Posts Tagged ‘Tripwire Interactive’

Rising Storm 2: Vietnam throws Australians into the fray

Bushranger_07

Crikey! Rising Storm 2: Vietnam, the unforgiving multiplayer shooter from the Red Orchestra devs, has gone down under for its first major update – and come back with an Australian fighting force that’s equipped with new weapons and vehicles. The fighting still takes place in Vietnam – it’s in the name, innit – but the Bushranger update also brings 3 new maps for the new soldiers to shoot their way around, as well positional voice chat and more.

(There won’t be any more lazy verbal Aussie appropriation in this post, promise.)

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Killing Floor: Incursion’s Steam launch slips back a week

Killing Floor Incursion

Those VR pioneers lucky enough to own HTC hardware will have to exercise a little more patience this week. Originally due for release on the 7th, the Vive-friendly Steam release of VR spinoff Killing Floor: Incursion has slipped an extra week and is now set for release on Tuesday, November 14th, along with a major new update for the game bringing an endless horde-survival mode to the mix.

Killing Floor: Incursion was originally released back in August as an Oculus Rift exclusive, built to support the Touch controllers. Bizarrely set within a VR simulation itself, it gave players the chance to go mano-a-zombo in the gore-soaked world of successful survival shooter series Killing Floor, and by most accounts, it does its job well enough.

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Killing Floor 2 launches Halloween Horror event

As you’d expect from a series about shooting monsters, mutants, and Einsteins, Killing Floor parties hard at Goth Christmas. The party starts today in Killing Floor 2 [official site] with the launch of its Halloween Horrors update, which adds a new map, extra weapons, and new(ish) enemy variants. And for people who enjoy dressing up, the update also brings Halloweenie cosmetic rewards and a way to receive extra pretties by completing daily and weekly tasks. The new map is some kind of clown nightmare with zones themed around different phobias, from spiders to… bad teeth? Have a look: Read the rest of this entry »

Has Killing Floor 2 been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Gaming’s greatest gun is still Doom’s double-barrelled shotgun. We have to all say that, right? For my money, though, slots two, three, four — all the way down to about 15 in the list of Top However Many Shootiest Guns in Videogames — belong to Killing Floor 2.

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Killing Floor: Incursion brings zombie slaughter to VR

Killing Floor Incursion

Chop a zombie’s head off with an axe, grab the skull and chuck it at one of his ghoulish friends, all using your own, real-life hands. That’s the kind of thing you can do in Killing Floor: Incursion [official site], which is out now and brings combat based on the excellent Killing Floor games to virtual reality. It’s exclusive to the Rift right now and requires the Oculus Touch to play, so there’s a big barrier to entry, but if you’re already kitted out then it could be a go-er.

The combat looks intense, and you can shoot through the hordes on your own or with a friend in co-op. The Touch gameplay means you can slash your knives in whatever direction and angle you want, or chuck a shotgun to a friend so they can blow the head off a zombie that’s getting too close. Plus, it looks bloody terrifying: the Killing Floor games weren’t exactly scary but being in VR means there’s no escape. Gulp.

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Wot I Think – Rising Storm 2: Vietnam

As soon as I peek out over the wall, bullets zip past my head and ricochet off the bricks around me. I duck back down, my screen blurring. I’m pinned down. That is, until the artillery comes down on the enemy trench, its screeches echoed by the cries of the Americans caught in the blasts. I pop my head back up to have a look at the light show and my screen turns black. A second later the kill feed updates. I was shot in the head, apparently.

This ends up happening a lot in Rising Storm 2: Vietnam [official site]. The original Rising Storm, a spinoff from Tripwire’s Red Orchestra 2: Heroes of Stalingrad, was an unforgiving shooter and this is no different. Being a beginner in this game is a struggle. You’ll die in one shot, often from an unseen enemy. You’ll kill teammates by accident and get shouted at in chat. But if you’re willing to get over the initial bumps and you’re happy to play it the way it’s supposed to be played, then the payoff is more than worth it. Read the rest of this entry »

Killing Floor 2 carnival event & free week start tomorrow

I still haven’t spent more than a couple of hours with Killing Floor 2 [official site] but I’ll be damned if I miss out on some of its sinister, sickening Summer Sideshow action. Tripwire make monsters that get under my skin – they’d probably use a rusty potato peeler – and I always enjoyed the cosmetic changes in the first game’s seasonal events.

Well, they’re back. The carnival themed Summer Sideshow begins tomorrow, kicking off a free week of Killing Floor 2, and it is a big ol’ bag of seeping grotesqueries.

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Rising Storm 2: Vietnam surges out

And it's one, two, three, what are we fighting for?

Rising Storm 2: Vietnam [official site] is now out, taking the serious shooting of the Red Orchestra spin-off into a new era and a new (old) war. From the jungle to city streets, players can recreate the dreadful invasion. Along with 64-player asymmetric action in the traditional Red Orchestra territory control mode, Rising Storm brings big battles with choppers and tunnels in ‘Supremacy’ mode and a smaller 16-player ‘Skirmish’ mode. Observe the war through moving pictures in the launch trailer: Read the rest of this entry »

Rising Storm is free for keepsies right now

The WW2 Pacific Theater FPS action of Red Orchestra spin-off Rising Storm [official site] is yours to grab for free right now. The Humble Store are giving the game away to celebrate the impending end of their spring sale. Tim Stone will tell you that Rising Storm is one of the best simulation games and Alec will add that it’s one of the best FPSs, which seems a strong pair of endorsements for a free game. Rising Storm 2 will launch in only a few days, on the 30th, so do come see what the series is about. Read the rest of this entry »

Oohrah! Rising Storm 2: Vietnam now in open beta

Rising Storm 2: Vietnam

I played a lot of Rising Storm, the standalone multiplayer expansion to Red Orchestra 2: Heroes of Stalingrad and officially the 27th best FPS of all time. It got its gritty claws into me. So I’m pretty pumped for the sequel, Rising Storm 2: Vietnam [official site], which has now got a launch date of 30 May.

Yep, that’s just 10 days away. Oohrah! If you fancy getting your hands on it even earlier you’re in luck, because a free public beta is now live and will run until Monday evening.

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Killing Floor 2 update adds new maps and weapons

New maps, new weapons, and a new “sub-mode” have arrived in Killing Floor 2 [official site] with today’s free content update, The Descent. That weapon ↑ up there? Dual flaregun revolvers. While the co-op wave survival FPS officially left early access and launched in November — read Wot Fraser Brown Thought — developers Tripwire Interactive have kept on adding bits, as they did with the first game. Here, have a look at these new murdertoys: Read the rest of this entry »

Wot I Think: Killing Floor 2

Killing Floor 2 [official site] is brought to us by the colour red, with the claustrophobic corridors and ruined streets of this multiplayer FPS painted in blood, viscera and the grisly remains of a thousand dead zombie mutants. It revels in gore and over-the-top, frenetic cartoon violence, encouraging the mayhem with an ear-pounding metal and industrial soundtrack. I feel like I should be rolling my eyes, but instead I’m shouting expletives at a mad, German mecha-scientist and whooping as another zombie explodes in a shower of guts and bone.

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Killing Floor 2 crawls out of early access to full launch

Tripwire Interactive’s Killing Floor 2 [official site] has ended its time on Steam Early Access period and launched in full. The co-op wave survival horror FPS sold over one million copies during early access alone. Now those players, and all new ones, get to play with the new Survivalist character class thanks to the launch update. Also, there’s a lot of Zeds running around, but you probably knew that. Read the rest of this entry »

Killing Floor: Incursion VR Announced For Oculus Touch

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute horror, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

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Uncooperative: Killing Floor 2 Adds PvP Versus Survival

Killing Floor 2 [official site] is solid co-op fun, even in its unfinished Early Access state, but its mutant horrors are a little simple-minded. I’m glad to see developers Tripwire add a little more challenge and a bit of rivalry by pitting humans against (mutated) humans. Yesterday’s ‘Revenge of the Zeds’ update added the 6v6 Versus Survival mode, where one team steps into the clammy flesh of mutants to murder the survivors.

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Killing Floor 2 Gets Workshop, Announces PvP Mode

There are some things in life from which you can never go back. Like having all the player characters in Killing Floor be anime girls. No, really. I am not ashamed.

Killing Floor 2 [Official site] has just received an update, integrating Steam Workshop support, but it looks like their new microtransaction-based business model may interfere with my anime dream. Tripwire also announced a new 6v6 PvP mode that will see a team of players take control of the Zeds.

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Rising Storm 2: Vietnam Trailer Has Nice Hats

I’ll come clean: I’d forgotten about Rising Storm 2: Vietnam [official site]. The sequel to WW2 FPS Red Orchestra’s Pacific front spin-off was announced by Tripwire Interactive during E3 2015 and, well, I never remember much of E3 week. The data overload flows through me and burns out the paths. Then, months later I’m reminded e.g. oh hey, the Rising Storm gang Antimatter Games are making another realistic-ish FPS, this time jumping to the Vietnam War! Yeah! This renewed awareness comes from a new trailer.

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Daddy’s Home: Killing Floor 2 Brings Back The Patriarch

Killing Floor 2 [official site] continues to roll on through Steam Early Access, and yesterday brought a hefty update that’s mostly great and a wee bit divisive. Tripwire’s co-op wave survival FPS now has a new class in the dual-wielding Gunslinger, a new final boss in the Patriarch returned from KF1, two new levels, new weapons, a new playable character, and oh, cosmetic items coming as drops, in TF2-style crates, or simply sold in a microtransaction store. Those seem pretty innocuous so far, really.

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Killing Floor 2 Adding Microtransactions To Early Access

A flame war, yesterday.

Killing Floor 2 [official site] is currently making its way through Early Access and by all accounts is a pretty good co-op zombie blaster. Developers Tripwire are now planning to add microtransactions to the game, letting players buy in-game items using real money. The initial items will be cosmetic, bought directly or by paying for keys to unlock randomly dropped item crates, though there are plans to add weapons “with new gameplay” in future. These items will be available to everyone on a server if one person has paid to unlock them.

None of this is a surprise – Killing Floor 1 had paid DLC weapons and skins – except perhaps that the microtransactions are being added here before the rest of the game is finished.

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Killing Floor 2 Update Blasts Into Paris Catacombs

Yeah okay, maybe I'll pay 'em a visit.

Two hundred miles of damp tunnels filled with skulls, bones, and secret cinemas sounds like a place you’d find me gaily rolling around clutching a bottle-sized glass of wine. And yet, whenever I’ve been in Paris, I’ve not visited its Catacombs. I know why: Deus Ex – its virtual Catacombs are such a chore that they’ve put me off the real deal. Maybe Killing Floor 2 [official site] can help me overcome that.

The monster-blasting FPS’s latest Early Access update added two new maps, including one set in the Catacombs, along with two new classes, the Firebug and Demolitions. Also, that new gore tech they’ve been showing off.

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