Posts Tagged ‘Ubisoft’

Vivendi continue to skulk toward an Ubisoft takeover

Vivendi, the French-run media colossus that owns Universal Music Group, has announced that it now owns over 25% of Ubisoft shares. While that doesn’t mean anything in itself, it does suggest that the giant is set on getting the necessary stock to make a takeover bid of the publisher, which it is obliged to do by French law once it owns 30% of the company’s shares. In short, Vivendi are continuing to creep towards Ubisoft with a chloroform cloth. How such a takeover would effect y’all, we don’t know. But Ubisoft say it’s not what they want. Read the rest of this entry »

Wot I Think: Steep

Steep [official site] is a lot like the extreme sportspeople it represents. It is excitable, loud and eager to have fun, fast and fresh. But in its haste and keenness it has somehow forgotten to take some of the most obvious precautions and frequently falls down flat on its face. The disappointing thing is that these failings – mostly failings of control and flow – haven’t just hobbled the game, they hobble the player too.
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Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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Watch Dogs 2’s jolly multiplayer is spoiled by guns

While Adam is busy hacking the planet for his final review, I’ve dropped into the multiplayer of Watch Dogs 2 [official site] to harass some of the world’s script kiddies. This is built into the singleplayer world “seamlessly”, you just select an option on your super-phone and a foe will become known to you a few hundred metres away (sometimes you’ll be warped closer to them). Now you’ve invaded their world, Dark Souls style, and have to hack them without being caught. It’s the same great game of hide and seek from the first Watch Dogs and I’m enjoying it a lot. But there’s also problems. Most significantly, why does this mode need guns?
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Getting axed in the neck in The Division’s Survival mode

The baseball bat guys got me again. Here I am, lying face down in the snow, surrounded by hooded and bloodthirsty punks, who smashed my bones until I died. It has been a hard life. I almost froze to death, scavenged the belongings of fallen players, and somehow reached the most dangerous part of blizzard-stricken New York all by myself. Now, I am dead. The anti-virals I was told to retrieve are less than ten yards away. This is The Division’s new survival mode. In many ways, it is what the shooter’s original Dark Zone should have been.
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