Posts Tagged ‘Ubisoft’

Has Assassin’s Creed managed to find itself during its gap year?

sliding down a pyramid is probably a lot like falling down a hill

During the Assassin’s Creed: Origins [official site] demo I played at E3, I pressed the wrong button and thought I’d broken the game. I was trying to switch to my bow while sneaking and I accidentally meditated, causing time to fast forward. The sun wheeled around the sky, sank below the horizon, and night fell. The developer guiding me through the experience – an environmental artist – was slightly taken aback, but we rolled with my mistake and I got an accidental peek at the nightlife of Ptolemaic Egypt. Colour me intrigued.

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Beyond Good and Evil 2’s in-engine demo of space flight

Ubisoft showed off the sweary monkeys and multicultural vistas of Beyond Good and Evil 2 [official site] at last week’s E3, but the CGI trailer was light on details. It was a big explodey, gorgeous-looking spectacle with no solid information. Now they’re showing some “in-engine” footage to the public, which was already seen by a few journos at the show, courtesy of Michel Ancel’s video below. He calls it a “mix between a technological demonstration of the engine that we call ‘Voyage’ and the actual game with some gameplay elements”. So, a tech demo then.
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Star Trek: Bridge Crew adds voice control

Bossy captains can now order their crew about simply by shouting in Star Trek: Bridge Crew [official site]. No, I know that’s how the VR spaceship-commanding game already how it works in multiplayer, but this is in singleplayer. Ubisoft have rolled in IBM Watson’s voice-recognition technology, which means AI-controlled crewmates can follow orders you holler. Voice control in games is usually a bit wonky but, having watched what happened when Pip & co. played Bridge Crew, I suspect even the worst voice control would be better shipmates than some real people. Read the rest of this entry »

Far Cry 5 has a great dog

Far Cry 5 [official site] is a Far Cry game. It’s impossible for me to say whether it’ll be a great Far Cry game, an adequate Far Cry game or a poor Far Cry game, but after playing it at E3, I can definitively state that it is a Far Cry game. Clearing out a town of angry cult members, I sniped, shotgunned, stealthed and ‘sploded my way through a bunch of buildings, and had a jolly good time.

You know about this though. You’ve played a Far Cry game, right? So let’s assume all of the vehicles and guns and missions are working fine, and if not we’ll figure that out when we have review code and can take a proper look. For now, it seems best to talk about the dog. Read the rest of this entry »

Skull and Bones is about being a ship, not a pirate

Skull and Bones [official site] is a game I’ve wanted for a long time. That has nothing to do with its setting or style, though a Black Flag follow-up of sorts is an attractive proposition – but, no, the appeal of Skull and Bones is more abstract. This is the result of Ubisoft having one of their apparently specialist studios build an entire game around their specialism. Almost like a mega-bucks version of the animation experimentations of Grow Home.

In this case, it’s not procedural animation. Here, we’re with Ubisoft Singapore and the wonders of water.

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Steep expansion carves path to 2018 Winter Olympics

Steep Winter Olympic expansion

Imagine a world in which Steep [official site] was a game about brewing tea. Instead of racing down snowy peaks you’d be keeping an anxious watch over a set of mugs, trying to gauge the strength of a brew and serving it to a visitor’s specifications. Harder levels would feature darker mugs making it hard to tell whether you’d got a tincture on your hands or something so full of tannins your cheeks would pucker at the bitterness.

What a world that would be. In THIS reality, however, Steep is about snowsports which means a Winter Olympics-themed event was an obvious candidate for an expansion. Swaddle up for the announcement trailer: Read the rest of this entry »

Elijah Wood’s SpectreVision & Ubi making Transference

When actor Elijah Wood appeared on screen during Ubisoft’s E3 press conference, his little face wedged between scenes with banks of old TVs and weird technology, I briefly though Ubi were making a game based on the unexpectedly great Dirk Gently series off Netflix. Nope! Wood was there to gab about Transference [official site], a collaboration between Ubi and the production company he co-founded, SpectreVision.

Transference is a “psychological thriller” jacking into the digitally-recreated memories of a family to explore (and maybe alter) how they their lives got muffed up. Despite what this E3 trailer might suggest, virtual reality goggles are not mandatory: Read the rest of this entry »