This is something I’d normally save until The Sunday Papers, but I think there’s a debate here you comments-threaders would enjoy. After reading Tom Chick’s interview with the Sims Producer MJ Chun where she elegantly ducks a question on why they don’t include religion, Troy Goodfellow starts wondering about – er – the problems of – er – being a Good fellow. He thinks a strict idea that religion or faith should be popping off to Church on a sunday is misplaced anyway. And there’s little in the way which the sims are twisted which allow to pursue humanity’s non-materialistic side.
But look at the Sims trait list. No altruistic only ambitious. No kind hearted, but there is mean spirited. No generous, but there is mooch. Hopeless romantic, but no celibate. All the best virtues are lumped into one large “Friendly” category that is used to force you to make your Sim accumulate friends. The “Good” trait is the catch all for the Christian virtues we’ve been raised one. Not that the traits are everything, but they do – in general – point toward characteristics that are about gathering, collecting and self-improvement. They are a representation of how the game sees story telling.