Posts Tagged ‘Trackmania’

This 20,000 Car Trackmania Video Is Creepy

I will never get sick of Trackmania [official site] videos, whether it’s of the Press Forward variety or the lots-of-replays-merged-into-one variety. The latter is what you’ll find below: a video showing 22,000 Trackmania cars speeding, leaping, flipping around the same track, each one of which was originally controlled by a real player.

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The 50 Best Free Games On PC

The best free games are on PC, and if you want to know what the best 50 are then you’ve come to the right place.

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Trackmania Turbo Slows, Is Delayed Till Early 2016

Trackmania is a glorious thing. A joyful, sunkissed, loop-the-loop arcade racing game about incrementally learning the impossible geometry of user-made tracks until you’re able to hit their boosts, ramps, and dodge their pitfalls in a single continuous run. Trackmania Turbo [official site] was due to be released before Christmas with some new features – the most important of which is that it’s very blue and yellow now – but Ubisoft have just announced that it’s being pushed back into early 2016.

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Trackmania 2’s Press Forward Maps Are Amazing

One of my favourite niches among level design communities are creations which are designed to pinball players through their geometry without requiring your control. Levels for the platformer N, for example, which allow you to sit back and marvel at their daredevil complexity, or race tracks for Trackmania [official site] in which you need to do nothing but push forward. An example of the latter recently popped up on Reddit and so I did a little digging, resulting in the video I made below.

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Zoom Zoom: Trackmania Turbo Announced For November

Yes, thank you.

The twists, ramps, jumps, vertical roads, and loops of Trackmania are a delight to me. The arcade racing series is wholly silly yet still encourages and rewards very careful driving as you try to top the time trial leaderboards. They’re jolly nice games. The last lot in the series sadly split different environment and vehicle types off into separate games, but they’re coming back together in Trackmania Turbo [official site].

Ubisoft tonight announced the latest absurd racer, which will arrive on November 27th. Look at that zany futurecity track and tell me you don’t want to drive upside-down around it.

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Shootmania Platform: Free Speedrun Mode For New Players

Shootmania is to shooty games as Trackmania is to racing games: streamlined, almost austere, a platform for user creativity, and French. But though Trackmania cut away chaff to focus on the fundamentals of completing tracks quickly, Shootmania’s own abstractions – unusual laser-y weapons and unique modes and so on – made it hard to comprehend to people trained on other multiplayer shooters.

Shootmania Platform might help. It’s purposes are two-fold: to act as a showcase for the suite of creative tools and marketplace of Maniaplanet, and to introduce new players to the fundamentals of movement in Shootmania. There’s a trailer and more detail below.

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Ten Years Of Trackmania

It is Trackmania’s Tenth anniversary. It is worth remembering.

It looks like one car. Then the race starts, and from this single vehicle fan out a thousand ghosts – swerving left and right, zooming straight ahead. A sea of overlapping roofs crash forwards over the track, undulating over hills and ramps, lone cars spinning out like flecks of foam. This thousand-car wave is part of the 1K project, and one moment among tens of millions. Or in other words, this is Trackmania.

Let’s take off.

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