Posts Tagged ‘Ubisoft’

The Division is having a free weekend

Happy news for fans of bullets and snow. Shooty third-person not-quite-MMO The Division [official site] is free this weekend, which is probably enough time to murder everyone in New York. As usual with these things, progress will carry over if you choose to buy it afterwards. But you can always just take in the atmosphere for the weekend and never return. It’s quite to nice plod around Hell’s Kitchen in the fog, watching dogs poop (see above) and listening to angry people shout at you from the windows.
Read the rest of this entry »

For Honor season 2 adding Shinobi and Centurion in May

Shinobi and Centurions will join the historical battlefields of For Honor [official site] when season 2 kicks off on May 16th, Ubisoft announced today. The Samurai faction’s Shinobi is a nippy Assassin type armed with two sickles on chains (kusarigama, if you want to get technical), while the Centurion is a Vanguard/Assassin hybrid who fights for the Knights with a gladius. The update will also bring new maps, new gear, and a rebalancing of the gear stats system. Probably some other stuff too. Bits and bobs. Read the rest of this entry »

Rumour: Vivendi making another play to acquire Ubisoft

Vivendi vs the Guillemots, yesterday.

Vivendi, former parent company of Activision and Blizzard, have been trying to snaffle up fellow French firm Ubisoft for several years now, against the latter’s own wishes. That’s what they call a hostile takeover, kids. And now they’ve signalled that they’re making a move to acquire the whole kit and kaboodle this year.
Read the rest of this entry »

Resync: For Honor’s High Fort map returns

Ubisoft’s stabfest For Honor [official site] once again has all the maps that were in it at launch, seven weeks ago. Two of ’em were pulled due to performance problems, see. River Fort returned last week alongside the patch boosting Steel rewards and now High Fort is back too. Something about those Forts in particular was causing the most desync problems. I guess the game lacked fortitude. Fortitude. FORTitude. Like a fort. Like in the maps, which have forts and have ‘Fort’ in the name. FORTITUDE. FORTS. FORT. FORT. FORT. FORT. Read the rest of this entry »

For Honor update ups Steel rewards, River Fort returns

Tidying up some of the week’s leftovers before we shuffle into the next… For Honor [official site] has launched an update reintroducing the River Fort map and boosting the amount Steel players earn by playing. (Steel is the virtuacash used to upgrade and customise characters.) And Ubisoft say they’re going to start communicating a lot more about what’s going on with the game. Read the rest of this entry »

Have You Played… Rayman Legends?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

2013’s Rayman Legends is the most recent game I’ve been playing with my three-year-old daughter, and by ‘playing’ I mean ‘she watches me play while asking approximately 80 Why? questions per minute.’ Read the rest of this entry »

Radio silence: Ghost Recon Wildlands launches big patch

Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [offiical site] has inhaled a big bag of fixes and tweaks today with the release of Title Update 2. They range from fixing the framerate while the game saves to adding an option to mute every radio in the game. Sure, Wildlands might be a small spin on an increasingly tired formula but it is one with co-op, and we don’t have many options for AAA-pretty open-world murderfriends. So yes, splendid, let’s shake off some of these bugs. Read the rest of this entry »

En garde, away: For Honor starts banning AFK farmers

Put a progression system in a game and someone will try to game it. If it’s a multiplayer game, that’ll often be at the expense of other players’ fun. That’s how it’s gone with Ubisoft’s swordfest For Honor [official site], where some dastardly players have been ‘AFK farming’. They rig their games to keep their character moving, to avoid being kicked for inactivity, so they can receive progress and rewards without playing. Which, of course, spoils the fun for other players. Ubisoft are now cracking down on that. They’re given 1,500 of these ‘AFK farmers’ temporary bans and warnings to thousands more. Permanent bans may follow. Read the rest of this entry »

Wot I Think: Tom Clancy’s Ghost Recon Wildlands

Ghost Recon Wildlands [official site] is Ubisoft’s latest open-world co-op narco war. I played some of it during the beta, along with Graham, and I came out of it feeling like a tub of old bath water. Lukewarm and slightly dirty. I only knew for certain that I actively disliked it when I was stricken down by one of its insta-fail stealth missions. Cast away from my carefully selected sniping spot on a sandy ridge because of a single stray bullet and dumped on the other side of the mission area, where I would have to repeat the cautious approach, the enemy spotting and the multiple silent kills all over again. It is 2017 and insta-fail stealth missions still exist. Why? Read the rest of this entry »

Shred it to the max in Steep’s free weekend trial

If you fancy getting out in the great outdoors this weekend, good grief! Don’t you know it’s still winter? It’s all wind and ice and snow out there. Are you up to that? Are you sure? You’ll catch your death. I worry about you. No, stay indoors and perhaps consider having a look at Steep [official site]. Ubisoft’s ski-o-snowboard-a-paraglide-u-wingsuiter is holding a free trial weekend, starting tonight, to let all and sundry play the full game. It’s not super-amazing but it does have some pretty mountains. Read the rest of this entry »

The Division celebrates first birthday with content plans

Oh hey, Ubisoft’s Massive Entertainment’s Tom Clancy’s The Division [official site] launched a year ago today. The third and final announced expansion launched the other week so… what lies ahead for the shooter-RPG? Two free content updates coming this year, Ubisoft say. The Division was our favourite co-op game of 2016 so hey, ongoing support is good. Read the rest of this entry »

Ghost Recon Wildlands’ unlock times, Nvidia bits, government complaints, and more

With Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [official site] unlocking tonight, here’s a newsblast rounding up a few odds and ends:

1) We shan’t tell you Wot We Think at launch, as we only received code today
2) We will aim (aim, like aiming a gun) to have something up as soon as possible and a review by the end of the week
3) Pre-loading is now live for pre-orderers (never pre-order etc.) but when it actually unlocks and launches is determined by where you buy it
4) Nvidia are blabbing about their fancy Nvidia-exclusive graphics effects
5) Yup, patches have fixed some problems since the beta
6) The government of Bolivia have officially protested Wildlands’ portrayal of their country as lawless and ruled by druglords

Onwards to details! Read the rest of this entry »

For Honor’s rough edges hide a diamond worth polishing

For Honor is everything Brendan says it is in his review – an often broken and bruising game that assaults your senses with indicators and split second decisions, as well as assaulting your sanity with frequent network issues and inexplicable matchmaking bugs. It’s also my favourite game so far this year, thanks to a deliciously layered combat system that draws you in piece by piece while you learn, adapt and try to master the simple yet versatile brawling. Let me explain to you why it’s great and why it urgently needs fixing. Read the rest of this entry »

Ghost Recon Wildlands post-launch plans include PvP mode and a big dad

While Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [official site] might seem sooo serious about its imperialist fantasy, apparently Ubisoft are saving some cracking japes for DLC. A series of missions will have players poke at something called ‘The Unidad Conspiracy’, which I can only imagine is a supernatural entity composed of hundreds of dads twisted and merged into one flesh. Clad in a vast cardigan, the Unidad lumbers across Bolivia telling those naughty drugmen it’s past their bedtime. I imagine that even the Ghosts eventually face daddification and must fight back. That’s probably it.

Oh, and Ubisoft also plan to release a 4v4 PvP mode in a free update, and two paid expansions, and… the point is, imagine that giant dad! He’s going to be amazing. Read the rest of this entry »

A collection of dishonourable acts in For Honor

The murderfields of For Honor [official site] are busy – despite the god-awful networking – and it has become a place where all sorts of foul multiplayer deeds occur. It’s obvious now that Ubisoft called the game For Honor as a joke, because I have seen (and done) all kinds of dishonourable acts. Here, in handy visual form (warning: many GIFS!) are just some of the terrible or stupid things that can happen in any hard-fought battle. Things you can do to your foe, things you can do to your mates, things that can be done unto you…
Read the rest of this entry »

The Division launches Last Stand, big update, and demo

The third paid expansion for The Division [official site], The Last Stand, has launched today alongside a big free content update for all players. Last Stand adds a new 8v8 point-capturing PvP mode (you’ll never guess what it’s named), while additions and changes in Update 1.6 include adding new areas to almost double the size of the Dark Zone. That’s not a bad pair of launches. Also out today is a demo, letting all and sundry play through the start of the shooty action-RPG. Not a bad trio! Read the rest of this entry »

Steep adds Alaska in free update today

I have written a topical joke:

A: Which region is Ianthe Ubisoft adding to Steep [official site] in a free update today?
B: I’ll ask her.
A: Don’t worry, Alaska myself.

While B did not know, the answer is: Alaska. The open-world snowsports ’em up today adds a chunk of virtual Alaska which Ubisoft say is about the size of its Alps region – doubling the snowspace. Nice. Have a look in this trailer: Read the rest of this entry »

Boo! Ghost Recon Wildlands open beta has started

You tell me: why am I your outboard memory? Why do you need me, today, to remind you that the four-day open beta test for sandbox stealth-o-shooter Ghost Recon Wildlands [official site] is now live? We told you when it was coming, then we told you it was preloading, and now here I am telling you that it’s started. Why? Why is this on me? You could’ve written on your hand in marker: “THURS 11am: START KILLING.” Gone around muttering “Gonna kill ’em all on Thursday.” Set a voice alarm. Wrapped an elastic band around your wrist so your grotesque swollen purple hand would remind you. But no, here I am. The free Wildlands open beta is now live. You’re welcome. Read the rest of this entry »

Everything wrong with For Honor

The menage-a-trois of murder and mayhem that is For Honor [official site] does a lot of things very well. You can be down to your last sliver of health, limping across a bridge like a deflated balloon and you still might manage to grab a giant knight in panic and throw him off the ledge. Victory has never felt so dirty.

But its matchmaking is a toxic dumpster fire and its user menus are a bubonic plague of mistakes and dumbfounding decisions. How in the name of the Pope did so much trash get through testing? Here is a rundown of how an evening with this medieval swordfest might go, which handily doubles as a list of all the things Ubisoft needs to fix.
Read the rest of this entry »

For Honor launches PC hotfix, ahead of big patch

A hotfix patch is out today to For Honor [official site] to fix a few of those nagging bugs. These include problems with Easy AntiCheat errors, full screen problems, and a cracking bug that saw Steam Controller users kicked for being AFK. A bigger update is in the works, mind. This second patch will tweak the stabfest’s balance, including buffing Valkyrie and changing guardbreak counters. Read the rest of this entry »