Valve have stifled another statistical technique people used to estimate Steam sales figures, one which temporarily revived the popular estimatron SteamSpy. This latest weird trick, based on Steam achievement numbers, has been cut off less than a week after game dev Tyler Glaiel--of Closure and The End Is Night fame--brought it to public attention. While such numbers are mostly useful to Jo Public for funsies…
Posts tagged “Tyler Glaiel”
A party's not a party until you've necked a handful of mystery pills and wept over a poo, I always say, and soon that experience will be available in a more hygienic form. Edmund McMillen, the big man of The Binding Of Isaac, has designed a physical multiplayer card game based on the rad roguelikelike shoot 'em up, and it already smashed its Kickstarter goal.…
My lifelong dream to become a cat lady is stymied by my flatmate's allergies, but at least I'll get to become a virtual cat lady. Edmund McMillen, the co-creator of Super Meat Boy and Binding of Isaac, has announced that he will likely resume making Mew-genics. It's a game about breeding and caring for hordes of strange cats then entering them in cat competitions, with…
Feature: Good but not great
You can't walljump. For me, this is what defines The End Is Nigh [official site], the hardcore platformer from Edmund McMillen and Tyler Glaiel. McMillen's last co-created platformer was Super Meat Boy, a game that made simply moving left and right a kinetic joy. The End Is Nigh is by comparison a slower but no less difficult game.
The End Is Nigh [official site], the murderous new platformer from the co-creator of Super Meat Boy and the creator of Closure, is now out. It's a bit Super Meaty, a bit Gishy, and definitely a bit of a git. As you might expect, it's a game with a whole lot of being killed by spikes, traps, fluids, autoguns, monsters, and all that platforming rabble.…
Super Meat Boy co-creator Edmund McMillen and Closure dev Tyler Glaiel have shown off more of After announcing The End Is Nigh [official site] last week, the deadly new platformer they announced last week. As you might expect, the new gameplay video is full of spikes, pits, jumping up and sliding down walls, quick deaths, quick restarts, and odd-lookin' sad creatures. Unlike most games announced…
Edmund McMillen, the co-creator of Super Meat Boy and The Binding of Isaac, has announced a deadly new platformer. The End Is Nigh [official site] is its name, and coming out in July is its game. It's a collaboration with Closure creator Tyler Glaiel and no, it's Øuroboros, another platformer those two had been working on. The End Is Nigh is a "sprawling adventure platformer"…
For months, Isaac-Binding Super Meatman Edmund McMillen has been slowly revealing progress on his next games: a puzzle-RPG Isaac spin-off named The Legend of Bum-bo, made with James Id; and some sort of shooty platformer, made with Tyler Glaiel, by the name of... er... oh! That second game now has a name, Øuroboros, which will make it a lot easier to talk about [though that…
Have you played magnificently macabre light-manipulating puzzler Closure? No? Well shame on you. It's exceedingly clever, and how dare you not have time to play literally every good and inventive game that has or will ever come out? Perfectly reasonable demands out of the way, allow me to introduce Bombernauts. It's Closure creator Tyler Glaiel's next project, and - by the looks of it -…
Feature: The light fantastic?
How many lives must be expended to put in a lightbulb? If a tree falls in a forest but there is no light to show its final position, can it bridge the gap across a chasm? These and other philosophical quandaries are answered in Tyler Galiel’s Closure, a platform-puzzler that constitutes a sinister journey comprised of a thousand tricks of the light. Here’s wot I…
As the headline immediately informed you with a great deal of clarity, Tyler Glaiel's tricksy puzzler, Closure, is finally coming to PC after its PSN debut, with a Steam release set for September 7th. Originally a free Flash release, Closure's weirdness is that each part of the monochromatic world only exists when there is a light shining on it. Just as popular digital download services…
It’s been a long time since we last shed any light on Closure. Originally a flash game, after three years in development the full downloadable version is still some way off, coming to PSN early in 2012 and landing on PC afterwards. Boo! However, a new trailer was released at PAX 2011 and while it doesn’t show much that I haven’t seen before, it did…
It's one of the better traveled routes for IGF games. First, a flash-game that shows the core mechanic. Then, a full game expanded from that core. So following finalists like World of Goo and Crayon Physics Deluxe, we have Closure. We adored its initial web release and are eagerly anticipating the full version, which has been shortlisted for Technical Innovation, Sound and the Nuovo Innovation…
Let's start the week with a little pre-release Indie-hype. You may remember Closure from us posting about it exactly a year ago (minus one day). You can still go and play the flashgame now. However, Messrs Glail and Schubbe are working on a full commercial downloadable version (The scale of difference being, to steal their metaphor, the difference between the first Mario Bros Arcade game…
For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It's possibly important to note the game carries the following warnings: "Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes". Although only the most puritanical of people would take a…
Flash game supremo, Tyler Glaiel, follows up Aether (co-created with Edmund McMillen) with a new, imaginative puzzler, Closure. The all-important unique device: if it isn't lit up, it doesn't exist.