Posts Tagged ‘Ubisoft Blue Byte’

For Honor’s training hub aims to turn squires into knights

236H, 623M... wait, wrong game

When you stack it up against just about any other major multiplayer game, medieval murderfest For Honor seems a little esoteric, but Ubisoft are still sure that the game has legs as a competitive scene – it just needs to remind the players how to run. In a major free update rolling out for the game tomorrow, For Honor is expanding with a series of official training missions, a complete in-game glossary of terms and a freeform arena mode to test classes and weapons in.

Read the rest of this entry »

For Honor’s Starter Edition seeks to draw in fresh blood

Arise, Sir Noobcakes

Not to beat around the bush, but multiplayer medieval brawlathon For Honor clearly jumped the gun with its launch last year. Only now does the game have its technical kinks worked out, along with dedicated multiplayer servers. Major improvements all told, but considered by many to be too little, too late.

Ubisoft aren’t a company to give up so easily, and are attempting to draw some fresh blood into the melee with the release of a cut-price Starter Edition of the game, offering access to all the game’s modes at the cost of increased grind required to unlock additional characters.

Read the rest of this entry »

For Honor’s dedicated servers roll out on February 19th

For Honor

We’d previously reported that among a swathe of improvements coming to Ubisoft’s struggling multiplayer brawler For Honor was support for static, dedicated servers, completely replacing the public hosting system that the game currently uses.

We now know exactly when this game-changing improvement will be landing, and it’s not far off: You’ll be able to butt heads with the Vikings, Knights & Samurai in a much more stable fashion on February 19th.

Read the rest of this entry »

For Honor adding dedicated servers this season

For Honor

Rainbow Six Siege might be Ubisoft’s rising star in the multiplayer scene, but they’re not quite ready to let go of For Honor yet, despite technical troubles and dwindling player-counts.

Due to start this February, the Season 5 update for the game (dramatically named ‘Age Of The Wolves’), will bring a lot of tweaks and changes to the game, says Ubi, including some heavily reworked move-sets. Most importantly, though: it’ll be adding dedicated server support.

Read the rest of this entry »

Anno 1800 announced for winter 2018

After jumping forward to the year 2205 and travelling off-world, Blue Byte’s city-building economy-o-strategy game is nipping back to Earth and the past once more. Ubisoft today announced Anno 1800 [official site], taking the historical strand slightly closer to the present. This time, industrialisation is in full fling and global empires are being built. Details are thin on the ground for now, this being one of many slim announcements hurled out at Gamescom, but Ubisoft do say Anno 1800 will launch in winter 2018 and share this announcement trailer: Read the rest of this entry »

Skull and Bones is Ubisoft’s open-seas pirate ’em up

The splendid ship combat of Assassin’s Creed 4: Black Flag is returning, in a way, reworked and expanded to become a standalone game. Ubisoft today announced Skull and Bones [official site], an online pirate ’em up with players pootling around the ocean scrapping and looting. A crude analogy: like like Black Flag meets World of Warships and maybe The Division. Here, see some salty action in this multiplayer gameplay trailer fresh out of E3: Read the rest of this entry »

Have You Played… The Settlers?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Settlers is one of the games that defined my early years. I was thirteen years old when I first played it and I fell in love with the world as soon as I saw the first lumberjack chopping at a tree. I didn’t realise then, but it’s a simple example of a game’s systems working like a machine: functional, each part reliant on another part, visually cohesive. It’s also a game that doesn’t require conflict to work.

Read the rest of this entry »