Posts Tagged ‘Ubisoft Toronto’

For Honor’s training hub aims to turn squires into knights

236H, 623M... wait, wrong game

When you stack it up against just about any other major multiplayer game, medieval murderfest For Honor seems a little esoteric, but Ubisoft are still sure that the game has legs as a competitive scene – it just needs to remind the players how to run. In a major free update rolling out for the game tomorrow, For Honor is expanding with a series of official training missions, a complete in-game glossary of terms and a freeform arena mode to test classes and weapons in.

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Wipe those tears away: Far Cry 5 released

After years of gallivanting around the world, Far Cry today settles down for a quiet life in small-town America. Far Cry 5 launched in the wee hours, the latest in Ubisoft’s open-world sandbox shooter. This time, the mince plot is about saving Hope County in Montana from a naughty cult by wandering, driving, flying, swinging, and wingsuiting around while shooting faces and catching fish. We have a review coming in a bit but, for now, here’s word that it’s out and the launch trailer. Read the rest of this entry »

For Honor’s Starter Edition seeks to draw in fresh blood

Arise, Sir Noobcakes

Not to beat around the bush, but multiplayer medieval brawlathon For Honor clearly jumped the gun with its launch last year. Only now does the game have its technical kinks worked out, along with dedicated multiplayer servers. Major improvements all told, but considered by many to be too little, too late.

Ubisoft aren’t a company to give up so easily, and are attempting to draw some fresh blood into the melee with the release of a cut-price Starter Edition of the game, offering access to all the game’s modes at the cost of increased grind required to unlock additional characters.

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For Honor’s dedicated servers roll out on February 19th

For Honor

We’d previously reported that among a swathe of improvements coming to Ubisoft’s struggling multiplayer brawler For Honor was support for static, dedicated servers, completely replacing the public hosting system that the game currently uses.

We now know exactly when this game-changing improvement will be landing, and it’s not far off: You’ll be able to butt heads with the Vikings, Knights & Samurai in a much more stable fashion on February 19th.

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For Honor adding dedicated servers this season

For Honor

Rainbow Six Siege might be Ubisoft’s rising star in the multiplayer scene, but they’re not quite ready to let go of For Honor yet, despite technical troubles and dwindling player-counts.

Due to start this February, the Season 5 update for the game (dramatically named ‘Age Of The Wolves’), will bring a lot of tweaks and changes to the game, says Ubi, including some heavily reworked move-sets. Most importantly, though: it’ll be adding dedicated server support.

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Far Cry 2’s Clint Hocking Rejoins Ubisoft

Cursed for some unknown slight, Far Cry 2 and Splinter Cell: Chaos Theory designer Clint Hocking has been doomed to wander the game Earth until the second coming of Ouya. Since leaving Ubisoft Montreal after FC2, he’s joined then left LucasArts, Valve, and Amazon Game Studios. As curses often compel people to, he’s come full circle.

Hocking today announced that he has joined Ubisoft, this time their Toronto studio. What he’s working on is a mystery, but he seems keen to set down roots.

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A Chat About Interior Design In Games, With Ubi’s Dan Cox

You can see the yellow and black markers if you peer closely

For no reason other than “We were at the same conference and his work sounded interesting” I ended up scheduling a meeting with Dan Cox. He focuses on level art at Ubisoft Toronto and his work has most recently appeared in Splinter Cell: Blacklist. He was in Paris to give a talk about interior design in games so it turned out he was more than happy to answer some of my questions about how artists make sense of spaces in video games*.

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