Posts Tagged ‘Ubisoft’

The best Assassin’s Creed game is free this week

I like the boat-centric Assassin’s Creed IV: Black Flag so much that I just went and added it to Uplay even though I already own it Steam. That’s right: an Asscreed I dig enough to voluntarily load up Uplay. Last week, Ubisoft were giving away the tragically de-Steamed RTS World in Conflict, and, as we promised then, here’s your nudge about this week’s Festivus freebie.

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Beyond Good and Evil 2 teases its ships and characters

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Last night, Ubisoft Montpellier hosted a livestream for Beyond Good and Evil 2, spilling more details about the space-pirate romp’s story, characters and wide variety of flashy spaceships. The livestream is an hour long and is mostly the devs chatting away on a sofa, so if you want a more condensed version, you can also watch a dev diary that touches on the same things below.

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Far Cry 5 and The Crew 2 delayed, says Ubisoft (quietly)

Out of my way! Coming through! In March!

US-based shooter Far Cry 5 and accidental transformers racer The Crew 2 are both delayed, said Ubisoft last night, in a quiet voice. They announced the delays in the middle of their own livestream for Beyond Good and Evil 2 and shortly before the flash flood of news brought on by the Game Awards threatened to drown us all in release dates and trailers. There’s no suggestion Ubisoft has chosen this time because it will now be a quiet floater of a post in a sea of more interesting revelations. Oh wait. That’s precisely what I’m suggesting. Read the rest of this entry »

Grab a new look at Beyond Good & Evil 2, live right now

Hurry hurry hurry (or, y’know, watch the archived stream a bit later) – Ubisoft are just about to show off the much-anticipated, much-delayed sequel Beyond Good and Evil 2. Michael Ancel and colleagues are live on Twitch, talking more about – and most importantly showing more – BGE2, a game that finally stepped out of the shadows in this Summer’s E3.

Swearing, space pirates, online gubbins and prequel timeframes have raised a few eyebrows previously – will this bring ’em back down to earth or send ’em further skywards? Find out below.
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Rainbow Six Siege ends year with Operation White Noise

r6whitenoise

Rainbow Six Siege’s second year of updates has closed with Operation White Noise, the natural enemy of insomnia. It launched yesterday and introduces a new map, Mok Myeok Tower in South Korea, along with three new operators with diverse skills. One of them can even hack your phone to distract you. Stop reading messages from lonely singles in your area, there’s a mission to finish (and a launch trailer to watch).

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The Division’s free Resistance update is out now

How intrepid of them

A big free update for snowy shooter The Division is out now. The Resistance update is quite a hefty one for the third-person dog-pooping sim. It adds a big new area of New York (the West Side piers), a couple of new game modes, tweaks to current multiplayer modes, and ‘exotic’ weapons like a large machinegun called “Big Alejandro”. To an old Divisioneer like me, none of it seems as enticing as the survival mode of last year, but it might appeal to those who enjoy facing wave after wave of bad men with firearms. The new ‘Resistance’ mode is essentially Ubisoft’s take on Horde mode from Gears of War. Read the rest of this entry »

Ubisoft giving ace-o RTS World in Conflict away for free

free-world-in-conflict

DID YOU KNOW: one of the first-ever posts on this here website was about Massive Entertainment’s alt-Cold War real-time strategy game World in Conflict, and for years we even had a screenshot of one of its very impressive explosions on our About/mission statement page. It was a game we liked so much that we even ran photographs of TV’s famous Kieron Gillen wearing a delightful promotional WiC hat. As such, it’s been a minor tragedy that WiC was removed from Steam a while back (though it is on GOG).

Its excellent tanks and incompetent captains are not entirely lost to us, however – Ubisoft are giving it away for free until Monday.
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Assassin’s Creed Origins gets ‘nightmare’ difficulty mode

acgods

Have you been finding Assassin’s Creed Origins, a game where you can control the trajectory of your arrows, a bit on the easy side? Don’t fret — the December update will add a new “nightmare” difficulty mode, level scaling and two new quests, one of which introduces horde mode.

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Grow Home studio get musical in new game Ode

ode

The Ubisoft studio behind Grow Home and Atomega have unexpectedly launched another more-experimental little game. Ode is a musical wander-o-platformer inviting us to roll, leap, swing, collect, and bounce around a colourful world, making music as we go. Perhaps imagine a gamier Proteus and you’re half-way there. Ubisoft announced Ode today and — oh! — have released it this very same day. That is a surprise. Have a look-see: Read the rest of this entry »

The joy of Assassin’s Creed Origins’ costumes

Assassin’s Creed clothes are some of the best clothes in all games. Those layers, all those flowing, flapping, swinging layers: cloth and leather and swords and knives and pouches and harnesses. I often idly wonder, as I watch an Assassin’s Creed loading screen, how many people – how many studios! – produce Assassin’s Creed’s clothes? They’re a wonder of code and art coming together, of layers of beautiful fabric flapping just right. And Ubisoft knocked Assassin’s Creed Origins’ clothes out of the goddamn park.

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Have you played… Shootmania?

Shoot the man, yeah!

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Shootmania: Storm was an athletic multiplayer shooter. You moved fast, you jumped far and you only had two types of gun (one of which only appeared when you stood on a certain type of platform). It was about skill, not gear. Everyone died in the same number of hits, everyone had the same powers. People use “esport” to describe Dota 2, Call of Duty and Overwatch. I don’t think Shootmania matches those in terms of quality but I’d argue it was far more sportsmanlike, because it had symmetry. Read the rest of this entry »

For Honor needs more than new warriors to stay alive

Ded

There goes my head again. Rolling along the ground like a wet turnip. The ahistorical three-sided war of For Honor has always been a tough battleground. During a recent free weekend, it became a conflict not only between Vikings, Samurai and Knights, but between practiced veterans and absolute newcomers. I’m somewhere in between. A mediocre warrior returning to the fighting pits after a long absence, a little slower and flabbier than before. Two new heroes were also added to the game recently – the bloodthirsty Shaman and sword-happy Aramusha – but, as with previous additions to the roster, they don’t feel like enough to save a game with a barrel of other flaws, whose player numbers have dropped significantly since launch. I marched back into the decapitating grounds to try the new maps, modes and murderers, and spoke to the game’s director about its problems.

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Rainbow Six Siege’s third year will introduce 8 operators and a co-op event

outbreak

Slick tactical shooter Rainbow Six Siege will soon enter its third year, and that means updates. New maps and a “map makeover” were announced by Ubisoft Montreal at the Pro League Finals in Brazil at the weekend, plus two new operators specialising in “biohazard situations”.

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The troubling MS Paint executions by For Honor’s players

Hi-yaaah!

Three-sided brawler For Honor recently added two new heroes. So I’m back in the gladatorial pits, trying to revive my previous dishonourable form. But it’s tough. The game itself still has problems and my own rustiness only makes things harder. The veterans of the community seem happy, however. They particularly like the brutal execution animations recently added. So much so, that a troubling trend has emerged whereby players have begun making their own suggestions for deadly final blows, using the medium of MS Paint. Read the rest of this entry »

The joys of travelling Assassin’s Creed Origins by eagle

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If my second favourite thing to do in Assassin’s Creed Origins is tomb raiding, my first favourite thing is travelling by eagle. Your character, Bayek, has a pet eagle called Senu which constantly follows in the sky above him, and you can possess it at pretty any time, sweeping your view up into its own. As Senu you can fly freely, ascending to extraordinary heights and roaming as far as the map allows, while Bayek waits far below.

Here’s the thing. If Bayek is standing, he’ll remain motionless, but if he’s riding a mount and you’ve set it to automatically follow the roads to a waypoint, he’ll keep riding as you fly. And thus you get to experience Egypt from the best seat in the house. There are limits: you can’t stray too far from Bayek, else he’ll just stop. But it’s remarkably free. Read the rest of this entry »

Podcast – Star Wars Battlefront 2 and Need For Speed

"It's a giant slug or something!" - "Kill it before we get attached!"

The hosts of the RPS podcast, the Electronic Wireless Show, have accidentally overdosed on EA games this week, and they don’t like it. You could say they’re in a … critical condition! Ha ha ha. But seriously, don’t buy the new Need For Speed. Read the rest of this entry »

Have you played… Assassin’s Creed multiplayer?

"Oh no he isn't!" - "Oh yes he is!"

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Assassin’s Creed series has abandoned its mutliplayer modes and that makes me sad. The multiplayer, introduced in Brotherhood, was one of the most playground-like games you could find. It’s basically the game of Assassin, popular among university students, but played on cool-looking streets from the past. You’re hunting somebody, but somebody else is hunting you. And – oh no – you’re all disguised as computer-controlled characters. You need to find a Jester among dozens of Jesters, while also hiding your own Courtesan among dozens of Courtesans. Read the rest of this entry »

Has Rainbow Six Siege been improved by its updates?

r6-header

Ah, hello, and welcome to Rainbow Six Siege’s restaurant of blowing the shit out of walls. I’ll get you a menu shortly, but first, today’s specials.

Would ma’am like a breaching charge, unfurled and exploded so as to knock out a person-sized section? Or would she prefer to use burrowing grenades to excavate a perfect head-height peephole, through which she can take potshots? And for sir, may I suggest a thermite detonation powerful enough to punch through even reinforced barriers? Of course, one may choose to do the work oneself: to rip a hole in patchy plywood with a hail of bullets and make a gap either small enough to press an eye against, or big enough to pop a grenade through. All selections are excellent today — just as they were at launch. Read the rest of this entry »

Rainbow Six Siege holding another free trial weekend

Any plans for the weekend? You might want to consider shooting holes in walls so you can shoot faces on the other side in Rainbow Six Siege. Ubisoft will hold yet another free trial of their tactical FPS this weekend, they’ve announced, inviting everyone to play the full game from Thursday through to Sunday. If you need persuasion, hey, we declared Siege one of the best FPSs. And did I not mention you can smash holes clean through walls to shoot people on the other side?

For current Siegers, some other news: the next content update, Operation White Noise, will hit test servers on Monday. Read the rest of this entry »

Podcast: Call of Duty WWII and Assassin’s Creed Origins

WAR. Huh. Yeah! Huh? What? Who is... what? Sorry

WAR. The men and women of the RPS podcast, the Electronic Wireless Show, are doing their part, but are you doing yours? We have shown bravery among the bullets and beaches of Call of Duty WWII, with John popping helmets in the “quite good” single player campaign, and Matt hiding in the bloodied crater of multiplayer. I’ve done sweet foxtrot alpha on the frontlines, so to make up for it I’ve invented another minigame for my fellow hosts. On top of that we’ve been horsing around (or unicorning around) in the Egypt of Assassin’s Creed Origins, appreciating our friend the eagle and taking nice photos of the ancient civilisation. Come listen. Read the rest of this entry »