Posts Tagged ‘Ubisoft’

For Honor season 2 adding Shinobi and Centurion in May

Shinobi and Centurions will join the historical battlefields of For Honor [official site] when season 2 kicks off on May 16th, Ubisoft announced today. The Samurai faction’s Shinobi is a nippy Assassin type armed with two sickles on chains (kusarigama, if you want to get technical), while the Centurion is a Vanguard/Assassin hybrid who fights for the Knights with a gladius. The update will also bring new maps, new gear, and a rebalancing of the gear stats system. Probably some other stuff too. Bits and bobs. Read the rest of this entry »

Rumour: Vivendi making another play to acquire Ubisoft

Vivendi vs the Guillemots, yesterday.

Vivendi, former parent company of Activision and Blizzard, have been trying to snaffle up fellow French firm Ubisoft for several years now, against the latter’s own wishes. That’s what they call a hostile takeover, kids. And now they’ve signalled that they’re making a move to acquire the whole kit and kaboodle this year.
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Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »

For Honor update ups Steel rewards, River Fort returns

Tidying up some of the week’s leftovers before we shuffle into the next… For Honor [official site] has launched an update reintroducing the River Fort map and boosting the amount Steel players earn by playing. (Steel is the virtuacash used to upgrade and customise characters.) And Ubisoft say they’re going to start communicating a lot more about what’s going on with the game. Read the rest of this entry »

Have You Played… Rayman Legends?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

2013’s Rayman Legends is the most recent game I’ve been playing with my three-year-old daughter, and by ‘playing’ I mean ‘she watches me play while asking approximately 80 Why? questions per minute.’ Read the rest of this entry »

Radio silence: Ghost Recon Wildlands launches big patch

Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [offiical site] has inhaled a big bag of fixes and tweaks today with the release of Title Update 2. They range from fixing the framerate while the game saves to adding an option to mute every radio in the game. Sure, Wildlands might be a small spin on an increasingly tired formula but it is one with co-op, and we don’t have many options for AAA-pretty open-world murderfriends. So yes, splendid, let’s shake off some of these bugs. Read the rest of this entry »

En garde, away: For Honor starts banning AFK farmers

Put a progression system in a game and someone will try to game it. If it’s a multiplayer game, that’ll often be at the expense of other players’ fun. That’s how it’s gone with Ubisoft’s swordfest For Honor [official site], where some dastardly players have been ‘AFK farming’. They rig their games to keep their character moving, to avoid being kicked for inactivity, so they can receive progress and rewards without playing. Which, of course, spoils the fun for other players. Ubisoft are now cracking down on that. They’re given 1,500 of these ‘AFK farmers’ temporary bans and warnings to thousands more. Permanent bans may follow. Read the rest of this entry »