Posts Tagged ‘Ubisoft’

Far Cry 5 trades up cults for the Viet Cong this June 5th

Far Cry 5

While visually and mechanically impressive, it’s not hard to argue that Far Cry 5 lost the plot a bit regarding, well, plot. A confused mass of nondescript, non-denominational cults with no clear ideology, and a stinker of an ending soured many on the otherwise-solid open world shooter.

With the upcoming DLC – each one a self-contained story in a new setting – Ubisoft have a chance at turning that perception around, although given how unflinchingly bleak the trailer within for the Vietnam war-themed Hours of Darkness looks, there may be a bit of a wait yet.

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Rainbow Six Siege does all the big reveals for Para Bellum

rainbow six siege para bellum Maestro

During today’s Terrorism Shooty Championship, Ubisoft revealed the entirety of the new Rainbow Six Siege Para Bellum– the Italian season for the online surprise-em-up. The new operation adds balancing changes, a secondary gadget, and some map buff alterations. But the two new operators and the Villa map are the most exciting parts. Well– that and the promise that entire maps are about to get rebuilt from the ground up.

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Ubisoft delay pirate ’em up Skull & Bones

Ubisoft’s salty multiplayer shipfighter Skull & Bones will not launch this autumn, as had been the plan, because Ubisoft have delayed it for a fair while. They want extra time to make sure it’s proper good, yeah? Wouldn’t want to launch a ship then have the front fall off or, like Sea Of Thieves, realise the front was never even there. Ubi now expect to release Skull & Bones in the 2019-20 financial year, which runs from April 1st, 2019 through to March 31st, 2020. Read the rest of this entry »

The Crew 2 closed beta revs up at the end of the month

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The Crew 2 is getting an closed beta soon. Ubisoft’s Red Bull open world Red Bull racer sponsored by Red Bull is once again set in the United States, as you can see in the trailer below, featuring Upbeat Sport Man telling us to “dream big, race hard!” And if you’re into that, the beta might be a good chance to see if the new swap-your-car-for-a-plane-and-then-for-a-boat button brings something exciting to a racing game where the best feature was its long mutiplayer road trips. I’ll tell you where to sign up down there. Read the rest of this entry »

Rainbow Six: Siege is free to try & on sale this weekend

Maestro is so hardcore, he plays via Steam Link in touchscreen mode, just to keep things fair.

Tom Clancy’s Rainbow Six: Siege (to drop its seldom-used full name) really has come from strength to strength. Once an also-ran, now a genuine esports phenomenon. For those fashionably late to the party and confused as to what’s going on, imagine Counter-Strike, but where all but the sturdiest of walls, floors and ceilings can be shot to ribbons, and where every single player has a bag full of fancy gadgets and traps to flummox their opposition.

It’s best played with friends on voice-comms, but hugely popular nonetheless. This weekend is a fine time to give it a try for yourself. From now until Sunday evening, the game is completely free to try on Steam, and discounted for those who decide they’ll be sticking around.

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Catch a glimpse of Rainbow Six: Siege’s new Villa map

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Tom Clancy just keeps churning out excellent video games. Despite, you know, the obvious. Both TC’s Ghost Recon: Wildlands and Rainbow Six: Siege are experiencing the sort of lifespan that I thought, for sure, would have been comparable to say… Evolve? Jokes on me: both titles are going strong and only getting better. TCR6S is entering the second season of its third year, which is just gosh dang commendable in this cluttered multiplayer market. The Para Bellum update comes with two new operators and an impressive map. Today, we get our first look at it, and it is genuinely a thing of beauty.

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What Works And Why: Mentoring in Far Cry 5

Far Cry Mentors

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.

Far Cry 5 is a mixed bag, but one of the bigger, shinier objects in that bag is its companions system. It’s a crossbreed of Far Cry Primal’s pets – you can summon them and direct their attacks at will; and Far Cry 2’s buddies – they can revive you if you get taken down. Nine of the companions available are starring characters: people or creatures you meet and recruit through main story missions with backstories and (when human) dialogue. But I don’t really care about eight of those, and I only care about the ninth because he is a dog, which gives him three key advantages:

1. He is, again, a dog.
2. He never alerts enemies if I’m being stealthy.
3. He never speaks, a big plus in a world where almost everything anyone says makes you like them less. Read the rest of this entry »

Star Trek: Bridge Crew warping to The Next Generation

An expansion for Star Trek: Bridge Crew will boldly go to The Next Generation, Ubisoft announced today, including Picard’s Enterprise NCC-1701-D rocketship and TNG baddies like the Romulans and Borg. It’ll add a new chair to the bridge and new mission types too. Do remember that the cooperative command ’em up has made VR optional, so you needn’t be gogged up to make it so. Yeah yeah, but when are Ubi making a bartending simulator set on Deep Space Nine? Read the rest of this entry »

Rainbow Six Siege prepares for Operation Para Bellum

Si vis pacem, the old adage says, para bellum. No one knows what it means, the original language long since lost to history, but it’s believed to broadly translate to “If you don’t sit down and shut your mouth, I’ll belt you one.” That message of shoving will carry over to the next Rainbow Six Siege update, named Operation Para Bellum, which will add the game’s nineteenth map and two Italian new characters. Read the rest of this entry »

Our first peek at Beyond Good & Evil 2’s sky-pirate swashbucklery

Beyond Good and Evil 2

For all its glitz, glamour and stunning CGI teaser trailers, Beyond Good & Evil 2 – Michel Ancel’s open-world prequel to 2003’s cult action-adventure – is still mostly shrouded in mystery. We’ve seen a few very early peeks at its engine and concept art, but nothing that really resembles gameplay, until now. Granted, it’s still some obviously pre-alpha development clips, but it gives us a brief but tantalising look at what being a sky-pirate in its weird French/Belgian comics-inspired universe is like.

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I had to slaughter far too many wolves to try out Far Cry 5’s new shovel launcher

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I was surprised to learn that Far Cry 5 has ‘live events’. They’re fairly unimaginative challenges that appear once a week, and usually get you to kill/destroy a certain number of ‘X’ thing with ‘X’ weapon. Until yesterday, they only rewarded you with a unique cosmetic for items that can be bought in the game with far less faff – but the latest one gives you a shovel launcher, which sounded daft enough for me to decide I wanted it.

You’re about to watch many, many wolves die in the name of acquiring a weapon that propels spades at people with deadly force.

Videogames.

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Rainbow Six Siege rolls out its mid-season v1.2 tweaks

Rainbow Six Siege

I do not envy the job that Ubisoft Montreal have set themselves with Rainbow Six Siege, balancing their increasingly popular FPS to esports standards. Counter-Strike’s gameplay can be upset with a single tweak, and that isn’t a class-based, multi-phase game like Siege. Still, the past few major updates for the game have felt confident, and no massive community uproar has resulted, so clearly they’re doing something right. Today, patch 1.2 rolled out for the game, tweaking, tuning, and buffing several LMGs .

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Rainbow Six Siege tests tweaks, dumps dropshotting

Rainbow Six Siege

There’s something about serious modern tactical shooters that just makes them a breeding ground for bizarre, alien movements that would never make sense in a gunfight. Who here remembers Dolphin Diving in Battlefield 2? Well, the Rainbow Six Siege equivalent is the Dropshot, a trick carried over from the likes of the Call of Duty series, and Ubisoft have finally decided it’s just a little too much for their game of breaching and clearing. Its removal is leading the charge along with a bundle of other balance tweaks currently in public testing.

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Assassin’s Creed Origins launches cheaty tweaky Control Panel today

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If you want to make Assassin’s Creed Origins easier, tougher, or weirder, from today you can tinker with its gameguts in the official new Animus Control Panel. Arriving today for free, it opens up a wide range of game settings and options to fiddle with, affecting things including the number of animal friends you can have, hitbox sizes, health points, unlocking all skills, NPC level scaling, and so on. They’re the sort of things some games might let us change through arcane console commands or buried config files, but bundled up in a menu system so it’s easy for everyone. Read the rest of this entry »

For Honor’s training hub aims to turn squires into knights

236H, 623M... wait, wrong game

When you stack it up against just about any other major multiplayer game, medieval murderfest For Honor seems a little esoteric, but Ubisoft are still sure that the game has legs as a competitive scene – it just needs to remind the players how to run. In a major free update rolling out for the game tomorrow, For Honor is expanding with a series of official training missions, a complete in-game glossary of terms and a freeform arena mode to test classes and weapons in.

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Far Cry 5 has the worst endings in all of gaming history

Far Cry 5 has a bad story in the same way that the bubonic plague has a bad bacterium. It is, by a considerable stretch, the most abysmally written narrative in AAA gaming. Not just in how it so idiotically interrupts you in the middle of other scripted missions to force you to play through hideously badly written enforced semi-playable cutscenes, but in every word uttered by every character from start to finish. And wow, does it reach its subterranean nadir when it comes to the finish. It is time to drape yourself in spoiler warnings and embrace the volcano of awful that is Far Cry 5’s ending. Read the rest of this entry »

Sam Fisher sneaks into Ghost Recon Wildlands this week

Wildlands Splinter Cell

Poor Sam Fisher really deserves a break, but Ubisoft’s grey and grumpy stealth agent is coming back via Tom Clancy’s Ghost Recon Wildlands this week. Confirming the first operation of Year 2 as being Splinter Cell themed, Fisher is going to be teaming up with the Ghosts to stop a rogue CIA agent from selling intel to the Bolivian cartels. Wildlands’ rules of engagement being what they are, I doubt this mission will involve much sassy dialogue with soon-to-be-knocked-out guards.

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Far Cry 5 blossoms into something wonderful once you kill the plot-baddies

far-cry-faith

The way I see it, there are only two significant failings in Far Cry 5. These are its story and the way it creates action in its open world. “But Alec,” asks the imagined reader who hangs on my every word and doesn’t just skip to the end in the hope I actually have something worthwhile to say, “doesn’t that mean basically the whole game?”

“Ho-ho,” I reply in this farcical imagined conversation in which I have already been infinitely more erudite than I am in any real conversation, “you have fallen for my clever introductory ruse designed to either make you nod in furious agreement or raise your fists heavenward in furious disagreement, and in either case you are now unable to resist the siren call to read on. And if, somehow, you are not, how about this: Far Cry 5 blossoms from infuriatingly stupid caterpillar into beautifully madcap butterfly once you have summarily murdered its terrible bosses.”
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Podcast: Good game, bad story

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“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–

THWOCK.

“Oh no.”

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

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Ghost Recon Wildlands commits to a 2nd year of updates

Ghost Recon Wildlands

Good, bad or otherwise, you can’t keep an online, service-focused Ubigame down. Following in the footsteps of the likes of Rainbow Six Siege and For Honor, Tom Clancy’s Ghost Recon Wildlands is the latest in the publisher’s stable of multiplayer games to be signed on for a second season’s worth of content updates. Much of it looks to be free, which is always a reasonable price.

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