Posts Tagged ‘Tripwire Interactive’

Wot I Think – Rising Storm 2: Vietnam

As soon as I peek out over the wall, bullets zip past my head and ricochet off the bricks around me. I duck back down, my screen blurring. I’m pinned down. That is, until the artillery comes down on the enemy trench, its screeches echoed by the cries of the Americans caught in the blasts. I pop my head back up to have a look at the light show and my screen turns black. A second later the kill feed updates. I was shot in the head, apparently.

This ends up happening a lot in Rising Storm 2: Vietnam [official site]. The original Rising Storm, a spinoff from Tripwire’s Red Orchestra 2: Heroes of Stalingrad, was an unforgiving shooter and this is no different. Being a beginner in this game is a struggle. You’ll die in one shot, often from an unseen enemy. You’ll kill teammates by accident and get shouted at in chat. But if you’re willing to get over the initial bumps and you’re happy to play it the way it’s supposed to be played, then the payoff is more than worth it. Read the rest of this entry »

Killing Floor 2 carnival event & free week start tomorrow

I still haven’t spent more than a couple of hours with Killing Floor 2 [official site] but I’ll be damned if I miss out on some of its sinister, sickening Summer Sideshow action. Tripwire make monsters that get under my skin – they’d probably use a rusty potato peeler – and I always enjoyed the cosmetic changes in the first game’s seasonal events.

Well, they’re back. The carnival themed Summer Sideshow begins tomorrow, kicking off a free week of Killing Floor 2, and it is a big ol’ bag of seeping grotesqueries.

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Rising Storm 2: Vietnam surges out

And it's one, two, three, what are we fighting for?

Rising Storm 2: Vietnam [official site] is now out, taking the serious shooting of the Red Orchestra spin-off into a new era and a new (old) war. From the jungle to city streets, players can recreate the dreadful invasion. Along with 64-player asymmetric action in the traditional Red Orchestra territory control mode, Rising Storm brings big battles with choppers and tunnels in ‘Supremacy’ mode and a smaller 16-player ‘Skirmish’ mode. Observe the war through moving pictures in the launch trailer: Read the rest of this entry »

Rising Storm is free for keepsies right now

The WW2 Pacific Theater FPS action of Red Orchestra spin-off Rising Storm [official site] is yours to grab for free right now. The Humble Store are giving the game away to celebrate the impending end of their spring sale. Tim Stone will tell you that Rising Storm is one of the best simulation games and Alec will add that it’s one of the best FPSs, which seems a strong pair of endorsements for a free game. Rising Storm 2 will launch in only a few days, on the 30th, so do come see what the series is about. Read the rest of this entry »

Oohrah! Rising Storm 2: Vietnam now in open beta

Rising Storm 2: Vietnam

I played a lot of Rising Storm, the standalone multiplayer expansion to Red Orchestra 2: Heroes of Stalingrad and officially the 27th best FPS of all time. It got its gritty claws into me. So I’m pretty pumped for the sequel, Rising Storm 2: Vietnam [official site], which has now got a launch date of 30 May.

Yep, that’s just 10 days away. Oohrah! If you fancy getting your hands on it even earlier you’re in luck, because a free public beta is now live and will run until Monday evening.

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Killing Floor 2 update adds new maps and weapons

New maps, new weapons, and a new “sub-mode” have arrived in Killing Floor 2 [official site] with today’s free content update, The Descent. That weapon ↑ up there? Dual flaregun revolvers. While the co-op wave survival FPS officially left early access and launched in November — read Wot Fraser Brown Thought — developers Tripwire Interactive have kept on adding bits, as they did with the first game. Here, have a look at these new murdertoys: Read the rest of this entry »

Wot I Think: Killing Floor 2

Killing Floor 2 [official site] is brought to us by the colour red, with the claustrophobic corridors and ruined streets of this multiplayer FPS painted in blood, viscera and the grisly remains of a thousand dead zombie mutants. It revels in gore and over-the-top, frenetic cartoon violence, encouraging the mayhem with an ear-pounding metal and industrial soundtrack. I feel like I should be rolling my eyes, but instead I’m shouting expletives at a mad, German mecha-scientist and whooping as another zombie explodes in a shower of guts and bone.

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