Posts Tagged ‘Turtle Rock Studios’

Evolve’s New Hunter Is… Shocking

Evolve [official site] went free-to-play earlier this month, breathing new life into Turtle Rock Studios’ 4 vs. 1 monster hunter. Riding that renewed wave of enthusiasm, Turtle Rock has added a new version of the hunter Griffin ripped straight from an ’80s scifi flick—Electro Griffin.

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Evolve Is Going Free To Play, Starting Today

Evolve [official site], the first-person multiplayer action game of monsters vs hunters, is now free to play. Originally launched back in February of last year, the game, from Left 4 Dead creators Turtle Rock, is an asymmetrical shooter/stalker, in which players take on the role of either members of a four-person hunter squad or one of several monsters. The switch to free-to-play comes after what the Turtle Rock co-founders describe as “the DLC shitstorm” and a mixed reception. The free-to-play version launches later today and full details of the transition are below.

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Evolve Update Adds New Hunter And New Maps

Fresh out of the Evolve [official site] employment program for shooty dudes and aliens is Turtle Rock Studio’s new Trapper class hunter, a term that in Evolve-speak refers to one of the four characters whose aim it is to slaughter the monster baddie. Meet Jack, a guy who refers to himself as The Jackal and likewise looks like he’s just slipped out from Mad Max casting. It’s some really neat character design.

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New Hunter Lennox Headlines Evolve’s Hunting Season 2

Like the great playable beasts found within the game, Evolve [official site] is transforming into its second form. A second season pass’s worth of DLC has been revealed, consisting of four additional hunters and one horrifying-looking monster. The first of these hunters is Lennox, the first female member of the Assault class, who fights in a battle suit she built out of scrap.

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Transitional Forms: Evolve Adding Free Maps

Two free maps, to be precise.

The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique environments: Mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors.

Maybe you’re running around as one of Evolve’s [official site] big beasties, smashing your friends and shouting RAWWWWWRRRR out of the window to let people know you mean business. Maybe you’re having a great time and can’t wait to stomp around in a mining cave or a factory. But on the off-chance that you’re not already enjoying Evolve, two new maps probably won’t tempt you to join the hunt, eh?

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Evolve Wot I Think-In-Progress, Part 2: Puny Humans

Editor’s note – we only received review code for Evolve [official site] yesterday. Rather than now wait a week or so to run a review, I’m posting a very short series of my thoughts as I think ’em, in the hope of providing more timely information to those who want it. Here’s part 1 ICYMI.

I’m into the swing of things now, having tried out all the classes in PvP matches with randoms, and unlocked a couple of new characters. Before I get into that stuff though, let me tackle the singleplayer mode, such as it is, in case anyone online-phobic has been curious about that side of things.
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Evolve Wot I Think-In-Progress, Part 1: Monster Maths

Turtle Rock’s asymmetrical multiplayer shooter Evolve [official site] went live today, though its many and various DLC shenanigans mean I’m not entirely sure just how much of the game is on my hard drive right now. That’s a dilemma for further down the line though: today, I just want to natter about how it’s feeling a few hours in. We didn’t get review code before release day, so any sort of definitive judgement lies further along your puny mortal timeline. Let’s do this as we go along.
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