No more dice rolls
This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, SteamWorld Heist [official site].
SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes across a bit like a Nintendo fan fell in love with XCOM.
But while that observation is essentially true and it’s a big part of Heist’s rust-bucket charm, it ignores the real reason why it’s so great. And the reason why SteamWorld Heist so great? It’s down to a single simple-sounding feature:
THE MECHANIC: Realtime aiming Read the rest of this entry »
Come on, Fido. War keys!
When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.
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