Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
2013’s Rayman Legends is the most recent game I’ve been playing with my three-year-old daughter, and by ‘playing’ I mean ‘she watches me play while asking approximately 80 Why? questions per minute.’ Read the rest of this entry »
"They'll never know we were here"
Ghost Recon Wildlands [official site] is Ubisoft’s latest open-world co-op narco war. I played some of it during the beta, along with Graham, and I came out of it feeling like a tub of old bath water. Lukewarm and slightly dirty. I only knew for certain that I actively disliked it when I was stricken down by one of its insta-fail stealth missions. Cast away from my carefully selected sniping spot on a sandy ridge because of a single stray bullet and dumped on the other side of the mission area, where I would have to repeat the cautious approach, the enemy spotting and the multiple silent kills all over again. It is 2017 and insta-fail stealth missions still exist. Why? Read the rest of this entry »
Great combat, terrible loot
For Honor is everything Brendan says it is in his review – an often broken and bruising game that assaults your senses with indicators and split second decisions, as well as assaulting your sanity with frequent network issues and inexplicable matchmaking bugs. It’s also my favourite game so far this year, thanks to a deliciously layered combat system that draws you in piece by piece while you learn, adapt and try to master the simple yet versatile brawling. Let me explain to you why it’s great and why it urgently needs fixing. Read the rest of this entry »
An axe to grind with Ubisoft
The menage-a-trois of murder and mayhem that is For Honor [official site] does a lot of things very well. You can be down to your last sliver of health, limping across a bridge like a deflated balloon and you still might manage to grab a giant knight in panic and throw him off the ledge. Victory has never felt so dirty.
But its matchmaking is a toxic dumpster fire and its user menus are a bubonic plague of mistakes and dumbfounding decisions. How in the name of the Pope did so much trash get through testing? Here is a rundown of how an evening with this medieval swordfest might go, which handily doubles as a list of all the things Ubisoft needs to fix.
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