Posts Tagged ‘Trion Worlds’

ArcheAge: Hands On With The First Few Hours

ArcheAge is a silly name, and also a new MMO from the creator of the Lineage series. It’s free to play – and from my experience of the first few hours, that’s actually very free – and it’s available from Trion if you go through the joy of installing their new Glyph shop-cum-game launcher. I’ve spent today playing it, and try to fathom why I’ve enjoyed myself despite everything, below.

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ArcheAge Is Out, Launch Trailer Has Sky Boats

ArcheAge is out! It’s– No, not acreage, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

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Not Defiant Enough: Defiance Going Free-To-Play

I defy you to name a recent-ish MMO that hasn’t gone F2P or isn’t at least trending that way. Defy you, I say! If you said Final Fantasy XIV: A Realm Reborn, well… good job. I feel kind of silly about all those theatrics now. But if you said Defiance, then MWAHAHAHAHA you have fallen for my ruuuuuuuuuuuse. The only MMO with its own Syfy TV show is going free-to-play in June. That’s… exciting? I don’t actually know, as I haven’t played it save for a demo session on the film set of the TV show (a recreation of St Louis, Missouri in Toronto, Canada because uhhhhhh). Reception seemed pretty tepid when the game first launched, though. I wonder if it’s picked up the pace sense then? Oh well. Scant F2P details below.

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It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

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World Of Cubecraft: Rift Dev Introduces Minecraft-Like Trove

Monocles and top hats in a fantasy setting? Zaaaaaaaaaaaaaaaaany

OK, upon second viewing, Rift and Defiance developer Trion’s Trove looks more like Cube World than it does Minecraft. A lot like Cube World. Kind of eerily so. But I suppose it can’t be avoided now that the MMO genre’s been bitten by the voxel bug and– actually, wait, yes it can. EverQuest Next is voxel-based too. Hmmmm. Oh well, enough making block mountains out of block molehills. The truest measure of any game – visual similarities to genre heavy hitters or not – is in how it plays, and while Trion has a framework in place for Trove, that part will largely be up to you.

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End Of Nations Begins Anew As A MOBA

Show no fear, troops. Remember: we're built Tonka Tough.

Is End of Nations cursed? I’ve consulted with shamans (and even one soothsayer) from as many cultures as possible, but I’ve yet to reach a definitive conclusion. In the meantime, here are the facts: the massive-scale RTS went through countless states of beta, got pushed way back when Trion deemed it not up to snuff, parted ways with original developer Petroglyph, and then descended back into Trion’s development catacombs, never to be heard from again. Now, however, it’s finally emerged, but it’s looking a little bit, um… different. Can you say “tactical MOBA”? Because Trion sure can. Also “fast-paced military MOBA/RTS,” because genre identities are hard.

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