Posts Tagged ‘Treyarch’

Cod Blops 3 Releases Nuketown Map For All

Call of Duty doesn’t really have time for ‘classic’ maps, given that a new game comes jumping across time and space every year (smart money says 2016’s CoD will pit World War 1 Tommies against robotic Visigoths from the future). CoD’s Black Ops subseries has run long enough to establish Nuketown as a staple – though since Blops 2 it’s been held back as a pre-order bonus. Well, now all and sundry can visit that old nuke-testing model town in Cod Blops 3 [official site], as it’s finally free to all players.

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Call of Duty: Black Ops 3’s Free Multiplayer Weekend

Call of Duty: Black Ops III – Multiplayer Starter Pack is a big mouthful for a simple idea: it’s Cod Blops 3‘s [official site] ranked multiplayer sold separately as a cheaper standalone game. It’s an interesting experiment in selling CoD’s many modes separately and a short one – Activision will stop selling it on Monday. But until Sunday evening, you can check out this substantial slice of CoD for free. This handy link should fire up Steam and start installing it.

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Cop A Load Of Cod In Blops 3’s Multiplayer Standalone

Activision are finally trying splitting Call of Duty’s many modes into separate games, for folks who are only interested in part or want a cheap way in, though they’ve started in a baffling way. Last night they released a standalone version of the Cod Blops 3 [official site] ranked multiplayer which costs only £11.59/14,49€/$14.99 – about a quarter of the full game’s price. I’d hoped for a standalone Zombies mode, but what’s odd about this release is the restrictions. For starters, Activision will only sell this version until the end of February.

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Fail Forward: Call of Duty: Black Ops 3

Fail Forward is series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses how Black Ops’ segue into sci-fi marks new mechanical innovation in the military shooter – and suggests how it could go even further.

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Call Of Duty Black Ops 3’s Multiplayer Has An Insoluble Problem At Its Core

There are times when Call of Duty: Black Ops III‘s multiplayer feels like a scratchcard from which you’re scraping the dull metal grey surface of a military shooter to reveal the three matching Quake symbols below. Your prize: a game that’s increasingly difficult to stereotype, which is fast and often fun, which has found solutions to many of its ancient frustrations, but which still has an annoying and possibly insoluble problem at its core.

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Wot I Think – Call of Duty: Black Ops 3 Singleplayer

Call of Duty: Black Ops III [official site] takes place in a future setting not quite close enough to describe as “near-future”. It’s somewhere in the middle distance, and while the concerns of military and intelligence organisations don’t appear to have changed very much, the cyber-modifications available to soldiers promise to make the battlefield a place of superpowered clashes between robots, humans, and operatives caught somewhere between the two. With an arm full of not-plasmids and a sniper scope at the ready, I plunged into the campaign.

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Call Of Duty: Black Ops 3 Is Out, But A Bit Buggy

The Big Blopper, The Blopster, The Codchop, Call of Duty: Black Ops 3 [official site] launched last night, and it’s the first in the FPS series to really interest me in a while. Campaign co-op, customisable cyborgs filled with cyberbees, and Jeff Goldblum are right up my alley and oh! supposedly it’s a wee touch less corridor-y too.

It has a few problems at launch, though, with many folks reporting unreasonably poor performance. Developers Treyarch are looking into it, and have a few ideas for fixes.

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