Posts Tagged ‘trinity’

IF Only: A Question of When

Fifteen Minutes Cover Clip

IF time travel games come in several flavors. There’s the grand exploration flavor, where you’re visiting different historical eras and checking out the set-pieces, but different eras don’t really affect one another much. Occasionally they’ll use paradoxes as a threat — you have to accomplish A and not B, or else you’ll throw off the timeline! — but usually they don’t do too many strange things with causality.

The commercial IF era produced several good pieces like this; Trinity and TimeQuest are probably the best regarded of that set. There’s L. Ross Raszewski’s Moments Out of Time, which is about exploring a particular fictional environment with foreknowledge of how it’s all going to end. And while the puzzle design is now considered a little unfair in spots, Neil deMause’s Lost New York is fascinated with its city as a historical site.

Then there are the games where the time-travel aspect deeply affects gameplay. Time travel mechanics can be particularly rich at conveying consequence and outcome, because you can hop back and forth, tinkering with your decisions and seeing all the different ways things might have worked out. And text as a medium can often afford to depict a wide range of wildly varied settings and outcomes, since no one’s modeling or animation budget is being strained to portray these possibilities. Here are some of the best. Read the rest of this entry »

All That Glitters

This coming Wednesday sees the launch of Eve Online‘s most far-reaching patch to date: Trinity. Arguably Revelations Red Moon Rising had a bit more to say about the game was played, since it introduced capital ships and all the grand space-ganking that they entailed, but Trinity nevertheless adds new ships, freshly squeezed combat tweaks, and, of course, the long-awaited graphical overhaul.

It does look shiny, but I can’t help feeling that they did too well on the original visuals: Eve already looked pretty impressive, and now it just looks a couple of notches up the graphical ladder towards photo-realism… if such a term can be applied to fantasy spacecraft.

Read onwards for Eve thoughts and lovely screenshots.
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Eve: Trinity

The graphics update for Eve is very nearly upon us. While the first few images were distinctly unimpressive shiny reskins of old ships (as you’ll see at the start of this trailer) the actual rebuilding of larger structure such as spacestations, motherships, and jumpgates is pretty jaw-dropping. As others have noted, Trinity finally gives something of a sense of scale to Eve, with its shadows and detailed textures. One of Eve’s biggest problems was conveying how vast a carrier is compared to a frigate, and Trinity should help with that.


In space no one can hear you scream say thanks, Gametrailers

There are plenty of other changes coming up for Eve too, in the form of major changes to combat, and new ships. And that reminds me that I really need to follow up my last Eve-related post, and about talk PvP in Eve. Maybe later in the week.