Posts Tagged ‘turn-based’

Thinking Through It: Telepath Tactics

No mouse support. You have to move them with your mind.

Sinister Design’s latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player’s party are so underpowered that their options are few. Stab, shoot, move. It doesn’t lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn’t shine through ’til later. Enter Telepath Tactics, which drops the story, keeps the Middle Eastern steampunk setting and concentrates on combat and combat alone. Mainly multiplayer but with AI to fight against should you wish (I wish). Hopefully it will be ready later this year and there’s a very early video below.

Read the rest of this entry »

Tabletop On Your Desktop: Void Rim

As well as being the year of the Gamejam and Kickstarter, 2012 is the year that turn-based strategy finally uses up all the action points its been conserving since the ’90s and trundles back into view. There it is now, jogging up the road, ready to show us alien-killing, petrol stations exploding and maybe the occasional viking with a banner. Oh, but now it’s stopped in the middle of the road. It’ll be there for a few months, squatting, but then the fun will begin. Void Rim should be joining the turn-based battle soon as well. From a quartet including the co-creator of PoxNora, it’s a squad-sized emulation of tabletop gaming set in an original sci-fi world. Behold, a trailer.

Read the rest of this entry »

Team Assault: Baptism Of Fire Bursts Into Action

Commandeer the tractor at once

Apparently taking some cues from Silent Storm (a good thing), Zeal Game Studio’s Team Assault: Baptism of Fire is a turn-based, skirmish level WWII tactical wargame. With an emphasis on realism, including morale management, and bullets that penetrate cover and have a tendency to kill rather than chip away at health bars, it sounds like exactly the sort of thing I often rudely expect other games to be. Put a point and click adventure in front of me and even if I’m enjoying the plot and humour, I’ll be making mental notes about the lacklustre attention to damage modelling and the over-simplified chain of command. Trailer and more details cowering in the foxhole below.

Read the rest of this entry »

Party Of Three: Mysterious Castle

the dwarf is strangely unenthusiastic

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I’ll be living in something even more like a castle. Hopefully not a Sinister Oubliette.

The game is a grid-based, tactical spell and sword ‘em up set in a randomly generated isometric world, populated with monsters to slay with turn-based tactics and the occasional village of friendly folk. There’s a demo (Win/Mac) and the full release follows a ‘pay what you want’ model and you can even want to pay nothing. There are reports of Windows 7 64 bit incompatibility at present, so worth checking the demo first.

Read the rest of this entry »

Farward Thinking: Telepath RPG

Sage advice, as administered by my PE teacher prior to a particularly brutal game of rugger-ball

In a prior age, a game called Telepath Psy Arena 2 was released and generations before that, when mixtape didn’t mean Spotify playlist perhaps, there was a game simply called Telepath Psy Arena. Soon, there shall be Telepath RPG: Servants of God, or Brain-Bending Bishops as I’m calling it. Turn-based strategic combat is the order of the day, like that found in The Battle for Wesnoth. With this being an RPG though, as it says in the title, there’s lots of talking and wandering as well. I should be loving this and the sizable demo is eventually entertaining, but it does take a while to get going.

Read the rest of this entry »

No Nauts: XenoSquad

In your xenoface, xenotile

They’re coming out of the great steaming vents in the floor! They’re waiting around every corner, scuttling in the shadows! They’re standing nonchalantly in the middle of empty rooms waiting until we open the door. ‘They’ are the assorted xenonasties that must be xenocided by your XenoSquad in XenoSquad. XENO. Free, turn-based tactics, aliens exploding into meaty chunks. All these things and not a great deal more! But who needs more? Play it here.

Read the rest of this entry »

Bloodless But Hexy: Gobbowl

aie aie aie

Remember Dofus? I don’t know if it really appealed to our target demographic of landed gentry and high ranking naval officers, but it is a cartoony, apparently hugely popular and somewhat adorable French MMO that has already spawned a strategy role playing spinoff, Wakfu, and developers Ankama are now releasing a free browser-based tactical game based on a sport in Dofus’ world. Is Dofus’ world actually Dofus? I don’t know and I don’t intend to find out right now. Instead, I’m going to drop a trailer and tutorial for Gobbowl right here and inform you that it will be playable on the 26th of this month.

Read the rest of this entry »