Posts Tagged ‘Trion Worlds’

PvPvP: Rift Adding Three-Faction Open World Battles

Oh, the weather outside is whatever that purple thing is.
Goodness. Rift‘s PvP may not have managed to set the world on fire straight out of the box, but now it seems to be upgrading from a wet match to a full-sized flamethrower. In short, Conquest pits three new cross-dimensional factions against each other in open world battles where “everyone can contribute.” Even crafters “play a vital role,” apparently. So basically, pick a side, venture over to Stillmoor, and join the impressively multifaceted three-way fray. Somewhere along the way, points get captured and everyone dies. Yeah, it sounds kind of Guild-Wars-y, but it’s still quite a sizable shift in philosophy for a free update to an MMO that’s been around for more than a year.

Read the rest of this entry »

Streamy: Rift Introduces Fancy Patch-o-Matic Client


Trion have introduced a taste of a future to their Rift client (at least if you are on a 5mbps+ connection) which streams the client as you play. You can still download patches and apply as normal, but if your connection is fast enough and you don’t want to have to wait, the option is now there. They explain: “Streaming Client allows you the option to launch the game from the patcher without having to wait for the full data download to complete. You’ll be able to start playing within a few minutes even after a large update, and the game will download the necessary data in the background while you play.” There’s even an in-game patchometer which states the progress, and tells you whether you aren’t seeing characters and objects because they’re slow to load.

Fancy, that.

Defiance Trailer Shoots First, Leaves Us Asking Questions

HUG ME.
For those in need of a refresher: Defiance is a sci-fi shooter MMO from Trion Worlds that’s going to tie in with a Syfy television show on a weekly basis. And I think I may be one of the people in need of said refresher, because according to the trailer, Defiance is a gun game about guns and aliens and guns and that quick cut thing movie trailers use to make aliens scary – only that’s kind of hard here because the aliens are exploding into extremely dead goop. Dan’s preview from last year’s GamesCom made Trion’s latest dish sound a bit more appetizing, so I’m definitely interested in seeing big talk translate into something other than big explosions. For now, though, watch extraterrestrials catch their death of germs, water, and the odd bullet here or there or everywhere after the break.

Read the rest of this entry »

Starting Spring: End Of Nations Beta

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.

Read the rest of this entry »

Interview: Talkin’ ‘Bout The End Of Nations

The future does not look pleasant
I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.

Read the rest of this entry »

Hands On: End Of Nations

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

Read the rest of this entry »

Trion Worlds Gives The Gift Of Rift

Who blew that bubble? Own up!
What do you give the man who owns everything but is missing the first 20 levels of Rift? Trion Worlds the makers of the rather good MMO Rift, have the answer for you: Rift Lite gives you unrestricted access to the game’s first 20 levels for free. I actually do own everything, so I’m now furious that they’ve undermined my achievement.
Read the rest of this entry »

Hacked, Survived: Rift

Here’s a 2011 trend I’d hoped had wound down by now: the hacking of games, game services and game websites. Seems Trion Worlds, makers of Rift, suffered an incursion lately, with hackers finding their way into a database containing “user names, encrypted passwords, dates of birth, email addresses, billing addresses, and the first and last four digits and expiration dates of customer credit cards.” Aieee!

However, Trion have declared that “There is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way.” Phew?
Read the rest of this entry »

So Fresh: Rift Promises “Instant” Adventure!


“NEW: INSTANT ADVENTURE! Just add a handful of players and taste piping hot fantasy action, just like momma used to make.” Something like that. Well, actually Trion Worlds don’t really explain it like that, as you can see in their dev diary, below. They do, however, explain that the new Action On Demand stuff will allow you to drop in and drop out seamlessly, without causing your group any issues in their progress: “The new “Instant Adventure” button teleports players to Stillmoor or Shimmersand where challenges scaled to party size await. One minute you could be purging a nest of cultists with a small group … the next you’re fighting alongside dozens of players in a massive raid against the Blood Storm’s mightiest forces.” Sounds like there’s some clever maths involved! (Don’t forget to read Dan’s huge interview with the Rift team.)

Read the rest of this entry »

The MMOnitor: Rift


In the latest of our series of interviews with MMO creators, big and little, we go back to last year’s best MMO, Rift. We saw it as a mechanically-experimental game that had stuck to a safe fantasy MMO formula. Our three interviewees are Chief Creative Officer Scott Hartsman, design Producer Hal Hanlin and Producer Adam Gershowitz. Let’s see how they see themselves now…
Read the rest of this entry »

End Of Nations Beta, “Wacky” Weekly Video


MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
Read the rest of this entry »

Rift: What A Difference 229 Days Make

What a lot of antialiasing

When did we last write about Trion’s MMO Rift? Oh, May. Just two months after it launched, then. Whoopsie. Well, fortunately Trion have put out a video showing how the game’s grown over the last seven months. It’s jolly dramatic, and conveys both that Rift is holding its own against the big-boy competition, and that for all the talk of freeform progression in other respects it’s holding fast to genre convention. I.e. “bored of WoW? Come hither, come hither” is the presumed message.
Read the rest of this entry »

Race to the Finish: End of Nations


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
Read the rest of this entry »

Show Of Force: Defiance


Defiance is the next MMO from Trion Worlds. It’s a sci-fi action MMO styled after their first game, Rift. But there’s something even more weird about it: the game is going to be tied into a TV show running in parallel on the SyFy (hnngh) channel. We got to see what this cross-media complication actually means at Gamescom.

[Roving reporter Dan Griliopoulos was left behind after GamesCom and is wandering somewhere in Europe. For those keeping track, today he’s near the ominously named Lago D’Isola.]
Read the rest of this entry »

End Of Nations: The Metagame Trailer


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
Read the rest of this entry »

No Co(a)st: End Of Nations Is Free To Play

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

Read the rest of this entry »

Defiance Offers Facts And Screenshots


One of the more unusual announcements from E3 was that of Defiance, a cross-platform MMO, that is also a cross-media project incorporating a TV show alongside the game. It’s being developed by Trion Worlds (of Rift) and the television channel SyFy. Anyway, it turns out that the game is “set in a futuristic San Francisco Bay Area”, and will be a mission-based third-person shooter, in which you can play as human or alien races. I’ve posted the full fact-o-thing and screenshots below. Click for full size.
Read the rest of this entry »

Trion’s Defiance MMOFPS Is Intriguing


Trion and the tediously-named SyFy TV channel are teaming up to create a multiplatform MMOFPS that somehow links into a TV show, apparently going as far as featuring player’s characters in the TV show part of it. The project is called Defiance, and there’s a teaser trailer below showing flowers, part of an insectile monster, a heavily modified Golden Gate bridge, and a man with a gun. Trion offer this explanation: “Set on a future Earth, Defiance introduces players and viewers to a world where humans and aliens live together on a planet transformed by decades of conflict. The game combines the intense action of a “AAA” console shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart weaves the rich tapestry of the world into a series with the scope, characters, and drama of a classic sci-fi epic. Because they exist in a single universe, the show and the game will influence each other and evolve together over time, with actions in both mediums driving the overall story of Defiance.”

I do love the “intense” “action” of a “AAA” console “shooter” on my PC, yes sir. Ooh, snarky! But I had a late night. It does look intriguing, though. We need more details!
Read the rest of this entry »

Trion Explain End Of Nations

Massiveness does not apply to everything in the game, sadly.
End Of Nations, the MMORTS from Trion Worlds, is not far away now. Trion are gearing up to explain how adding MMO to RTS equals a game that you might want to play, and they’re spooling up the hypecopter with a video, which you can see below. It talks a little about how progression in the game works, as well as mentioning customisation, persistence, and a bunch of other stuff in the overlap between pacey strategy and ongong MMOness. Also, those helicopters certainly absorb a lot of bullets, I would say.
Read the rest of this entry »

You Can Play Rift For Free, Now


For a week, anyway. There’s a 7-day trial up on the main Rift site, which allows you to play the dimension-bleeding fantasy MMO for no pennies. I’ve still not got around to dabbling, but I understand from Dan’s review, and also from a few of you lot who are playing, that it’s one of the more interesting takes on the MMO business of late (despite some issues with the big public events…)

Anyway, go take a look!