Posts Tagged ‘Train Valley’

Train Valley DLC Visiting Germany With Bombings, Wall

RAF always after my trains :(

Do you know of Miniatur Wunderland? It’s the world’s largest model railway, with around a thousand trains, thirteen thousand metres of track, and two hundred thousand people across more than a square kilometre with diddy versions of everything from its home town – Hamburg, Germany – to Las Vegas. There are cars, crowds, farms, festivals, boats, ships, planes, a space shuttle, fire engines which go out and fight fires, and a drowned body in a river being investigated by a forensics team. It sounds pretty amazing, in short, and I’d very much like to visit one day.

So no, I’m not at all surprised that the first DLC for fun rail management game Train Valley [official site] is focused on Germany. They flipping love trains.

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Choo Choo! Train Valley Leaves Early Access

Train Valley [official site] is not the deepest or most serious train management game around, but it’s not meant to be. Marsh enjoyed playing the Early Access version, laying lines and directing trains and suffering disasters and bankruptcy, and I know Adam has enjoyed it too. If you’re put off by Steam Early Access, though, good news: Train Valley has just graduated to a properly-released game after five months.

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Station To Station: Train Valley Steams Ahead

Train Valley [official site] is an exceedingly pleasant game. There are similarities to the minimalist joys of Mini Metro but where that game’s visual design is reminiscent of the Tube map, Train Valley contains beautiful microcosms of different periods and places. I’ve been playing on and off since it launched as an Early Access title and find the combination of puzzling and light management both endearing and panic-inducing. Developers Flazm send word that they’ll shunt the game out of Early Access on September 16th.

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Premature Evaluation: Train Valley

Train Valley offers quite a focussed and fun optimisation challenge rather than a sprawling simulation of every aspect of rail management. Nonetheless, it makes some efforts at historical accuracy - at least in terms of the style of the engines you use - setting its challenges across two centuries of rail transport in Europe, America, Russia and (when it gets a later content patch) Japan. The Gold Rush gets a hat tip, as does World War 2 - so it was with a tiny amount of completely irrational sadness that the date of 1864 came and went while playing the game’s European levels, and there was no mention of the One Thing I Know About Railways: the first British railway murder.

Each week Marsh Davies boards the Steam locomotive as it chugs its way through Early Access and comes back with any stories he can find and/or is cannibalised by rabid commuters while delayed in a siding. This week he’s played Train Valley, a chirpy but challenging rail construction sim.

My attempts to run a railway system make a good case for nationalisation: the absurd delays as I reverse trains back and forth over a switch in the track, somehow making the same signalling error each time; the piles of cargo that end up in the wrong town, or so late that its value has completely expired; the destruction to wildlife, farmland and neolithic monuments; the forced relocation of indigenous people. Oh, and the massive loss of life, too, I suppose. At the end of it all, I go bankrupt – and yet they keep giving me another chance.

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