Posts Tagged ‘Two Worlds’

The RPG Scrollbars: Quests Done Quick II

It’s Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they’re doing speed-runs. And in celebration of that, I thought I’d take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero’s hometown doesn’t even have time to finish smouldering.

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Two Worlds II lives, for some reason

Two Worlds! The half terrible, half wonderful 2007 RPG in which you upgraded your sword by strapping lots of other swords to it (which always seemed oddly logical to me)!

Two Worlds II! The 2011 sequel I can’t remember anything about, other than that it sadly dialled down the accidental comedy but also included angry monkeys who threw their own excrement at the player!

And now, Two Words II: Call of the Tenebrae [official site], 2017 DLC/standalone expansion whose very existence confuses and confounds me!
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The RPG Scrollbars: The genius in the inventory

I forget which game it was, exactly. If I had to pick one, I’d say probably the text adventure Humbug. It doesn’t really matter, as it’s not really the game’s fault, but I still remember the sadness of being told to go into the inventory and realising that while I was thinking of a big room full of bubbling liquids in interesting flasks and other cool science stuff, the game was actually saying ‘look in your pockets’. Especially as if it was Humbug, it’s a game about wandering around and exploring your crazy inventor grandfather’s house. I must have searched for whole minutes, back in 1990.

There’s never been a game that really harnessed that desire, but still, it explains a lot about one of my favourite things in RPGs – particularly those of the early 90s – that the inventory often was a place to experiment rather than simply pluck the correct item at the correct time. Even if then, as now, it’s often been more accident than design.

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Some Little Things I’ve Loved In RPGs, Vol 1

One of the main reasons I got into RPGs back in the day was that if you bought one, you were getting a lot of game for your money. That was important when there was only one birthday and one Christmas a year, and not much chance that some relative might pop their clogs in sync with Ultima VI coming out. Years later I no longer need the Grim Reaper’s help to fill my collection, and other genres have done their best to replace scouring maps for objectives with, y’know, game, but there’s still few that can match it in terms of raw Stuff. It takes a lot of content to fill an RPG.

This week then, I’m turning the spotlight on a few small bits and pieces from various games that I think back on fondly. Not entire games. Just a few ideas and moments from them that stuck with me, whether I liked the actual game they were in at all. Add yours in the comments, yadda yadda, you know the drill. Also, I thought I’d try and pick a few things that aren’t brought up that often, hence the lack of, say, Heather Poe from Vampire: Bloodlines or any of The Witcher III’s awesome stuff. Got that? Cool.

Note: you can browse through the list using the arrows alongside the image at the top of the page, or using the left and right arrows on your very own keyboard.

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Twoer Defence: The Two Worlds 2 Spin-Off

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Aaargh! I love tower defence games and I quite like Two Worlds 2 (even though they wouldn’t send me review code), but I have both Portal 2 to finish and Witcher 2 preview code on my PC. No time! Nooooo tiiiiiime! Maybe you have time. Tell me you do. If you do, you should try the bizarre Two Worlds 2 spin-off game Castle Defense, for which you slip into the shoes of TW2 arch-nasty Gandohar as he smacks down rebellion. The game’s not out until May 17, but there’s a demo now.

Amazingly, they haven’t called it Twoer Defense, but that’s because they’re not as clever as me. Try it here.

Two Worlds 2 Is Too Pretty

Ah, Two Worlds – the comically-translated RPG that malicious types (like me) could describe as the poor man’s Oblivion. Or perhaps the drunken madman’s Oblivion. It was utter nonsense in so many ways, but hard to dislike – it had a certain just-getting-on-with-it factor that its peers lacked, and offered no small amount of unintentional belly laughs. Also, you could improve your weapons by bolting weapons of the same type onto ’em, which was a fun way around the usual loot fixation.

A sequel’s on its way, and the first screenshots of it are out. RPS’ initial reaction was to cry bullshot, but a chum who saw it in action at Leipzig assures us that these are the genyooine article. More pics’n’words beneath the cut.
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Further Adventures In Two-Worlds


But, for now, only for people who bought the Game-of-the-Year edition. Developers Zuxxez have announced a “brand new multiplayer add-on”, which will apparently allow some co-op exploration of the game quests, as well as a bunch of new content. Misleadingly written press releases make Baby Jim Cry. This content is now available for all Two Worlds owners to download. This includes some changes to the game world to open up a new trade district and “business centre” as well as some rather more traditional missions.

Players can now go on the hunt for a crazy Necromancer, unsolve the mystery of a massacre in a woodcutters’ camp, deal with a rebel knight (permanently) and lots more.

You can pick up the free Tainted Blood expansion from the 1st May on the official website, and Two Worlds owners can expect more downloadable content to arrive soon thereafter.

(I haven’t played Two-Worlds, but it doesn’t look too bad. Does anyone have any opinions on how it compare to Gothic 3, or The Witcher?)