Posts Tagged ‘Ubisoft’

Unknown Pleasures: The Division 1.4 Mega-Update Out

The Division [official site] has today launched update 1.4, the patch so big and important that Ubisoft delayed the multiplayer shooter’s expansions while they improved its the fundamentals. Ubi’s goals with 1.4 include trying to make it feel “more like a shooter“, making character build choices more meaningful, improving enemy AI, and revamping difficulty scaling. Read the rest of this entry »

Watch Dogs 2 Is Determined To Be Fun

Playful isn’t high on the list of adjectives I’d use to describe Aiden Pearce’s po-faced misadventures in Watch Dogs, so when I sat down to play four hours of Watch Dogs 2, my face wasn’t prepared for the amount of grinning I’d be doing. There were aches. There was embarrassing, snorting laughter. Mostly, though, there was relief.

The first game had a tone problem. It was grey and grim and stuck with a humourless, sad sack protagonist, which didn’t quite match up with a conceit as silly as a magic phone that can hack grenades and find out what type of porn people watch. Its sequel, however, seems determined to be fun.

Read the rest of this entry »

Star Trek: Bridge Crew Delayed To Stardate March 2017

Star Trek: Bridge Crew

Star Trek: Bridge Crew [official site] – Ubisoft’s virtual reality starship command adventure – has had its release date pushed back into 2017. March 14, 2017 to be precise. The game had been scheduled to come out before the end of the year but Ubi say they need to delay in order to “deliver the best game experience possible at launch”. Read the rest of this entry »

Ubisoft’s First VR Game, Eagle Flight, Is Out

Big publishers have been cautious about virtual reality but are starting to dip their toes into the cyberpool now PlayBoxes are floating in it too. Ubisoft have a few VR games coming and this week launched their very first, Eagle Flight [official site]. It’s a fly ’em up set over (and through and under) the verdant ruins of post-humanity Paris, soaring as an eagle in singleplayer explore-o-challenge mode and multiplayer capture the flag. Read the rest of this entry »

Watch Dogs 2 PC-O-Rama: A Delay, But Fancy Features

As is customary with their all-singing, all-dancing, all-icon-collecting megagames, Ubisoft have delayed the PC version of Watch Dogs 2 [official site]. While the Hackers reboot’s console launch will go ahead on November 15th, the Windows release is now due on November 29th. Ubi want to polish it up so it doesn’t suck on PC at launch, see. On the bright side, it does sound like they’re paying attention to the bells, whistles, and sliders some demand – an uncapped framerate, field of view options, 2160p resolution support, an optional high-res texture pack, and so on. Read the rest of this entry »

A Beyond Good Offer: Beyond Good & Evil Is Free

Seems like we post about how Beyond Good & Evil 2 is/is not coming every six months or so. HAPPY FACE! Oh no but SADFACE! And so forth. What we don’t often do is talk about the Beyond Good & Evil game that does really, truly, honestly, no honestly exist. Its beloved nature is so often discussed only in terms of frustration that it never saw a sequel. Well, now’s the time to establish a) why so many people still bang on about Michael ‘Rayman’ Ancel’s jumpy-thumpy adventure and b) whether they should still in good conscience be doing so. Ubisoft have made the whole kit’n’kaboodle free for a few days. Read the rest of this entry »

New Beyond Good & Evil Confirmed With Adorable Pig

If you’ve been keenly awaiting Beyond Good & Evil 2 these eight long years, hanging on the edge of your seat for so long that your flesh has grown into the fabric and you’ll need to be cut out, good news: Ubisoft have confirmed… something that is likely Beyond Good & Evil 2. They’re definitely doing a new Beyond Good & Evil, at least. We’ve known about their desire to for yonks, thanks to irregular mentions and reassurances, but making even a vague announcement suggests they’re cracking on with it. Series creator Michel Ancel has been blasting concept art around too.

Read the rest of this entry »