[Five years back, I wrote a series of articles for PC Format magazine, about what learned from my time on a mod project. Namely, the Deus Ex mod Cassandra Project – whose site has been wiped, but is still available to download all over the place. Including here. This is all four merged into one, with a few Ed-comments where where things have changed enormously.]
The decision to do a mod is the first step. It’s also, by far, the easiest. From then on, you’re entering a painful world of hurting to strive to create something that, in all possibility, will never be finished or be completely ignored by the community. These are general rules that I’ve learned from my own time theoretically being in a mod team. I felt the pain so, ideally, you shouldn’t have to. Or rather unnecessary pain – no matter what you do, you’re going to carry your own scars.
Read the rest of this entry »