Posts Tagged ‘Train Sim World’

The Flare Path: Midway Musings

Not bad. Not bad at all. The third communal Combat Mission clash has almost reached the halfway point (assuming it goes the distance, it will run for another sixteen days), three of seven victory locations are in Soviet hands, and the commenter-controlled Ivans still have two largely intact infantry platoons and three AFVs with which to secure the remainder. If you haven’t been following the “gripping”* daily updates during the past fortnight here are a few high- and lowlights.

*Pravda Read the rest of this entry »

The Flare Path: Heard Through An Open Window

“She comes down in the middle of the night and finds him on the sofa pleasuring himself with a plastic Ankylosaurus.”

“Nietzsche was your radical Islam – I get that – but it didn’t turn you into a mass murderer did it? You may have hated the human race for a year or two but you didn’t actively plot their extermination.”

“And these are? Giraffes. Of course! So the nice giraffes are helping the firemen save the people in the burning house?” Read the rest of this entry »

The Flare Path: Mostly Militaria

How to find the Flare Path stand at EGX Rezzed 2017. Make for the gap between the Signal From Tölva booth (giant robot skull) and the Steel Division: Normandy 1944 one (two bomb-flipped Tiger tanks). Roughly midway between these unmissable landmarks, projecting a few inches above the heads of the milling crowds, you should see some plastic cabbages and leeks. Said vegetables are sprouting from the roof of a replica Anderson shelter. Enter the shelter and, assuming there’s room (there will be) sit down opposite the man wearing the pith helmet, the ear plugs and the frightened rabbit expression. Congratulations. You’ve made it. Read the rest of this entry »

Train Sim World pulls choo ’em up into Unreal Engine

The makers of Train Simulator are riding the rails in Unreal Engine 4 for the first time, having finally made the long-promised switch from their own janky engine with the release of Train Sim World: CSX Heavy Haul [official site] last week. It certainly looks prettier than old Train Sim, at least. While Train Sim’s many DLC add-ons cover thousands of miles and scenarios by now (even helping Halloween monsters in a spin-off), Train Sim World is starting with hauling cargo on the USA’s 100 mile-ish Sand Patch Grade. It seems to suffer from technical leaves on the line, mind. Read the rest of this entry »

The Flare Path: Things to Come (Part 2)

Like that chap just to the left of the lady in the big hat in every Victorian crowd photo ever taken, the world of simulation refuses to stand perfectly still. During the next eleven and a half months a constant stream of the Globemasters that have served as the genre’s storks since sector deregulation in 2003, will be touching down at Simulatia International eager to disgorge their cargoes of new titles, add-ons, upgrades, and patches. Read on for précis of some of the more noteworthy items due for delivery in 2017.

Read the rest of this entry »

The Flare Path: No Discernible Theme

This week I’ve mostly been…

  • Sulkily watching other people play the Train Sim World beta.
  • Scampering around The Kingdom of Spiderwebs clutching a map and compass.
  • Skirmishing with handsome 25mm samurai.
  • And improving Time Commanders in my head.

For further details inspect the words milling about below the break like truculent prisoners of war at an early morning roll call. Read the rest of this entry »

The Flare Path: Unstitched

Crisis! Geoff, the retired sailmaker who usually stitches together FP news stories, phoned in sick this morning (housemaid’s knee). We’ve experimented with alternative fastenings – velcro, staples, bulldog clips, ant-head sutures… – but none of them are strong and flexible enough to join this week’s selection of topical sim and strategy snippets. Unless Irma’s ongoing porridge experiments prove successful, I fear today’s column will have to take the form of an index finger inconveniencing gallery. Read the rest of this entry »

The Flare Path: Tankless Tasks

With the 100th anniversary of warfare’s first armour action less than a week away, I was rather hoping I’d be able to fill today’s gaping word trench with a fat fascine of WW1 tank game news. Graviteam are working on a landship sim! Rev Sudasana is to release a Whippety version of Armoured Commander! Noble Empire are going to let us assemble A7Vs! As it’s now Friday morning and my OPs have yet to sight a single rhomboid on the horizon, it looks like Plan B will have to be put into operation instead. A few inches below yonder html parapet lurks news of Dovetail’s TS replacement, plus talk of the latest Sengoku Jidai add-on and a WW2 MP tactics game with hints of Close Combat, Men of War, and Jagged Alliance. Read the rest of this entry »