our way next year. Birthdays is a cute little sandbox about carving a teensy Minecraft-y world out of a cube in space to develop and support an ecosystem of everything from plants to dinosaurs. A console released was announced a while back, and now we know it’ll be on PC too. Have a peek at its cubeworlds in this Japanese trailer:

Read the rest of this entry »

Scared Sick: Can Oculus Create Discomfort And Horror?

My arms are aching, I’m anxious and I want to be standing on solid ground again. I’m just about as uncomfortable as I can remember being while playing a game, and I think that’s a good thing.

At Gamescom, I played two games using the Oculus Touch that impressed me. One was Wilson’s Heart, a horror game that reminded me of Frictional’s work, and the other was a climbing game. It wasn’t the horror game that caused my anxiety to spike, it was The Climb. After playing, I spoke to Jason Rubin, formerly of Naughty Dog and now head of Oculus’ “first-party initiatives”. He’s spent the last two years figuring out what VR gaming is capable of, and working with game studios to identify projects that might work and problems that might arise. We talked about what is possible now and what the future might hold.

Read the rest of this entry »