Posts Tagged ‘Ubisoft Montreal’

Rainbow Six Siege Invitational’s Quarter-Finals are live

And boom goes the dynamite

It took a lot of tactical face-shooting to get here, but the virtual bloodbath that is the Six Invitational is in its final days. Down to just 8 teams, the final few matches will be playing out over the course of today and the weekend.

At the time of writing, Brazil’s Faze Clan are in a very close-fought match against US-based Evil Geniuses. The high stakes match is being broadcast live via Ubisoft’s official Twitch stream, and if the action unfolding tickles your fancy, there’s a free weekend for Rainbow Six Siege running alongside the tournament.

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Assassin’s Creed Origins becomes edutainment Feb 20th

Assassin's Creed Origins Discovery Tour

On top of being a broadly pleasant surprise and a very strong return to form for Ubisoft’s open-world murder-sandbox series, one of the key selling points of Assassin’s Creed Oranges for me was a promised feature that wasn’t quite ready in time for launch.

Ubisoft are finally making good on their plans next week. On February 20th, the Discovery Tour mode will be arriving as a free upgrade for existing players (or as a $20 standalone product), converting the violent saga into a serious educational product featuring 75 narrated and guided tours through ancient Egypt.

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For Honor’s dedicated servers roll out on February 19th

For Honor

We’d previously reported that among a swathe of improvements coming to Ubisoft’s struggling multiplayer brawler For Honor was support for static, dedicated servers, completely replacing the public hosting system that the game currently uses.

We now know exactly when this game-changing improvement will be landing, and it’s not far off: You’ll be able to butt heads with the Vikings, Knights & Samurai in a much more stable fashion on February 19th.

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Exploring Assassin’s Creed Origins with a camera

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I have been, since November, utterly enamoured with digital Ptolemaic Egypt. Assassin’s Creed Origins’ snowglobe version of the kingdom makes it excellent fodder for long, meandering walks and screenshots of tantalising vistas, but it’s the small vignettes of daily life and scenes of mundanity that make Egypt feel less like just another theme park.

Since the first Assassin’s Creed, Ubisoft Montreal has used scale as its default weapon. Huge towers, massive crowds, more map icons than the eye can handle. But while, yes, Origins is still a gargantuan game, it’s one that spends a lot of time zoomed in on the streets instead of hovering around the rooftops. It’s inspired me to do the same, accompanied by the game’s impressive photo mode. It pauses the action and unlocks the camera at the press of a button, letting you tweak the image with filters and by changing things like contrast and depth of field. Read the rest of this entry »

Rainbow Six Siege’s Outbreak event bringing zombie horrors to the tactical FPS

Rainbow Six Siege

An old Russian space capsule, a mutagenic parasite and a small, backwoods American town sealed off behind a quarantine zone as its inhabitants mutate into horrible monsters. Pretty boilerplate videogame stuff, but a definite break from the norm for rising esports darling Rainbow Six Siege.

After months of teasing, Ubisoft have finally revealed the nature of their upcoming time-limited 3-player co-op event for the competitive FPS. While it sounds like there are some zombie-like things involved, there’s a few interesting wrinkles that should make this an enjoyable three-player romp, at least while it lasts.

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For Honor adding dedicated servers this season

For Honor

Rainbow Six Siege might be Ubisoft’s rising star in the multiplayer scene, but they’re not quite ready to let go of For Honor yet, despite technical troubles and dwindling player-counts.

Due to start this February, the Season 5 update for the game (dramatically named ‘Age Of The Wolves’), will bring a lot of tweaks and changes to the game, says Ubi, including some heavily reworked move-sets. Most importantly, though: it’ll be adding dedicated server support.

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Assassin’s Creed Origins adds new quest leading into next week’s paid DLC

Now that everyone’s had a few months to wander and stab around Ancient Egypt in Assassin’s Creed Origins, Ubisoft are ready to share new sights and new murders. Today they announced the first paid expansion, named The Hidden Ones and set four years after events of the main story, will launch next Tuesday, January 23rd. While you’re drawing daggers in your calendar (bonus points: use a red pen for cool blood drops), you can also note that the educational sightseeing Discovery Tour mode will arrive on February 20th, then the second big story DLC on March 6th. Before all that, a new quest that’s a prelude to The Hidden Ones hits the game for free in a patch today. Read the rest of this entry »

Rainbow Six Siege ends year with Operation White Noise

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Rainbow Six Siege’s second year of updates has closed with Operation White Noise, the natural enemy of insomnia. It launched yesterday and introduces a new map, Mok Myeok Tower in South Korea, along with three new operators with diverse skills. One of them can even hack your phone to distract you. Stop reading messages from lonely singles in your area, there’s a mission to finish (and a launch trailer to watch).

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Assassin’s Creed Origins gets ‘nightmare’ difficulty mode

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Have you been finding Assassin’s Creed Origins, a game where you can control the trajectory of your arrows, a bit on the easy side? Don’t fret — the December update will add a new “nightmare” difficulty mode, level scaling and two new quests, one of which introduces horde mode.

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Rainbow Six Siege’s third year will introduce 8 operators and a co-op event

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Slick tactical shooter Rainbow Six Siege will soon enter its third year, and that means updates. New maps and a “map makeover” were announced by Ubisoft Montreal at the Pro League Finals in Brazil at the weekend, plus two new operators specialising in “biohazard situations”.

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Has Rainbow Six Siege been improved by its updates?

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Ah, hello, and welcome to Rainbow Six Siege’s restaurant of blowing the shit out of walls. I’ll get you a menu shortly, but first, today’s specials.

Would ma’am like a breaching charge, unfurled and exploded so as to knock out a person-sized section? Or would she prefer to use burrowing grenades to excavate a perfect head-height peephole, through which she can take potshots? And for sir, may I suggest a thermite detonation powerful enough to punch through even reinforced barriers? Of course, one may choose to do the work oneself: to rip a hole in patchy plywood with a hail of bullets and make a gap either small enough to press an eye against, or big enough to pop a grenade through. All selections are excellent today — just as they were at launch. Read the rest of this entry »

Assassin’s Creed Origins is fine, but its Photo Mode is splendid

I’m having an odd time with Assassin’s Creed Origins. It is, perhaps, the most “fine” game I’ve ever played. It’s fine. It’s fine. It’s not bad. There are bugs, but they’re not that bad. There’s… plenty to do? It is, I’ve found, one of the most bland games I’ve ever experienced. But goodness me, it lets you take a good screenshot.

I’ve found, as I’ve played the first ten or so hours, that I’ve had much more fun using the game’s photo mode than I have completing any of the quests. So I figured I’d share some of my snapshots with you. Read the rest of this entry »

Wot I Think: Assassin’s Creed Origins

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A soft reboot four years in the making, Ubisoft Montreal’s Assassin’s Creed: Origins is one giant step back in time plus a smaller step forward in terms of world design, a stumble in terms of its levelling system, a sideways hop as regards combat and an exercise in jogging on the spot in terms of missions. This is exactly the kind of complex footwork that leads to messy accidents during parkour sequences, but somehow, the game keeps its balance throughout, though it’s not quite the revival I was hoping for.

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Assassin’s Creed Origins system requirements leap out

Seeing as Assassin’s Creed took a year out between Syndicate and Assassin’s Creed Origins [official site], will your PC need to hurdle an extra year’s tech to play this new one? Nope! Ubisoft have confirmed the system requirements, and they’re the same as Syndicate demanded. Ubi also gab about PC technobits including making a proper go of keyboard and mouse controls, a built-in benchmarking tool, and options for dynamic resolution scaling to keep framerates stable (or not, if you don’t want it). Read the rest of this entry »

Rainbow Six Siege could end up with 100+ operators

rainbow six siege

With Rainbow Six Siege’s [official site] newly-launched Blood Orchid update, the large list of operators has been expanded to over 30 battle-ready killers. A big number already, but according to Ubisoft that list could grow to over 100 playable classes over the course of what they hope is a long life for Siege.

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Has For Honor been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

The burly girls and boys of For Honor might make a big show of their bravery, grunting and screaming their way to ignominious defeats and glorious victories, but their brutal hand-to-hand fights aren’t actually for hono(u)r. They’re for “Renown Points,” for “Steel,” for “Reputation,” for “Feats,” for “Salvage,” and for “War Assets.” They’re for a whole mess of currencies and awards that, six months after release, make For Honor feel as cluttered and clumsy as it was at launch.

This is a Ubisoft game, after all, so unless Hono(u)r can be capitalised, counted in blocks of 100, and displayed on an overly busy user interface, it’s hard to see where it would fit. There’s so much superfluous stuff going on already, with an overarching war map, TV-like seasons of conflict, and a complicated upgrade system obfuscating the core of the game: a historically improbable three-way thunderdome between samurai, knights, and vikings.

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Far Cry 5 gameplay vids show off sandbox goofiness

Apparently it is possible to drive a tractor and sneak up on baddies then mulch them mulch with its fearsome mechanical teeth in Far Cry 5 [official site], or at least it is in the new gameplay footage rumbling out of Gamescom this week. Even more importantly, the open-world FPS has a fishing minigame. You might have known this from poring over previews but I was happy to see it, so you may well be too. Read the rest of this entry »

Rainbow Six Siege’s Operation Blood Orchid delayed

Good news: Rainbow Six Siege [official site] will be free for everyone to try this weekend, and on sale half-price for keepsies too.

Bad news: Operation Blood Orchid, the next big content update for the the wall-busting tactical FPS, has been delayed by one week.

News news: Ubisoft have detailed the three new characters to be added by Blood Orchid when it does arrive. Their superpowers include flash bombs and poison mines. Read the rest of this entry »

Assassin’s Creed Origins trailer bops to Leonard Cohen

A new cinematic trailer for Assassin’s Creed Origins [official site] is basically a Leonard Cohen music video, which is a fine thing to be. The big German games show Gamescom starts this week, which means the streets are running orange with trailers. If we’re to be shown all these things which don’t represent video games at all, hey, at least they’re letting us listen to Leonard Cohen. I just listened to Leonard Cohen for work purposes! I don’t remember much else. Pyramids and Cleopatra and Romans and some bloke with a cool hat and murders? And Leonard Cohen. Read the rest of this entry »

For Honor starts free trial weekend

Honour is one of the daftest justifications for killing, but I suppose Ubisoft didn’t want to call For Honor [official site] ‘Because Video Games’. If you want to stab a load of men because video games, this weekend you’re invited to have a crack at For Honor for free. You can now download and play the full game — both campaign and competitive — to stab fools until until Sunday evening. Our Brendan didn’t really dig it in his For Honor review but Michael Johnson told us it had promise. Which was right? There’s only one way to find out. Fiiight! Read the rest of this entry »