"They'll never know we were here"
Ghost Recon Wildlands [official site] is Ubisoft’s latest open-world co-op narco war. I played some of it during the beta, along with Graham, and I came out of it feeling like a tub of old bath water. Lukewarm and slightly dirty. I only knew for certain that I actively disliked it when I was stricken down by one of its insta-fail stealth missions. Cast away from my carefully selected sniping spot on a sandy ridge because of a single stray bullet and dumped on the other side of the mission area, where I would have to repeat the cautious approach, the enemy spotting and the multiple silent kills all over again. It is 2017 and insta-fail stealth missions still exist. Why? Read the rest of this entry »
Great combat, terrible loot
For Honor is everything Brendan says it is in his review – an often broken and bruising game that assaults your senses with indicators and split second decisions, as well as assaulting your sanity with frequent network issues and inexplicable matchmaking bugs. It’s also my favourite game so far this year, thanks to a deliciously layered combat system that draws you in piece by piece while you learn, adapt and try to master the simple yet versatile brawling. Let me explain to you why it’s great and why it urgently needs fixing. Read the rest of this entry »