Posts Tagged ‘Ubisoft’

South Park: The Fractured But Whole dribbles out

Hold onto your butts: South Park: The Fractured but Whole [official site] launched today. Fraser Brown already told us wot he thinks in our South Park: The Fractured but Whole review but gosh, that was yesterday afternoon and who can remember that far back? The world is full of distracting things like tea and weather. Ah, tea! Sec, nipping off to put the kettle on.

Right. What were we doing here? Oh! Yes. Farty Bottoms is out now. The launch trailer: Read the rest of this entry »

Wot I Think – South Park: The Fractured But Whole

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South Park: The Fractured But Whole [official site] is essentially the show’s greatest hits, with 20 years worth of call backs, characters and gags, all built around a LARP-inspired RPG that sees the town’s foul-mouthed kids beating the snot out of each other. If this sounds extremely familiar, that’s because I’ve also just described its predecessor, The Stick of Truth.

Crab People, magical farts, obsessively collecting social media pals, Morgan Freeman — they are all back. Only the switch from wizards and Elves to superheroes, something that could have been a superficial change, manages to keep it from feeling like watching a repeat.

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Ghost Recon Wildlands free trial weekend starts today

Something for the weekend, madam? Invading anywhere nice? You might want to consider rounding up some chums to maraud across Bolivia in Ghost Recon Wildlands [official site], as the full game is free to play this weekend. Or you could play the open-world sneak-o-shooter on your tod, I suppose. Or against other warmen, as Ubisoft added PvP with the new Ghost War mode this week. Brendan and Graham enjoyed playing co-op together for a few hours, so it might be a lark even if you don’t fancy the full game. A few hours of fun for free is an acceptable prospect. Read the rest of this entry »

Assassin’s Creed Origins getting daily quests and other live bits

Free bits coming to Assassin’s Creed Origins [official site] in the weeks and months after launch will include battles against gods, a wave survival arena mode, and the promised tourism of Discovery Mode. Ubi today detailed their post-launch plans, which include some nice bits and pieces, then went on to announce all the paid DLC because apparently this is something people find exciting. I’m still baffled by DLC announcements coming when I haven’t even bought the game yet and certainly don’t fancy paying extra up front, but here we go. Read the rest of this entry »

Ubisoft buy back shares to halt Vivendi’s hostile takeover

vivendi ubisoft

The Ubisoft versus Vivendi financial war has been surprisingly fascinating to watch, not least because it’s one of the few instances where the huge French publisher could be considered the underdog. Vivendi have been seemingly preparing for a takeover for some time, but recent developments make it look like Ubisoft might be able to stave of the potential acquisition.

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Assassin’s Creed Origins system requirements leap out

Seeing as Assassin’s Creed took a year out between Syndicate and Assassin’s Creed Origins [official site], will your PC need to hurdle an extra year’s tech to play this new one? Nope! Ubisoft have confirmed the system requirements, and they’re the same as Syndicate demanded. Ubi also gab about PC technobits including making a proper go of keyboard and mouse controls, a built-in benchmarking tool, and options for dynamic resolution scaling to keep framerates stable (or not, if you don’t want it). Read the rest of this entry »

Assassin’s Creed Origins adding tourism mode

Assassin’s Creed Origins [official site] has lavishly recreated (and reimagined) large chunks of Ancient Egypt so we can stab men to bits amidst beautiful scenery. But wait, if you simply wish to admire the world without getting into scraps or being nagged about objectives, that will be an option. Ubisoft today announced that they’ll add a free-roaming ‘Discovery Tour’ mode to Origins after launch, letting players explore the whole world “free of combat, storyline or time constraints”. It’ll also include guided tours from historical experts. For this occasional video game tourist, it sounds splendid. Read the rest of this entry »

Ghost Recon Wildlands PvP open beta now preloading

While it is a wailing shame that the name ‘Ghost War’ has been claimed by a game which features not one single spectre, apparition, manifestation, phantasm, or g-g-g-ghost!, introducing competitive multiplayer to the sandbox world of Tom Clancy’s Ghost Recon Wildlands [official site] could turn out interesting. The 4v4 team deathmatch mode Ghost War will hit Ubisoft’s open-world imperialism ’em up sometime this autumn, but an open beta will let all and sundry try it for free this weekend. Preloading of the standalone test client has now begun and you needn’t own Wildlands to play it. Read the rest of this entry »

Atomega: Ubisoft’s FPS makes everyone equal, even when they’re not

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I am an ambulatory shoebox. Nearby, King Kong’s shooting a velociraptor. Fire-spitting lizards slither through tunnels around their feet. Somewhere on the far horizon, a disintegrating god the size of a space station hurls lethal judgement down upon us all.

Every one of these entities is a player in Ubisoft’s new online shooter Atomega [official site], and every player is the same character.
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Have You Played… The Crew?

A lonely car considers its options in a world made for human beings

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Crew [official site] isn’t a great racing game. The car handling of this open world “MMO racer” isn’t great, there’s UI vomited at you from every corner of the screen, and it launched with so many problems that we never actually gave it a full review. It annoyed John a lot. But Ubisoft have this thing they do. Step 1: Release a mediocre game. Step 2: Make one hundred sequels of it. Thus, The Crew 2. Read the rest of this entry »

Evolve from block to deathbot in Ubisoft’s FPS Atomega

A new multiplayer FPS from Ubisoft will see players growing massively across the course of rounds, going from a single cube all the way up to storeys-high deathbots. Ubi today announced Atomega [official site], and it’s coming surprisingly soon – next Tuesday, September 19th. Atomega is another small experimental game being made at Reflections by the incubator which produced Grow Home and Grow Up. I am curious to see how this comes out. To tide you over, here’s the announcement trailer: Read the rest of this entry »

Rainbow Six Siege could end up with 100+ operators

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With Rainbow Six Siege’s [official site] newly-launched Blood Orchid update, the large list of operators has been expanded to over 30 battle-ready killers. A big number already, but according to Ubisoft that list could grow to over 100 playable classes over the course of what they hope is a long life for Siege.

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Has For Honor been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

The burly girls and boys of For Honor might make a big show of their bravery, grunting and screaming their way to ignominious defeats and glorious victories, but their brutal hand-to-hand fights aren’t actually for hono(u)r. They’re for “Renown Points,” for “Steel,” for “Reputation,” for “Feats,” for “Salvage,” and for “War Assets.” They’re for a whole mess of currencies and awards that, six months after release, make For Honor feel as cluttered and clumsy as it was at launch.

This is a Ubisoft game, after all, so unless Hono(u)r can be capitalised, counted in blocks of 100, and displayed on an overly busy user interface, it’s hard to see where it would fit. There’s so much superfluous stuff going on already, with an overarching war map, TV-like seasons of conflict, and a complicated upgrade system obfuscating the core of the game: a historically improbable three-way thunderdome between samurai, knights, and vikings.

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“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

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Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher.

This is a highly unusual state of affairs, and has proved precarious more than once in the company’s history. But it has also provided Obsidian with a unique insight into how the world of publishing works, and how the relationship between developer and publisher has changed in the last couple of decades. This topic is especially pertinent today, as new methods of funding and distributing games have seen a significant shift in the power dynamic between developers and publishers.

I spoke to CEO Feargus Urquhart about how it all works (and doesn’t).

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Rainbow Six Siege launches Operation Blood Orchid

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A new map, three new characters, and technical improvements aplenty have blasted open the door to Rainbow Six Siege [official site] with today’s launch of Operation Blood Orchid. The new map ventures into an abandoned Hong Kong theme park, which sounds splendid fun. Blood Orchid is arriving a week late but was already months behind the original schedule, delayed while Ubisoft instead focused on improving the base game under the name Operation Health. The final big step of Health also arrives in today’s update, with changes from faster loading times to better hit registration. Read the rest of this entry »

The Division adding Horde-inspired mode and a big ship

Oh no they've been un-divisioned

The baddies of Ubisoft’s post-disaster Clancy-em-up The Division [official site] are sick of your attitude. The upcoming Resistance update 1.8 is free and sees the dastardly bullet sponges of New York hanging out together and putting their differences aside to form an alliance of flamethrowing cleaners, escaped prisoners, rioters and mercenaries, all of whom want you dead in a ditch. What a good plan. You might even say it’s intrepid. At least, I would, because I also need to mention the new area coming to the game, the West Side piers, housing tourist attraction and quite-large aircraft carrier the USS Intrepid.
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Far Cry 5 gameplay vids show off sandbox goofiness

Apparently it is possible to drive a tractor and sneak up on baddies then mulch them mulch with its fearsome mechanical teeth in Far Cry 5 [official site], or at least it is in the new gameplay footage rumbling out of Gamescom this week. Even more importantly, the open-world FPS has a fishing minigame. You might have known this from poring over previews but I was happy to see it, so you may well be too. Read the rest of this entry »

Rainbow Six Siege’s Operation Blood Orchid delayed

Good news: Rainbow Six Siege [official site] will be free for everyone to try this weekend, and on sale half-price for keepsies too.

Bad news: Operation Blood Orchid, the next big content update for the the wall-busting tactical FPS, has been delayed by one week.

News news: Ubisoft have detailed the three new characters to be added by Blood Orchid when it does arrive. Their superpowers include flash bombs and poison mines. Read the rest of this entry »

The Crew 2 drives, sails, and flies to March 16

Open-world racing game The Crew 2 [official site] will whoosh out on March 16th, 2018, Ubisoft announced today during Gamescom. The sequel will return to a miniature version of the USA, but this time with so many more vehicles. Along with the usual assortment of cars, it’ll pack planes, boats, and motorcycles from sports bikes to several actual Harley-Davidsons. I’m more a wanderer than a racer so getting to explore from new angles really appeals to me – especially the network of (semi-fictional) waterways which somehow span the entire country. For now, hey, look, it’s the game’s Gamescom trailer: Read the rest of this entry »

Anno 1800 announced for winter 2018

After jumping forward to the year 2205 and travelling off-world, Blue Byte’s city-building economy-o-strategy game is nipping back to Earth and the past once more. Ubisoft today announced Anno 1800 [official site], taking the historical strand slightly closer to the present. This time, industrialisation is in full fling and global empires are being built. Details are thin on the ground for now, this being one of many slim announcements hurled out at Gamescom, but Ubisoft do say Anno 1800 will launch in winter 2018 and share this announcement trailer: Read the rest of this entry »