Posts Tagged ‘Trion Worlds’

Devillian: A F2P Action-RPG From The Makers Of Tera

Have we settled on an official name for MMO-y action-RPGs yet? MMO action-RPG? Action-MMORPG? Diablonlines? Hmm. This question is of professional relevance to me, as Tera developers Bluehole Studio are now making one of those there games, whatever they’re called.

Devillian [official site] will have players beat monsters until money and items fall out their guts, but also offer guilds and alliances and wars and whatnot. Rift folks Trion Worlds yesterday announced plans to bring the free-to-play AMMORPG (I like the “ammo” in there, v. action-packed – this could work!) to Europe and North America this year.

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Cube Cube Rift Craft World: Trove In Open Beta

Look, I clearly have more cubes than that other game's cubeman.

What happens when an MMORPG studio makes a Minecraftbut game? You can see for yourself now, as Trion Worlds launched Trove into open beta testing last night. The Rift and Defiance devs have a world made of big blocky voxels where you can dig and craft things, but also it’s got quests and dungeons and raids and classes and skills and levelling and MMORPG-y things. You know, a bit like Cube World. But you do get to build your own cross-server base.

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ArcheAge: Hands On With The First Few Hours

ArcheAge is a silly name, and also a new MMO from the creator of the Lineage series. It’s free to play – and from my experience of the first few hours, that’s actually very free – and it’s available from Trion if you go through the joy of installing their new Glyph shop-cum-game launcher. I’ve spent today playing it, and try to fathom why I’ve enjoyed myself despite everything, below.

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ArcheAge Is Out, Launch Trailer Has Sky Boats

ArcheAge is out! It’s– No, not acreage, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

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Not Defiant Enough: Defiance Going Free-To-Play

I defy you to name a recent-ish MMO that hasn’t gone F2P or isn’t at least trending that way. Defy you, I say! If you said Final Fantasy XIV: A Realm Reborn, well… good job. I feel kind of silly about all those theatrics now. But if you said Defiance, then MWAHAHAHAHA you have fallen for my ruuuuuuuuuuuse. The only MMO with its own Syfy TV show is going free-to-play in June. That’s… exciting? I don’t actually know, as I haven’t played it save for a demo session on the film set of the TV show (a recreation of St Louis, Missouri in Toronto, Canada because uhhhhhh). Reception seemed pretty tepid when the game first launched, though. I wonder if it’s picked up the pace sense then? Oh well. Scant F2P details below.

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It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

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World Of Cubecraft: Rift Dev Introduces Minecraft-Like Trove

Monocles and top hats in a fantasy setting? Zaaaaaaaaaaaaaaaaany

OK, upon second viewing, Rift and Defiance developer Trion’s Trove looks more like Cube World than it does Minecraft. A lot like Cube World. Kind of eerily so. But I suppose it can’t be avoided now that the MMO genre’s been bitten by the voxel bug and– actually, wait, yes it can. EverQuest Next is voxel-based too. Hmmmm. Oh well, enough making block mountains out of block molehills. The truest measure of any game – visual similarities to genre heavy hitters or not – is in how it plays, and while Trion has a framework in place for Trove, that part will largely be up to you.

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