Posts Tagged ‘Trion Worlds’

Atlas Reactor goes free-to-play, adds new character

“If Frozen Synapse and Battlerite had a baby, it would bear an uncanny resemblance to Atlas Reactor,” said Matt Cox, which reminds me that I’m grossly failing in my duties as his self-appointed moral guardian. I should have given that young lad the ‘copulation’ talk years ago. But if you’re interested in tactical team combat played out through simultaneous turns, you might be interested to hear that developers Trion World have chucked a uey — again — and turned Atlas Reactor [official site] free-to-play. This switch comes alongside the launch of a new season with a new character. Read the rest of this entry »

Atlas Reactor is a MOBA that doesn’t require reflexes

If Frozen Synapse and Battlerite had a baby, it would bear an uncanny resemblance to Atlas Reactor. Think turn-based MOBA-style combat with an emphasis on predicting and responding to your opponent’s’ next move. If you’re not sure what ‘MOBA-style combat’ really means, have no fear: Atlas Reactor is a unique creature, and experience with its genre-spanning inspirations won’t give you much of a competitive edge. It certainly hasn’t for me.

Read the rest of this entry »

Trion’s Atlas Reactor Out With Simulturn-Based Action

Atlas Reactor [official site], the simultaneous-turn-based multiplayer action game from Trove and Rift developers Trion Worlds, is now out. It’s a 4v4 murdersport with MOBA-ish freelancers an- wait, no, come back. Contrary to what the odd and incoherent style might suggest, it’s not Another Half-Arsed MOBA. No, Atlas Reactor is turn-based action where all players’ moves play out at once, in that Frozen Synapse sort of way. Anyway, you can see for yourself, as it does have an extended demo-ish ‘Free Mode’.

Read the rest of this entry »

Trion’s Atlas Reactor Now In Open Beta

Trion Worlds’ upcoming tactical combat PvP bonanza Atlas Reactor [official site] is now in open beta. The game’s a simultaneous turn-based strategy twist on the trendy arena shooter. Players choose their actions during “Decision Mode” before watching how everything plays out in subsequent “Resolution Mode”. Rather than reacting to your opponents in real time, you have to predict their movements before hand, giving Atlas Reactor more of a cerebral feel. It’s a bit like Frozen Synapse, but with a colorful cast of cartoon fighters and robo-puppies.

Read the rest of this entry »

Tactical Trial: Atlas Reactor Announces Free Mode

Earlier this year, Trion Worlds invented a revolutionary new business model for their turn-based tactical combat game Atlas Reactor [official site]. They called it “buy-to-play“, meaning that players would buy the game then get to play it. What a wild bunch! Where do they get these ideas from? A few months later, it seems they’re maybe concerned they were a bit too ‘out there’. The Trove and Rift devs have announced that Atlas Reactor will also have a ‘Free Mode’ letting everyone play with a rotating limited selection of characters for free. But what should we call this model?

Read the rest of this entry »

Atlas Reactor: Trion’s Tactics ‘Em Up Ditches F2P Plans

Tactical fireworks.

Atlas Reactor [official site] has chucked a uey and will launch under a revolutionary new model named “buy-to-play”, abandoning previous free-to-play plans. (Reminder: Atlas Reactor is the multiplayer turn-based tactical combat game with simultaneous turns, made by Trion Worlds, them lot behind the Minecraftbut Trove and MMORPG Rift.) The developers say that ideas they had to build a sustainable business model for Atlas Reactor under free-to-play would ruin the game’s fun so… they won’t.

Read the rest of this entry »

Devilian Is Like An Afternoon Nap In Gaming Form

Trion Worlds have been churning out MMOs for so very long now that one seems to blur into the next. Their latest to appear on Steam, a translation of the South Korean free-to-play original, is Devilian [official site]. It said it was a Diablo-ish action RPG, so I thought – HMMMM? IS IT THOUGH? And took a look. Well, it sort of is. And it’s sort of an afternoon nap in gaming form. Here are my impressions from a few hours of somnambulistic slashing.

Read the rest of this entry »

Trove’s First Update Charts Rise Of The Shadow Tower

Trove [official site] smooshes together ideas from Minecraft and MMOs to create a colourful, frenetic, particle-effect-explosion of a game. That might be your thing or it might make you need to have a lie down, as it did ol’ man Meer. If you’re the former group: good news! The game’s first update since launch was just released, and there’s a video introducing it below.

Read the rest of this entry »

, .

Comments Off on Trove’s First Update Charts Rise Of The Shadow Tower

Atlas Reactor: Turn-Based Tactics From Trove Devs

Trion Worlds, the crew most notable for MMOs Defiance and Trove, have turned their attention to the small scale. Well, comparatively anyway. The studio’s been working on a new free-to-play, team-based, turn-based tactical combat team called Atlas Reactor [official site], an amalgamation of XCOM tactics with Overwatch aesthetic, from the look of it. Check it out for yourself after the jump.

Read the rest of this entry »

Why Loads Of People Are Playing Trove (& Why I’m Not)

“We should look at Trove,” mused RPS’s Dark Gods. “Hundreds of thousands of people are playing it, so there must be something interesting about it. You, Thrall Meer, go investigate.” I gazed at Trove’s key art, sneered at how it looked like someone tried to remake Minecraft out of fossilised blancmange and then stuck 1980s sweets all over it, and despaired. Then I went in, and I found out why it’s so popular.

Read the rest of this entry »

Action-RPG-y Minecraftbut Trove Launched

If you fancy a game that’s like Minecraft but action-RPG-y, perhaps have a gander at Trove [official site]. After a stretch of open beta, Rift developers Trion Worlds released their own Minecraftbut this week. It’s like Minecraft but more of an AMMORPG (as we agreed we should refer to MMO action-RPGs), with character classes, abilities, dungeons, loot, and so on.

It’s free to play, available from its site.

Read the rest of this entry »

Devillian: A F2P Action-RPG From The Makers Of Tera

Have we settled on an official name for MMO-y action-RPGs yet? MMO action-RPG? Action-MMORPG? Diablonlines? Hmm. This question is of professional relevance to me, as Tera developers Bluehole Studio are now making one of those there games, whatever they’re called.

Devillian [official site] will have players beat monsters until money and items fall out their guts, but also offer guilds and alliances and wars and whatnot. Rift folks Trion Worlds yesterday announced plans to bring the free-to-play AMMORPG (I like the “ammo” in there, v. action-packed – this could work!) to Europe and North America this year.

Read the rest of this entry »

Cube Cube Rift Craft World: Trove In Open Beta

Look, I clearly have more cubes than that other game's cubeman.

What happens when an MMORPG studio makes a Minecraftbut game? You can see for yourself now, as Trion Worlds launched Trove into open beta testing last night. The Rift and Defiance devs have a world made of big blocky voxels where you can dig and craft things, but also it’s got quests and dungeons and raids and classes and skills and levelling and MMORPG-y things. You know, a bit like Cube World. But you do get to build your own cross-server base.

Read the rest of this entry »

ArcheAge: Hands On With The First Few Hours

ArcheAge is a silly name, and also a new MMO from the creator of the Lineage series. It’s free to play – and from my experience of the first few hours, that’s actually very free – and it’s available from Trion if you go through the joy of installing their new Glyph shop-cum-game launcher. I’ve spent today playing it, and try to fathom why I’ve enjoyed myself despite everything, below.

Read the rest of this entry »

ArcheAge Is Out, Launch Trailer Has Sky Boats

ArcheAge is out! It’s– No, not acreage, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

Read the rest of this entry »

Not Defiant Enough: Defiance Going Free-To-Play

I defy you to name a recent-ish MMO that hasn’t gone F2P or isn’t at least trending that way. Defy you, I say! If you said Final Fantasy XIV: A Realm Reborn, well… good job. I feel kind of silly about all those theatrics now. But if you said Defiance, then MWAHAHAHAHA you have fallen for my ruuuuuuuuuuuse. The only MMO with its own Syfy TV show is going free-to-play in June. That’s… exciting? I don’t actually know, as I haven’t played it save for a demo session on the film set of the TV show (a recreation of St Louis, Missouri in Toronto, Canada because uhhhhhh). Reception seemed pretty tepid when the game first launched, though. I wonder if it’s picked up the pace sense then? Oh well. Scant F2P details below.

Read the rest of this entry »

It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

Read the rest of this entry »

World Of Cubecraft: Rift Dev Introduces Minecraft-Like Trove

Monocles and top hats in a fantasy setting? Zaaaaaaaaaaaaaaaaany

OK, upon second viewing, Rift and Defiance developer Trion’s Trove looks more like Cube World than it does Minecraft. A lot like Cube World. Kind of eerily so. But I suppose it can’t be avoided now that the MMO genre’s been bitten by the voxel bug and– actually, wait, yes it can. EverQuest Next is voxel-based too. Hmmmm. Oh well, enough making block mountains out of block molehills. The truest measure of any game – visual similarities to genre heavy hitters or not – is in how it plays, and while Trion has a framework in place for Trove, that part will largely be up to you.

Read the rest of this entry »

End Of Nations Begins Anew As A MOBA

Show no fear, troops. Remember: we're built Tonka Tough.

Is End of Nations cursed? I’ve consulted with shamans (and even one soothsayer) from as many cultures as possible, but I’ve yet to reach a definitive conclusion. In the meantime, here are the facts: the massive-scale RTS went through countless states of beta, got pushed way back when Trion deemed it not up to snuff, parted ways with original developer Petroglyph, and then descended back into Trion’s development catacombs, never to be heard from again. Now, however, it’s finally emerged, but it’s looking a little bit, um… different. Can you say “tactical MOBA”? Because Trion sure can. Also “fast-paced military MOBA/RTS,” because genre identities are hard.

Read the rest of this entry »