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Posts tagged “Ubisoft Singapore”

Ubisoft show off multipirate shipfights in Skull & Bones

What sets Skull & Bones apart from Sea of Thieves? Being more of an action-RPG and having enemies who can actually put up a decent fight, for starters, going by a new gameplay explain-o-trailer for Ubisoft's upcoming shared-world multiplayer pirate shipfight sandbox action-RPG. It gives a broad overview of customising your ship's loadout, ship class special abilities, engaging in shipstealth to slip past watchful NPCs,…

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Ubisoft delay pirate ’em up Skull & Bones

Ubisoft's salty multiplayer shipfighter Skull & Bones will not launch this autumn, as had been the plan, because Ubisoft have delayed it for a fair while. They want extra time to make sure it's proper good, yeah? Wouldn't want to launch a ship then have the front fall off or, like Sea Of Thieves, realise the front was never even there. Ubi now expect to…

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Feature: Ship shapes

Skull and Bones is about being a ship, not a pirate

Skull and Bones [official site] is a game I've wanted for a long time. That has nothing to do with its setting or style, though a Black Flag follow-up of sorts is an attractive proposition – but, no, the appeal of Skull and Bones is more abstract. This is the result of Ubisoft having one of their apparently specialist studios build an entire game around…

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Skull and Bones is Ubisoft’s open-seas pirate ’em up

The splendid ship combat of Assassin's Creed 4: Black Flag is returning, in a way, reworked and expanded to become a standalone game. Ubisoft today announced Skull and Bones [official site], an online pirate 'em up with players pootling around the ocean scrapping and looting. A crude analogy: like like Black Flag meets World of Warships and maybe The Division. Here, see some salty action…

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