Posts Tagged ‘Ubisoft Montreal’

For Honor season 2 launches new maps and classes

Ubisoft’s staborama For Honor [official site] has kicked off its second season of competitive play with an update adding two new maps and, initially only for season pass holders, two new characters. The sneaky Shinobi and stompy Centurion will become available to other players on May 23rd, but all stabmen are invited today to murder in the new Temple Garden and Forge levels. Alongside all this is a big ol’ update with changes including rebalancing gear, fixing bugs, and making levelling faster. Read the rest of this entry »

Rainbow Six Siege: Hong Kong delayed while Ubi shore up game health

Operation Health

We’re onto year 2 of the Rainbow Six Siege [official site] calendar (where does the time go?) but, within that, season 2 of the tactical FPS is no longer bringing the usual new map and operators. Instead the trip to Hong Kong is being shunted back while the devs devote the season to performance, stability and rejigging their update pipeline. This being Rainbow Six Siege it was never going to be called “Q2: the developmental pipeline, servers and game performance season” and thus we have Operation Health. Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »

For Honor update ups Steel rewards, River Fort returns

Tidying up some of the week’s leftovers before we shuffle into the next… For Honor [official site] has launched an update reintroducing the River Fort map and boosting the amount Steel players earn by playing. (Steel is the virtuacash used to upgrade and customise characters.) And Ubisoft say they’re going to start communicating a lot more about what’s going on with the game. Read the rest of this entry »

A closer look at Rainbow Six Siege’s new update, Operation Velvet Shell

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. Read the rest of this entry »

R6 Siege launching Operation Velvet Shell tomorrow

Rainbow Six Siege [official site] will kick off its second year of content updates tomorrow, February 7th, Ubisoft have announced. They held their big Six Invitational tournament over the weekend and took the opportunity to show off the new map and characters coming with Operation Velvet Shell (not a euphemism, unless you want it to be, in which case go right ahead tittering) and discuss plans for the year beyond.

My favourite of the new operators is Mira, who continues Siege’s avant-garde Changing Rooms action by popping windows into walls wherever she pleases. Perhaps a future character will paint an accent wall and hang hideous drapes to distract enemies. Read the rest of this entry »

For Honor open beta starts February 9th

Knights vs. Vikings vs. Samurai stabfest For Honor [official site] will hold a four-day open beta test shortly before launch next month, Ubisoft announced today. From February 9th through 12th, all and sundry will be able to stab each other across a variety of modes. This announcement comes after a closed beta test last weekend and, er, a cheeky little leak giving the news away. Read the rest of this entry »