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Posts tagged “turn-based-strategy”

Feature: No more dice rolls

How SteamWorld Heist brought skill into turn-based tactics

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, SteamWorld Heist [official site]. SteamWorld Heist is a tactics game about boarding procedural spaceships with a squad of desperado robots and grabbing all the swag you can before they’re turned to scrap. It’s also a cross-genre oddity, a turn-based platformer, with presentation and polish that comes…

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Arrest The President: Neocolonialism Is Out Now

Just as Soren Johnson founds a company to produce competitive, economy-driven strategy games, along comes Neocolonialism. It's a turn-based, competitive strategy game about dominating the planet through economic means: by buying votes, extracting wealth via factories and mines, and backstabbing your opponents.

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Break Time: Eador – Masters Of The Broken World

I was talking to someone about Crusader Kings II last weekend and about twenty minutes into a hand-waving sermon about how brilliant it is, I realised I'd described it as a turn-based strategy game. It isn't turn-based, of course, but I spend so much time pausing and pondering that I've managed to convince myself that it is. The I started thinking - what was the…

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Feature: Pointy chat

Speak & Spell: Warlock – Master Of The Arcane Interview

With only a few days until release, we asked some of the questions raised by beta experiences in Warlock: Master of the Arcane, and also found out how much of an influence Master of Magic really was and why. Plans for multiplayer are discussed, as is the reasoning for avoiding tactical battle screens and sticking to the strategic map.

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Warlock Demo Allows Assessment Of The Arcane

On the cold floor, a summoning circle has been drawn and, around it, several Paradox employees sway, their forms disguised by wizard's robes. A susurration builds to a roar, like the scratching of the pebbles at Dover Beach, the air trembles, twisting into new intangible forms, and then a demo version of Warlock: Master of the Arcane appears. Unnatural, I know, but it's just the…

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Feature: Come on, Fido. War keys!

Hands On – Warlock: Master Of The Arcane

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years.…

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Next Spring, Winter Comes To King’s Bounty

When people decide to give their games massive names, do they not realise how difficult it is for me to make puns about them? There's no way I can fit Kings Bounty: Warriors Of The North and any kind of wordplay onto a single line, it simply cannot be done. I should be consulted in naming committees. Henceforth, I'm going to refer to this next…

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Close To HOMM: Might & Magic Heroes VI

The highly anticipated (by me) Might and Magic Heroes VI is out October 11th and, look here, a new trailer has emerged. I was hoping it'd show some detail about the blood and tears reputation system, which might shake up the turn-based gathering and killing, but instead it's mostly earnest humanoids spouting gubbins like: "You have served your emperor and your dragon." I'm going to…

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Guardians Of Graxia Released, Cheap!

While people are waiting for Petroglyph's forthcoming MMORTS, End Of Nations (recognisable by there being sea there), there's a whole other strategy game from the same developer that was released today. It's Guardians Of Galaxia, a turn-based card game-cum board game strategy, the likes of which makes me feel a bit nervous. And it looks properly bonkers. And as Kieron pointed out last month, it's…

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Iron Helmet Reveal Blight Of The Immortals

You know what I love? Turn-based strategy games! I can't get enough of them. Ohnowait, I've confused me with someone else. But I'm extremely assured by people both taller and wiser than me that others like them a lot. And it will be with no small clamour of excitement that they hear the news that the team behind Neptune's Pride, Iron Helmet, have announced their…

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SpaceForce Captains

The Croatian space strategy is out this week, based on the Elite-styled open-ended space game, SpaceForce: Rogue Universe. I remember SpaceForce being visually pleasing but rather broken on its release in 2007, so I hope the same is only half true of its strategic spin-off. SpaceForce Captains allows you to construct a funky looking space station and employ up to 120 different space captains in…

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