Posts Tagged ‘Ubisoft Montreal’

Rainbow Six Siege ends year with Operation White Noise

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Rainbow Six Siege’s second year of updates has closed with Operation White Noise, the natural enemy of insomnia. It launched yesterday and introduces a new map, Mok Myeok Tower in South Korea, along with three new operators with diverse skills. One of them can even hack your phone to distract you. Stop reading messages from lonely singles in your area, there’s a mission to finish (and a launch trailer to watch).

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Assassin’s Creed Origins gets ‘nightmare’ difficulty mode

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Have you been finding Assassin’s Creed Origins, a game where you can control the trajectory of your arrows, a bit on the easy side? Don’t fret — the December update will add a new “nightmare” difficulty mode, level scaling and two new quests, one of which introduces horde mode.

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Rainbow Six Siege’s third year will introduce 8 operators and a co-op event

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Slick tactical shooter Rainbow Six Siege will soon enter its third year, and that means updates. New maps and a “map makeover” were announced by Ubisoft Montreal at the Pro League Finals in Brazil at the weekend, plus two new operators specialising in “biohazard situations”.

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Has Rainbow Six Siege been improved by its updates?

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Ah, hello, and welcome to Rainbow Six Siege’s restaurant of blowing the shit out of walls. I’ll get you a menu shortly, but first, today’s specials.

Would ma’am like a breaching charge, unfurled and exploded so as to knock out a person-sized section? Or would she prefer to use burrowing grenades to excavate a perfect head-height peephole, through which she can take potshots? And for sir, may I suggest a thermite detonation powerful enough to punch through even reinforced barriers? Of course, one may choose to do the work oneself: to rip a hole in patchy plywood with a hail of bullets and make a gap either small enough to press an eye against, or big enough to pop a grenade through. All selections are excellent today — just as they were at launch. Read the rest of this entry »

Assassin’s Creed Origins is fine, but its Photo Mode is splendid

I’m having an odd time with Assassin’s Creed Origins. It is, perhaps, the most “fine” game I’ve ever played. It’s fine. It’s fine. It’s not bad. There are bugs, but they’re not that bad. There’s… plenty to do? It is, I’ve found, one of the most bland games I’ve ever experienced. But goodness me, it lets you take a good screenshot.

I’ve found, as I’ve played the first ten or so hours, that I’ve had much more fun using the game’s photo mode than I have completing any of the quests. So I figured I’d share some of my snapshots with you. Read the rest of this entry »

Wot I Think: Assassin’s Creed Origins

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A soft reboot four years in the making, Ubisoft Montreal’s Assassin’s Creed: Origins is one giant step back in time plus a smaller step forward in terms of world design, a stumble in terms of its levelling system, a sideways hop as regards combat and an exercise in jogging on the spot in terms of missions. This is exactly the kind of complex footwork that leads to messy accidents during parkour sequences, but somehow, the game keeps its balance throughout, though it’s not quite the revival I was hoping for.

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Assassin’s Creed Origins system requirements leap out

Seeing as Assassin’s Creed took a year out between Syndicate and Assassin’s Creed Origins [official site], will your PC need to hurdle an extra year’s tech to play this new one? Nope! Ubisoft have confirmed the system requirements, and they’re the same as Syndicate demanded. Ubi also gab about PC technobits including making a proper go of keyboard and mouse controls, a built-in benchmarking tool, and options for dynamic resolution scaling to keep framerates stable (or not, if you don’t want it). Read the rest of this entry »

Rainbow Six Siege could end up with 100+ operators

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With Rainbow Six Siege’s [official site] newly-launched Blood Orchid update, the large list of operators has been expanded to over 30 battle-ready killers. A big number already, but according to Ubisoft that list could grow to over 100 playable classes over the course of what they hope is a long life for Siege.

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Has For Honor been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

The burly girls and boys of For Honor might make a big show of their bravery, grunting and screaming their way to ignominious defeats and glorious victories, but their brutal hand-to-hand fights aren’t actually for hono(u)r. They’re for “Renown Points,” for “Steel,” for “Reputation,” for “Feats,” for “Salvage,” and for “War Assets.” They’re for a whole mess of currencies and awards that, six months after release, make For Honor feel as cluttered and clumsy as it was at launch.

This is a Ubisoft game, after all, so unless Hono(u)r can be capitalised, counted in blocks of 100, and displayed on an overly busy user interface, it’s hard to see where it would fit. There’s so much superfluous stuff going on already, with an overarching war map, TV-like seasons of conflict, and a complicated upgrade system obfuscating the core of the game: a historically improbable three-way thunderdome between samurai, knights, and vikings.

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Far Cry 5 gameplay vids show off sandbox goofiness

Apparently it is possible to drive a tractor and sneak up on baddies then mulch them mulch with its fearsome mechanical teeth in Far Cry 5 [official site], or at least it is in the new gameplay footage rumbling out of Gamescom this week. Even more importantly, the open-world FPS has a fishing minigame. You might have known this from poring over previews but I was happy to see it, so you may well be too. Read the rest of this entry »

Rainbow Six Siege’s Operation Blood Orchid delayed

Good news: Rainbow Six Siege [official site] will be free for everyone to try this weekend, and on sale half-price for keepsies too.

Bad news: Operation Blood Orchid, the next big content update for the the wall-busting tactical FPS, has been delayed by one week.

News news: Ubisoft have detailed the three new characters to be added by Blood Orchid when it does arrive. Their superpowers include flash bombs and poison mines. Read the rest of this entry »

Assassin’s Creed Origins trailer bops to Leonard Cohen

A new cinematic trailer for Assassin’s Creed Origins [official site] is basically a Leonard Cohen music video, which is a fine thing to be. The big German games show Gamescom starts this week, which means the streets are running orange with trailers. If we’re to be shown all these things which don’t represent video games at all, hey, at least they’re letting us listen to Leonard Cohen. I just listened to Leonard Cohen for work purposes! I don’t remember much else. Pyramids and Cleopatra and Romans and some bloke with a cool hat and murders? And Leonard Cohen. Read the rest of this entry »

For Honor starts free trial weekend

Honour is one of the daftest justifications for killing, but I suppose Ubisoft didn’t want to call For Honor [official site] ‘Because Video Games’. If you want to stab a load of men because video games, this weekend you’re invited to have a crack at For Honor for free. You can now download and play the full game — both campaign and competitive — to stab fools until until Sunday evening. Our Brendan didn’t really dig it in his For Honor review but Michael Johnson told us it had promise. Which was right? There’s only one way to find out. Fiiight! Read the rest of this entry »

Rainbow Six Siege to get rando cosmetic loot packs

The next update for multiplayer shooter Rainbow Six Siege [official site] will add random loot packs to its plank-smashing and head-shotting. Update 2.1.1 will add “Alpha Packs” that contain cosmetic items like flashy gun skins, spikey helmets, colourful balaclavas and the like, which you’ll earn basically on a dice roll after every win. This is part of the game’s “Operation Health”, which was the studio’s way of spinning the cancellation of some seasonal stuff and postponing of some other seasonal stuff into something that sounded reasonable: a health check. Turns out part of getting a health check is creating a gambling game where you roll dice for hats.
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Watch Dogs 2 getting a 4-player party mode for July 4th

You can’t properly celebrate July 4th, the infamous date when Americans discovered fireworks and those really patriotic hats, on your own, which is why Ubisoft is putting out a free Watch Dogs 2 [official site] multiplayer update. On Tuesday, you’ll be able to jump in-game and fool around in a slew of 4-player party mode activities. Take a gander at the trailer below.

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Far Cry 5 trailer reveals doomsday cult, planes, bears & 2018 release date

Far Cry 5’s [official site] first full-length trailer is heavy on the plot, showing a cult that will bring people into its fold “by force if necessary” and all the grimness that entails, but it’s also packed full of colourful car-chases, wide open countryside, and there’s a bit where a man is being chased by a bear. Oh, and planes. There will be planes. The game will be out February 27th 2018 and you can see the trailer below.

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How Far Cry 5 can reclaim the open world crown

Poor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another open map of odd jobs. None was particularly at fault, but we were experiencing perhaps the sense of diminishing returns, and certainly the weariness of fatigue. And then this year we got Zelda: Breath Of The Wild from Nintendo and Horizon Zero Dawn from Sony. Pow. Two platform-pushing monoliths that schooled Ubisoft at their own games.

In the wake of being so astoundingly outshone, what can Far Cry 5 [official site] do to reclaim the crown?

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For Honor season 2 launches new maps and classes

Ubisoft’s staborama For Honor [official site] has kicked off its second season of competitive play with an update adding two new maps and, initially only for season pass holders, two new characters. The sneaky Shinobi and stompy Centurion will become available to other players on May 23rd, but all stabmen are invited today to murder in the new Temple Garden and Forge levels. Alongside all this is a big ol’ update with changes including rebalancing gear, fixing bugs, and making levelling faster. Read the rest of this entry »

Rainbow Six Siege: Hong Kong delayed while Ubi shore up game health

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We’re onto year 2 of the Rainbow Six Siege [official site] calendar (where does the time go?) but, within that, season 2 of the tactical FPS is no longer bringing the usual new map and operators. Instead the trip to Hong Kong is being shunted back while the devs devote the season to performance, stability and rejigging their update pipeline. This being Rainbow Six Siege it was never going to be called “Q2: the developmental pipeline, servers and game performance season” and thus we have Operation Health. Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »