Posts Tagged ‘Ubisoft’

Assassin’s Creed Origins launches cheaty tweaky Control Panel today

assassins-creed-origins-control-panel

If you want to make Assassin’s Creed Origins easier, tougher, or weirder, from today you can tinker with its gameguts in the official new Animus Control Panel. Arriving today for free, it opens up a wide range of game settings and options to fiddle with, affecting things including the number of animal friends you can have, hitbox sizes, health points, unlocking all skills, NPC level scaling, and so on. They’re the sort of things some games might let us change through arcane console commands or buried config files, but bundled up in a menu system so it’s easy for everyone. Read the rest of this entry »

For Honor’s training hub aims to turn squires into knights

236H, 623M... wait, wrong game

When you stack it up against just about any other major multiplayer game, medieval murderfest For Honor seems a little esoteric, but Ubisoft are still sure that the game has legs as a competitive scene – it just needs to remind the players how to run. In a major free update rolling out for the game tomorrow, For Honor is expanding with a series of official training missions, a complete in-game glossary of terms and a freeform arena mode to test classes and weapons in.

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Far Cry 5 has the worst endings in all of gaming history

Far Cry 5 has a bad story in the same way that the bubonic plague has a bad bacterium. It is, by a considerable stretch, the most abysmally written narrative in AAA gaming. Not just in how it so idiotically interrupts you in the middle of other scripted missions to force you to play through hideously badly written enforced semi-playable cutscenes, but in every word uttered by every character from start to finish. And wow, does it reach its subterranean nadir when it comes to the finish. It is time to drape yourself in spoiler warnings and embrace the volcano of awful that is Far Cry 5’s ending. Read the rest of this entry »

Sam Fisher sneaks into Ghost Recon Wildlands this week

Wildlands Splinter Cell

Poor Sam Fisher really deserves a break, but Ubisoft’s grey and grumpy stealth agent is coming back via Tom Clancy’s Ghost Recon Wildlands this week. Confirming the first operation of Year 2 as being Splinter Cell themed, Fisher is going to be teaming up with the Ghosts to stop a rogue CIA agent from selling intel to the Bolivian cartels. Wildlands’ rules of engagement being what they are, I doubt this mission will involve much sassy dialogue with soon-to-be-knocked-out guards.

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Far Cry 5 blossoms into something wonderful once you kill the plot-baddies

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The way I see it, there are only two significant failings in Far Cry 5. These are its story and the way it creates action in its open world. “But Alec,” asks the imagined reader who hangs on my every word and doesn’t just skip to the end in the hope I actually have something worthwhile to say, “doesn’t that mean basically the whole game?”

“Ho-ho,” I reply in this farcical imagined conversation in which I have already been infinitely more erudite than I am in any real conversation, “you have fallen for my clever introductory ruse designed to either make you nod in furious agreement or raise your fists heavenward in furious disagreement, and in either case you are now unable to resist the siren call to read on. And if, somehow, you are not, how about this: Far Cry 5 blossoms from infuriatingly stupid caterpillar into beautifully madcap butterfly once you have summarily murdered its terrible bosses.”
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Podcast: Good game, bad story

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“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–

THWOCK.

“Oh no.”

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

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Ghost Recon Wildlands commits to a 2nd year of updates

Ghost Recon Wildlands

Good, bad or otherwise, you can’t keep an online, service-focused Ubigame down. Following in the footsteps of the likes of Rainbow Six Siege and For Honor, Tom Clancy’s Ghost Recon Wildlands is the latest in the publisher’s stable of multiplayer games to be signed on for a second season’s worth of content updates. Much of it looks to be free, which is always a reasonable price.

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Rainbow Six Siege’s devs outline plans to curb toxicity

She spends 5 hours a day trolling Reddit

With great esports comes great bigotry. Not quite the snappiest of mottos, but relevant to Rainbow Six Siege, which has gone from strength to strength this past year at the cost of an increasingly ornery playerbase. In an attempt to help reduce the awfulness of public play, Ubisoft have outlined plans for the coming year to keep both verbal and mechanical abuse to a minimum.

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Cut loose with Assassin’s Creed Origins’ Control Panel

Assassin's Creed Origins

Jumping off buildings and stabbing Romans is all well and good, but wouldn’t it be nice to command a phalanx of turbo-charged hippos? While its official season pass may have ended recently with a nice chunky expansion, Assassin’s Creed Origins is still growing. Its next update is putting the power of the Animus control panel in your hands, allowing you to tweak and mutate the experience to your own whims, no matter how silly they may be.

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Far Cry 5’s interrupting story ruins everything

I have very much enjoyed the Far Cry series, most often despite itself. Far Cries 3, 4 and Primal (why is everyone forgetting poor old Primal?) have all occupied me for countless hours, provided enormous amounts of entertainment in their kleptomania-inducing maps, and always done so despite everything it thinks is so compelling about itself. Far Cry’s self-belief in its own abysmal stories is always so grossly apparent, like a strutting buffoon bursting into the bar and looking around, confused, when every man, woman and animal doesn’t immediately throw themselves at his feet. So then he starts loudly demanding people throw themselves at his feet. And when they don’t, runs around putting his feet as near to people as he can and declares to the room that this counts. Oh Far Cry.

Unfortunately, this time out things have gotten a lot worse. Far Cry 5 – to run with the previous analogy – barges up to you, grabs you by the collar, and throws you down onto the ground by its shoes, screaming “MY FEET! WORSHIP MY BLOODY FEET!” Which is to say, engaging with its godawful cutscenes has become less optional. Far Cry 5 has the most egregiously bad imposition of its story. Read the rest of this entry »

Murderous pet friends are the real meaning of Far Cry 5

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There are many reasons why Far Cry 5 has wormed its way into my cold heart far more than I’d ever expected, but foremost among them are its recruitable animal followers. Why have a crack-shot sniper or rocket-spewing airplane pilot watching your back, when you can have a tame bear and unnaturally loyal cougar by your side instead? Sure, there’s a cute dog, but screw that guy – Peaches the mountain lion and Cheesburger the grizzly are the best friends an anonymous law-enforcer on a one-person crusade to rid Montana of murderous cultists could have.

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Far Cry 5’s Arcade Mode is a map-making’n’sharing joy

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I made my first Far Cry 5 map in the game’s Arcade Mode this morning, in collaboration with my 4-year-old daughter. It took me about an hour, it stars 20 cougars, two enormous yetis, half a dozen windmills and a tasteful pink pillow. It even has a puzzle, of sorts, involving a rocket launcher and a very high ladder. It was remarkably easy to create – you should give it a go yourself (you don’t have to include quite so many cougars, though).

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Podcast: The GDC special (with bonus Far Cry 5 chat)

An artist's impression of the Game Developer's Conference 2018

♪♫ When you go to San Fraaaanciscooo, be sure to wear a lanyard with ‘Media’ inscribed on it round youuur nnnneck ♪♫ That’s what Adam, John and Brendan sang to each other as they gleefully skipped through the streets of California’s tram-infested hill city. The crew were in town for the yearly Game Developer’s Conference where they spoke to developers, played games, and gambled on the results of the annual awards show. Now they’re back and ready to tell you all about their Stateside adventures on the latest RPS podcast, the Electronic Wireless Show. Read the rest of this entry »

Wot I Think: Far Cry 5

Ah, a new Far Cry has appeared! Having torn up the Himalayas, Polynesia, Central Africa and The Past, in Far Cry 5 Ubisoft’s lidlessly searing eye for endless open-world violence has turned to the USA. Specifically, we’re in Montana, where Ubisoft have conjured a new set of colourfully monologuing nemeses who toy with you as they enact their Bad Plans while you try to ignore them so you can get on with the important business of hanging out with animal pals. Which particular brand of environment and Kurtz-like do we get this time? Let’s find out.

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Far Cry 5’s Montana is my favourite Far Cry setting yet

far-cry-5-montana

Whenever I talk to anyone I know about Far Cry 5, all I hear is frustration. Frustration at the embarrassing and cowardly storytelling (I agree). Frustration at the weirdly functional crafting, shopping and perk unlock systems (I agree). Frustration that there aren’t many mountains to basejump off (I agree). Frustration at how the near-constant arrival of roadside enemies, sometimes in all-seeing helicopters, is deleterious to playing it as a stealth game (I agree). Hell, I agree with every single criticism I’ve heard or read.

But I’m having a fantastic time. I don’t mean this in a straightforward “lol but the guns are fun” way – fundamentally, Far Cry’s setting and pace clicks with me in a way the even more outlandish 3 & 4 never did.

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Far Cry 5: The Island Of Fred Durst

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It’s only day two for Far Cry 5‘s Arcade Mode, a combination of map-maker and sharing tool which enables anyone to play anything made by anyone else from within the main game. As such, the pickings are currently slim – but even so, we already have an all-time winner.

Unless, for some reason, you don’t share the belief that a volcanic island populated exclusively by homicidal Limp Bizkit frontmen is the pinnacle of human creativity.
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Rainbow Six Siege overhauling recoil to fix accuracy

From the playground to Uplay, one persistent problem of simulated cartoon violence is baddies refusing to fall down dead no matter how accurately you shout “Bang bang!” at them. Video games can mediate these negotiations of “I got you!” “Nuh uh you didn’t!” but lag and glitches often mean it’s still a little fuzzy. Tom Clancy’s Rainbow Six Siege intends to remove one of its little dead/notdead quirks by fixing weapon sight alignment issues within its recoil system that mean players can sometimes miss targets even if the crosshair is right over a face – or hit when it isn’t. Ubisoft have been working on this for a while, and a new solution hits the test servers today. Read the rest of this entry »

Far Cry 5 review in progress

Having been supplied code for Far Cry 5 late, I haven’t yet had time to play enough to write the full Wot I Think, but since it’s out today, I thought I’d give you a whiff of its flavour so far. (tl;dr: It’s mostly pine needles and burning flesh.)

After 9 hours and 15 minutes of Far Cry 5, I’ve killed 912 enemies. That’s 1.6 kills a minute, including cutscenes and wandering plains, forests and mountains of Hope County, Montana. It even includes a spot of salmon fishing. There is a lot of killing in Far Cry 5, which is a game that does not like to leave you alone for a goddamned minute. Read the rest of this entry »

Wipe those tears away: Far Cry 5 released

After years of gallivanting around the world, Far Cry today settles down for a quiet life in small-town America. Far Cry 5 launched in the wee hours, the latest in Ubisoft’s open-world sandbox shooter. This time, the mince plot is about saving Hope County in Montana from a naughty cult by wandering, driving, flying, swinging, and wingsuiting around while shooting faces and catching fish. We have a review coming in a bit but, for now, here’s word that it’s out and the launch trailer. Read the rest of this entry »

Vivendi officially abandon their Ubisoft takeover plans

The shareholders meeting probably looked a little bit like this

We can at least breathe a small sigh of relief today. For the first time in what seems like an age, two already-massive corporate entities have failed to become one, a move that would surely crush yet more fragile human hopes and dreams between their colliding financial bodies. We’ve previously covered Vivendi’s increasingly aggressive attempt to buy out Ubisoft, and today we’re relieved to report that Vivendi has officially thrown in the towel after several years of snapping up shares.

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