Posts Tagged ‘Ubisoft’

Hitchiker’s Ride Through The Galaxy: Grow Up

Grow Home was one of last year’s best surprises. In tottering hero B.U.D., a robot who behaves like a drunk toddler, Ubisoft found a protagonist more engaging and iconic than any number of baseball caps or historical murderers. The sequel, Grow Up [official site], is out next month, having been announced at E3 just a month ago. I don’t have a great deal of news to report but I am very happy about that new picture of B.U.D. hanging on to the back of a flying space-fish like a mechanical Marty McFly.

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Boldly Going Into More Detail On Star Trek: Bridge Crew

Star Trek: Bridge Crew [official site] was one of the games which caught my eye this E3. It basically looked like Artemis Bridge Simulator in VR and I figured that would be really fun. Also Levar Burton was on my screen being enthusiastic about things and that’s always infectious. Well played, Burton.

But then I was a bit hazy about the specifics (because: wine) and I got distracted by all manner of other things in the days since so it wasn’t until reading the Ubiblog about Star Trek: Bridge Crew this morning that I learned a bit more of the fine detail.

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Going Underground: The Division’s First Expansion Out

The surface of New York City is iconic, sure, but its underside is something even better: mythic. That’s where blind albino alligators grow massive in the dark, where leaking steam pipes vent through manholes, where the Mole People live, where rats larger than dogs flood tunnels in devouring hordes, where trains stop at secret doors, and there are more ghosts than you can shake a P.K.E. Meter at. So I’m delighted to see Ubisoft’s first paid expansion for The Division [official site] is out now to explore down there. I’m sure it will have all of those verifiable true things.

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Great Outdoors: Hands On With Ghost Recon Wildlands

Ghost Recon: Wildlands [official site] captured the scale of its outdoor environments well enough to distract me completely from the noise and lights of E3’s gargantuan South Hall. Lying prone on a hill, scanning an enemy encampment in the valley below, I was reminded of a game I haven’t thought about for a long time. Delta Force, released by NovaLogic back in the late nineties, used a voxel-based engine to implement enormous draw distances. I’d never seen anything quite like it back in 1998 and while Wildlands doesn’t seem quite as fresh to older eyes, it’s a game that won me over within minutes of setting my hands on a controller.

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As Ever: Beyond Good & Evil 2 Is “Still On The Way”

Hoist E3 above the bloodstone with ropes of braided ivy then circle thrice with burning mugwort. Cleanse your obsidian dagger with goat’s milk then dry it with moss. Holding E3 firmly by the neck, plunge your blade into its guts and draw down, let the guts spill onto the bloodstone, unspooling like a VHS tape (you may need to reach in and yank to get things started). Examine the EEEntrails. See the patterns emerge beneath the rising steam. Know the future. Know that it reads the same as ever: yuh huh for real Beyond Good & Evil 2 is definitely still happening, for real, for really real.

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Prince Of Persia: The Sands Of Time Free On Uplay

Ubisoft’s Prince of Persia: The Sands of Time from 2003 is a cracking reboot of the platformer series, swinging swords and dashing along walls on a magical adventure with wizards and sand monsters and a narrator who keeps explaining that he didn’t actually fall on those spikes but he did but no not really but he did but not really. It’s framed as a story the prince tells, y’see, so deaths are explained as mis-tellings. Nice! And it’s just generally nice? The point is, right now Ubisoft are giving it away for free.

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