Posts Tagged ‘Ubisoft Montreal’

Assassin’s Creed Origins trailer bops to Leonard Cohen

A new cinematic trailer for Assassin’s Creed Origins [official site] is basically a Leonard Cohen music video, which is a fine thing to be. The big German games show Gamescom starts this week, which means the streets are running orange with trailers. If we’re to be shown all these things which don’t represent video games at all, hey, at least they’re letting us listen to Leonard Cohen. I just listened to Leonard Cohen for work purposes! I don’t remember much else. Pyramids and Cleopatra and Romans and some bloke with a cool hat and murders? And Leonard Cohen. Read the rest of this entry »

For Honor starts free trial weekend

Honour is one of the daftest justifications for killing, but I suppose Ubisoft didn’t want to call For Honor [official site] ‘Because Video Games’. If you want to stab a load of men because video games, this weekend you’re invited to have a crack at For Honor for free. You can now download and play the full game — both campaign and competitive — to stab fools until until Sunday evening. Our Brendan didn’t really dig it in his For Honor review but Michael Johnson told us it had promise. Which was right? There’s only one way to find out. Fiiight! Read the rest of this entry »

Rainbow Six Siege to get rando cosmetic loot packs

The next update for multiplayer shooter Rainbow Six Siege [official site] will add random loot packs to its plank-smashing and head-shotting. Update 2.1.1 will add “Alpha Packs” that contain cosmetic items like flashy gun skins, spikey helmets, colourful balaclavas and the like, which you’ll earn basically on a dice roll after every win. This is part of the game’s “Operation Health”, which was the studio’s way of spinning the cancellation of some seasonal stuff and postponing of some other seasonal stuff into something that sounded reasonable: a health check. Turns out part of getting a health check is creating a gambling game where you roll dice for hats.
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Watch Dogs 2 getting a 4-player party mode for July 4th

You can’t properly celebrate July 4th, the infamous date when Americans discovered fireworks and those really patriotic hats, on your own, which is why Ubisoft is putting out a free Watch Dogs 2 [official site] multiplayer update. On Tuesday, you’ll be able to jump in-game and fool around in a slew of 4-player party mode activities. Take a gander at the trailer below.

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Far Cry 5 trailer reveals doomsday cult, planes, bears & 2018 release date

Far Cry 5’s [official site] first full-length trailer is heavy on the plot, showing a cult that will bring people into its fold “by force if necessary” and all the grimness that entails, but it’s also packed full of colourful car-chases, wide open countryside, and there’s a bit where a man is being chased by a bear. Oh, and planes. There will be planes. The game will be out February 27th 2018 and you can see the trailer below.

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How Far Cry 5 can reclaim the open world crown

Poor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another open map of odd jobs. None was particularly at fault, but we were experiencing perhaps the sense of diminishing returns, and certainly the weariness of fatigue. And then this year we got Zelda: Breath Of The Wild from Nintendo and Horizon Zero Dawn from Sony. Pow. Two platform-pushing monoliths that schooled Ubisoft at their own games.

In the wake of being so astoundingly outshone, what can Far Cry 5 [official site] do to reclaim the crown?

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For Honor season 2 launches new maps and classes

Ubisoft’s staborama For Honor [official site] has kicked off its second season of competitive play with an update adding two new maps and, initially only for season pass holders, two new characters. The sneaky Shinobi and stompy Centurion will become available to other players on May 23rd, but all stabmen are invited today to murder in the new Temple Garden and Forge levels. Alongside all this is a big ol’ update with changes including rebalancing gear, fixing bugs, and making levelling faster. Read the rest of this entry »

Rainbow Six Siege: Hong Kong delayed while Ubi shore up game health

Operation Health

We’re onto year 2 of the Rainbow Six Siege [official site] calendar (where does the time go?) but, within that, season 2 of the tactical FPS is no longer bringing the usual new map and operators. Instead the trip to Hong Kong is being shunted back while the devs devote the season to performance, stability and rejigging their update pipeline. This being Rainbow Six Siege it was never going to be called “Q2: the developmental pipeline, servers and game performance season” and thus we have Operation Health. Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »

For Honor update ups Steel rewards, River Fort returns

Tidying up some of the week’s leftovers before we shuffle into the next… For Honor [official site] has launched an update reintroducing the River Fort map and boosting the amount Steel players earn by playing. (Steel is the virtuacash used to upgrade and customise characters.) And Ubisoft say they’re going to start communicating a lot more about what’s going on with the game. Read the rest of this entry »

A closer look at Rainbow Six Siege’s new update, Operation Velvet Shell

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. Read the rest of this entry »

R6 Siege launching Operation Velvet Shell tomorrow

Rainbow Six Siege [official site] will kick off its second year of content updates tomorrow, February 7th, Ubisoft have announced. They held their big Six Invitational tournament over the weekend and took the opportunity to show off the new map and characters coming with Operation Velvet Shell (not a euphemism, unless you want it to be, in which case go right ahead tittering) and discuss plans for the year beyond.

My favourite of the new operators is Mira, who continues Siege’s avant-garde Changing Rooms action by popping windows into walls wherever she pleases. Perhaps a future character will paint an accent wall and hang hideous drapes to distract enemies. Read the rest of this entry »

For Honor open beta starts February 9th

Knights vs. Vikings vs. Samurai stabfest For Honor [official site] will hold a four-day open beta test shortly before launch next month, Ubisoft announced today. From February 9th through 12th, all and sundry will be able to stab each other across a variety of modes. This announcement comes after a closed beta test last weekend and, er, a cheeky little leak giving the news away. Read the rest of this entry »

Stabbo! For Honor’s multiplayer beta is go

Ubisoft’s multiplayer swordfest For Honour [official site] is in the middle of a big ol’ closed beta weekend, so I thought I’d stop by and check in with y’all. I’m not playing myself — I’m not allowed near swords since a Dark Souls-inspired incident with a broom in the RPS treehouse — so, er, how’s it going? I know Alec enjoyed being a Viqueen in the alpha and I suppose I’m curious how For Honour stacks up against homegrown stabbers like Chivalry. For those not playing, here’s a brief infoblast. Read the rest of this entry »

Might & Magic Showdown lets you paint your champs

The trailer for the new Might & Magic Showdown [official site] is either the most unabashed celebration of childhood nerdiness or a sly reminder of our collective arrested development. I’m going with the former, because I am a giant smiling child. Incidentally, this magical battling arena is now early accessible, and most importantly, there’s also a free standalone game called the Paint Workshop that lets you paint the miniatures with tiny virtual brushes.
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For Honor closed beta cutting into the end of January

Our Alec had a lark when he romped around stabbing knights and samurai as a viking (a viqueen?) in Ubisoft’s sword ’em up For Honor [official site] and soon more of us will get a go. Ahead of For Honor’s launch on February 14th, Ubi have announced a closed beta test will run from January 26th to the 29th – and you can sign up for a chance to get in. Murders! Read the rest of this entry »

Ubisoft executives fined €1.2 million for insider trading

Five executives from Ubisoft accused of insider trading have been fined a total of €1.2 million by French regulators, including the CEO of Ubisoft Montreal, Yannis Mallat, whose individual fine is €700,000. The company has said it will appeal the decision and continues to support the executives, saying that the regulator does not understand how its games are made.
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Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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Watch Dogs 2 easter egg shows space game’s E3 trailer

In Watch Underscore Dogs, you could watch all sorts of grim scenes by hacking into networks. You might see a recently-released convict hold a gun to his face and contemplate suicide, or a divorced single father wank to porn while his baby bawls in another room then mutter “Shoulda washed my hands” when he goes to comfort the bairn. Ha-ha-hilarious! You wacky dudes, Ubisoft. In Watch Dogs 2 [official site], you might find a ‘leaked’ teaser trailer for a new Ubisoft game. Well. An imaginary one, at least. Some sort of sci-fi-y spaceship doodad with a twangly cowboy tune. Read the rest of this entry »

Watch Dogs 2 Launch Trailer Ready To Hack The Planet

No one believes me when I say I adore the style of Watch Dogs 2 [official site]. They tell me the open-world crime simulator is trying far too hard to be cool, that it’s nothing at all like real hacking or real hacker culture, that it barely knows what a computer even is, that the memes it blasts are woefully outdated, that it looks like it was designed for teens by a committee of dads. Yes, I absolutely agree with all of that – and adore it. Watch Dogs 2 looks like the Hackers sequel I’ve waited twenty years for.

The game’s not out on PC until the end of the month but the launch trailer is already here. Ubi must have been hacked, yeah? Read the rest of this entry »