Posts Tagged ‘Ubisoft Reflections’

Boo! Ghost Recon Wildlands open beta has started

You tell me: why am I your outboard memory? Why do you need me, today, to remind you that the four-day open beta test for sandbox stealth-o-shooter Ghost Recon Wildlands [official site] is now live? We told you when it was coming, then we told you it was preloading, and now here I am telling you that it’s started. Why? Why is this on me? You could’ve written on your hand in marker: “THURS 11am: START KILLING.” Gone around muttering “Gonna kill ’em all on Thursday.” Set a voice alarm. Wrapped an elastic band around your wrist so your grotesque swollen purple hand would remind you. But no, here I am. The free Wildlands open beta is now live. You’re welcome. Read the rest of this entry »

RPS 2016 Advent Calendar, Dec 14th: Tom Clancy’s The Division

The next door on the calendar is ominous. The rewards inside are worth the risk but the whole area might well be contaminated. Day thirteen of The RPS Advent Calendar, which highlights our favourite games of the year, brings…

It’s the year’s best cooperative game, The Division [official site]!

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Unknown Pleasures: The Division 1.4 Mega-Update Out

The Division [official site] has today launched update 1.4, the patch so big and important that Ubisoft delayed the multiplayer shooter’s expansions while they improved its the fundamentals. Ubi’s goals with 1.4 include trying to make it feel “more like a shooter“, making character build choices more meaningful, improving enemy AI, and revamping difficulty scaling. Read the rest of this entry »

How Grow Home Uses Maths To Generate A Personality

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, colourful procedural climbing game Grow Home [official site].

Put simply, BUD is a box suspended over legs and is held together by springs. In practice, BUD is an ungainly robot child, staggering and tripping his way around a low-poly world. BUD is the star of Ubisoft Reflections’ Grow Home and Grow Up, all grinning face-grille and gangly limbs. He’s a kind of super-ambulant WALL-E, able to run, scale walls, leap and fly, in a stumbling and toppling off things kind of way.

It’s hard to begrudge BUD for his drunken awkwardnesses, though, because as you attempt to control him they form a sense of a delightfully clumsy personality: BUD’s drunken awkwardnesses are BUD. But he’s not carefully hand-animated. BUD is a bunch of maths, or more precisely:

THE MECHANIC: Procedural animation

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The Division Wants To “Feel More Like A Shooter” In 1.4

Ubisoft are trying to make The Division [official site] “feel more like a shooter” again, they say, similar to how it feels while you’re still levelling up. They’ve been talking more about Update 1.4, the patch so important that Ubi delayed two upcoming expansions to focus on improving the base game. A public test server will launch on Monday but, for now, here’s more on their plans.

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Inside Ubisoft’s Dedicated Driving Team

There are strange things going on with the buggy I’m driving. I’m in a field, somewhere in Ghost Recon: Wildlands’ digital Bolivia, and the vehicle is transforming while I drive it. The power, suspension, steering – everything’s changing. It’s not a bug. Next to me, the driving team at Ubisoft Reflections are fiddling with my poor ride using their vehicle editing tool, which lamentably doesn’t have a fancy name.

Reflections have been making driving games since 1995’s smashing Destruction Derby and are probably best known for the Driver series, the last of which was Driver: San Francisco, popping into existence all the way back in 2011. A dedicated driving team still exists at the studio, but now they’re using their expertise in games like Watch Dogs 2 and the latest Tom Clancy romp.

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Have You Played… Driver?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Inspired by ’70s car chase movies I haven’t seen, Driver was about going undercover as a getaway driver and tearing down backalleys with a car whose backend seemed to have a mind of its own.

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