Posts Tagged ‘Tyranny’

Judge Tyranny: Bastard’s Wound today

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If finishing Tyranny [official site] has left a hole that can only be filled by subjugating peasants and acting like a magical Judge Dredd, don’t fret. Bastard’s Wound, the first — but hopefully not last — Tyranny expansion is due out today. Better dust off that gavel.

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Beyond Infinity: Obsidian on modernising the art of the isometric RPG

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When Obsidian Entertainment started work on Pillars of Eternity [Official Site], the studio had two goals in mind. First, it wanted to recreate the style and tone of the classic Black Isle RPGs – particularly Baldur’s Gate. Second, it wanted to modernise that style, taking advantage of today’s technology, and avoiding mistakes made the first time around.
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Obsidian on Tyranny’s expansion & writing believable evil

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Most games that put you into the shoes of the bad guys are about reveling in evil, gleefully causing havoc and destruction like a toddler who’s got into the stationary box. Obsidian’s RPG Tyranny [official site] is different.

“I find a lot of fiction that centers around good versus evil tends to be unsatisfying, as evil always exists as a strawman for the ill-prepared underdogs to beat up with the power of naïve violence and good intentions,” says Matt MacLean, narrative designer for Tyranny. “I think video games often try too hard to make sure you don’t relate to your victims, and so villains are made unrelentingly villainous, and allies are made into some combination of saccharine hangers-on or tear-jerker red-shirts waiting to be killed in order to shock you into thinking death means serious storytelling.”

But how did it all work out, and what new cruelties will the upcoming expansion expose us to?

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Tyranny: Bastard’s Wound starts oozing in September

Oh so it’s fine for Obsidian to name the first Tyranny [official site] expansion Bastard’s Wound but it’s “inappropriate” and “a sackable offence” for me to rename the RPS news section to Horace’s **** Shower of ****shack Bucket**** [that is correct -ed.]. Wow, what a double standard! Fine then. Bastard’s Wound, you may already know, is off to a new area for ten or so hours of questing and to better get to know several companions. Now publishers Paradox have announced that Bastard’s Wound will launch on September 7th, two weeks away. Read the rest of this entry »

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

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Tyranny adds a New Game+ mode, but I’m not sure why

Tyranny‘s [official site] announcement of an expansion pack coming this September somewhat overshadowed the more immediate news of a DLC pack with core game tweaks released yesterday, as well as the introduction of a ‘new-game-plus’ mode in a new patch to the core game. Tales From The Tiers is a £4.50 collection of bits and bobs that makes changes throughout the game, introducing new quests, new random encounters, and generally fleshing out the already very fleshy game. But as someone who always finds ambiguously defined DLC additions bemusing, the simultaneous patching in of a new game plus (NG+) is what most intrigued me about a game I’d quite enjoyed last year. Read the rest of this entry »

Tyranny: Bastard’s Wound due later this year

Tee hee hee. They said a rude word in their videogame title. Isometric RPG of evil-doers Tyranny [official site] will be getting an expansion “later this year”, say developers Obsidian. Tyranny: Bastard’s Wound (tee hee) will take players to a new settlement and offer new companion quests and other storylines. Meanwhile, a free update is separately bringing some more stuff to the game’s third act and an “all new path to an unseen ending”. Anyway, you can find the trailer for the expansion below.
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The RPG Scrollbars: The Fall Of Tyranny

Kickstarter’s been pretty good for RPGs. We may not have seen the next big leap yet – Divinity: Original Sin 2 is looking pretty damn special, mind – but it’s certainly breathed new life into the classics. Wasteland and Pillars of Eternity are both returning. Numenera went down well, despite a little over-promising. Divinity was superb.

Have I left anyone out? (Oh yeah, don’t forget Taz.)

Oh. Yes. Tyranny. If you thought that game kinda landed and faded quickly, you’re not alone. Despite being a very solid half of a game, even Obsidian/Paradox have admitted that when it came to it, “everyone was hoping that it would do better.” I think it deserved to. The thing is, I’m not sure this should have been a huge surprise.

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Obsidian are making a new game and/or trolling us

‘Project Louisiana’ is the name of oft-revered RPG studio Obsidian’s next game, they’ve revealed, along with a graphic implying farmlands and a quote about facing up to some grim reality. Now, last summer rumours flew that a ‘Fallout: New Orleans’ was in the offing, based on an unverified and subsequently removed European trademark registration.

A whole mess of people looked at Obsidian expectantly, given that they were behind – don’t mention the war – well-received Fallout 3 spin-off New Vegas. They all but shot down the idea – but now they’ve pointedly codenamed their new’un after New Orleans’ home state. Read the rest of this entry »

The RPG Scrollbars: The Scrolls Of Honour 2016

As mentioned last week, it’s been one of those years. Lots of the biggest RPGs that we were expecting decided to spend a few more months in bed, or simply skip 2016. Can’t blame them! It’ll mean an awesome 2017, even if looking back there’s only been a few big names to pick from. Still, tradition is tradition! This week, another year marks another set of the RPG genre’s most fiercely fought-over fictional awards.

(Disclaimer: Actual fighting may also be fictional, all awards are based on the incredibly scientific principle of Wot I Think, awards cannot be exchanged for money, goods or services unless they too are entirely fictional. Please write all questions or complaints onto the back of a Myst CD using a Sharpie, break it into four pieces and bury them in interesting points around the globe for future treasure hunters to encounter, reforge, and then gag “Oh, god, Myst…” Or indeed, not. Completely your choice!)

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Wot I Think: Tyranny

It’s been a long time coming, but finally here’s my final review of Tyranny [official site], having completed the very lengthy game. You can read my thoughts at about the mid-point here, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think: Read the rest of this entry »

Steam Charts: Just Gotta Ride It

Well, this really isn’t the chart I’d expected to see at this point of the year. We’re in peak Silly Season, and yet last week’s 10 best-selling games on Steam form a broadly unexpected bunch.

Which is exactly what I like to see.

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The RPG Scrollbars: memories of evil and wickedness

So, a confession. My plan for this week was to talk about Obsidian’s Tyranny [official site] – the game, not any rumours of Feargus Urquhart openly stealing puddings from the company fridge no matter how well labelled! Unfortunately, that plan hit a tiny snag… I haven’t had a chance to play much of it yet. A shame, simply because the genre is well overdue a game that, to quote, Kakos Industries, Does Evil Better.

This week then, a tribute to and call out for the games that at least did evil interesting.

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Steam Charts: An Incorvonient Truth

We’re nearly at the end of silly season: most of the big releases are out now, with only Watch No Underscore Dogs Two really still to go. It’s been a messy one for a lot of the big companies, by all accounts. Let’s see how it shook out during Dishonored 2 launch week.

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Tyranny Is Quite Good At Letting You Be Extremely Bad

Tyranny [official site], a new RPG from genre masters Obsidian, is about being bad. Or at least, being in a bad place, surrounded by bad people, with the choice to be bad. The evil Overlord Kyros has conquered swathes of the lands of Terratus, and now has his sights set on the Tiers, a desolate and desperate region, populated by surviving armies and the resilient, whom you are commanded to dominate. Perhaps to enslave, perhaps to slaughter, but as Kyros’s trusted Fatebinder, it’s your job to manage the misfits and warring factions under his rule.

Which is interesting, isn’t it?

Well, I’m struggling to make up my mind. Tyranny manages to be fascinating and ordinary, novel and plain, engrossing and detached. And big. Far bigger than we were led to expect in the game’s promotion, where it was suggested that it was a shorter, time-limited experience, driving replays to explore different paths. In reality it clocks in at apparently 25 hours. I say “apparently” because despite working flat-out all week on this, I’m nowhere near the end, and I’d say the hour count could be an awful lot higher if you play anything like me.

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In Tyranny, It’s Good To Be Evil

Tyranny - Primary

Evil in Tyranny [official site] is so ordinary. That’s why it’s successful, I think. In a medium prone to cartoonish overexaggeration, where villains are barely more than mustache-twirling caricatures, Tyranny tells a bleaker story. It’s the evil of numbers, the evil of tax collectors and bureaucracies and negligence and “I was just following orders.” A real-world sort of evil. The type that’s much harder to stomach.

The type that, when you’re given the chance to go hands-on with Tyranny’s first few hours, leaves you unsettled.

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Obsidian’s Tyranny Coming November 10th

“I begin to find an idle and fond bondage in the oppression of aged Tyranny; who sways, not as it hath power, but as it is suffered,” said WillzShakalaka in his preview of Tyranny [official site], “Come to me, that of this I may speak more.”

Yeah yeah come on mate, enough with your New Games Journalism patter. Tell me if Obsidian’s upcoming fantasy RPG is a good game or some sort of crime. How many spells does it have? What’s in the options menu? Score out of ten? You’re useless.

Here’s how it’s done, Shakespeare, with facts: Tyranny will come out on November 10th, publishers Paradox announced today. Booom. Lick my dust, Willz. Read the rest of this entry »

Magic And Myth In A Post-War World: Tyranny

I’ve seen Tyranny [official site] several times before and I even played it out at E3, but it was only after a hands-on session at Gamescom that I felt ready to write about Obsidian’s next RPG. It’s a tricky one to preview, seeing as so much of the pitch relates to a world that changes to reflect the Big Choices you make. In a game that’s so keen to gesture toward the bigger picture, it can be difficult to get a sense of how well the smaller moments work toward that end.

At Gamescom, I played a new section of the game, crafted some spells, and decided that even if I can’t know how well the bigger picture will come together, there’s enough here to understand at least some of what Obsidian are building. It’s strong stuff.

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Obsidian Show Off New RPG Tyranny In E3 Trailer

Obsidian Entertainment, the studio behind Pillars of Eternity and Alpha Protocol, have given the first in-motion look at their next RPG. Tyranny [official site] is an RPG set in a world where the big nasty villain has already won and made everyone’s life awful but maybe, just maybe, you can make it a little better. Or, y’know, worse if you’d rather.

Here, it looks like this in motion:

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