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Posts tagged “Trainz”

Feature: Simulation & wargame blather

The Flare Path: Belt-Fed, Bipod-Mounted, Beer-Cooled

For the last three years this column has used an ancient bolt-action Lee-Metford to dispense sim and wargame news. This week, as an experiment, we'll be trialling a far more modern fact flinger, the MG 42K. According to its manual, this Mauser-manufactured marvel can fire 20 separate story snippets in under a minute! Obviously, the high ROF comes at a price. Accuracy - “especially at…

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Feature: Simulation & wargame blather

The Flare Path: Must Tri Harder

When a Flare Path Friday falls on November 29, the 333rd day of the year, it's traditional for all the stories to have a topical tripartite slant. Back in 2002 that meant detailed scrutiny of a just released Fokker Dr.I add-on for MSFS, coverage of Bronze Tide, a WIP Battle of Arginusae wargame, and an interview with Trilobyte Interactive, the makers of Lucy Lyme, a Spelunky…

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Feature: Too Many Trains

Disorient Express: Rail Sim Semantics

Ok, this is getting silly now - British railways ticket-pricing silly. No-one was happier than me to hear that DLC-fecund iron horse simulator RailWorks is soon to be blessed with another sizeable free update. Canted tracks, better rolling-stock physics, rainier rain, syrupier shadows, new locomotives, a new route... the list of improvements is longer than a fairly short Canadian Pacific coal train. Bravo RS.com! But why in…

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