Posts Tagged ‘Ubisoft’

Rainbow Six Siege halts plan to replace standard edition with pricier one

Ubisoft have reversed plans to replace the $40 Standard Edition of Rainbow Six Siege with one that cost $20 more but offered only some virtuacash and a few of the new cosmetic-only loot crates in return. This $60 ‘Advanced Edition’ did not seem a good deal and, with Ubisoft having managed to rebuild and improve Siege to become an actual hit, it seemed daft to make the game less welcoming. Well, having announced the price hike on Thursday, by Friday Ubisoft were convinced that it was a bad idea and changed their minds. The Standard Edition will stay. Read the rest of this entry »

For Honor adding dedicated servers this season

For Honor

Rainbow Six Siege might be Ubisoft’s rising star in the multiplayer scene, but they’re not quite ready to let go of For Honor yet, despite technical troubles and dwindling player-counts.

Due to start this February, the Season 5 update for the game (dramatically named ‘Age Of The Wolves’), will bring a lot of tweaks and changes to the game, says Ubi, including some heavily reworked move-sets. Most importantly, though: it’ll be adding dedicated server support.

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Ubi announce bear necessities for Far Cry 5 on PC, inc 4K specs

far-cry-5-specs

It’s been a long time since Far Cry games were how you gave your PC its fiercest work-out, but hell, old habits. Ubi have just put out system requirements for March’s Montana-set Far Cry 5 and they’re pretty reasonable, in the main.

Basically, if you have at least a GTX 670 or R9 270 you’re getting in the door, though if you want to crank it all the way to 4K and 60FPS and don’t already have the high-end cards to do it, it’s second mortgage time.
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Assassin’s Creed Origins adds new quest leading into next week’s paid DLC

Now that everyone’s had a few months to wander and stab around Ancient Egypt in Assassin’s Creed Origins, Ubisoft are ready to share new sights and new murders. Today they announced the first paid expansion, named The Hidden Ones and set four years after events of the main story, will launch next Tuesday, January 23rd. While you’re drawing daggers in your calendar (bonus points: use a red pen for cool blood drops), you can also note that the educational sightseeing Discovery Tour mode will arrive on February 20th, then the second big story DLC on March 6th. Before all that, a new quest that’s a prelude to The Hidden Ones hits the game for free in a patch today. Read the rest of this entry »

The importance of going home in Assassin’s Creed Origins

Sometimes it’s good to go back to where you came from in open world games. When the content is the world, travelling through it can often feel like you’re gobbling it up, every virtual kilometre a chunk of media you’ve greedily consumed rather than occupied.

But they rarely give you much reason for retracing your steps. Levelled rewards are rarely worth the journey; storylines and quests are often all used up. Towns, jungles, villages are left frozen in time, a snapshot of less sophisticated times. Now their challenges are less keen, their demands on your expanded skillset simplistic. Their NPCs repeat the same declamations as they ever did, ignorant of your world-spanning achievements.

While these worlds are physically non-linear, they often feel the opposite, locations standing as staging posts on a winding trail rather than interconnected places. Then I played Assassin’s Creed Origins, which goes out of its way to seed the places you’ve barrelled through with reasons to return. Read the rest of this entry »

Star Trek: Bridge Crew no longer requires space-goggles

Star Trek: Bridge Crew

In what feels like an unusual sign of the times, the formerly VR-only Wobbling Around While The Camera Shakes simulator Star Trek: Bridge Crew is now open for all PC players of all stripes to enjoy, rather than just the silly headgear contingent.

The non-VR patch for the also adds support for Windows Mixed Reality headsets, which seem to be increasingly common these days, giving huge Trekkie nerds even more opportunities to speak Klingon at each other, despite flying a Federation ship. Nerds.

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Tom Clancy vs. Predator: Wildlands introduces movie monster

Ubisoft’s Ghost Recon Wildlands this week introduces the Predator to the sandbox stealth-o-shooter. Yes, Predator, like the movies about headhunting aliens. Players will get to fight a Predator in a special challenge as well collect and use Predator items. As odd as this may be, it does make Wildlands more interesting to me as I’ll take a monster mash over oh-so-serious imperialist fantasy any day. And the Predators and Ghosts do have a lot in common: they both enjoy sneaking around jungles, casually slaughtering anyone they consider beneath themselves. Read the rest of this entry »

Ubisoft are testing For Honour dedicated servers, and you can join them even if you don’t own the game

04forhonor

Get ready to grab your great axe, long-sword or naginata and set some heads a-rolling, because Ubisoft are finally testing dedicated servers for their melee brawler For Honor. Everyone, including people who don’t own that game, can download the test client now then start helping them with that from 1pm GMT on Thursday, when you’ll be able to slash around in the usual multiplayer modes but on dedicated servers rather than wonky peer-to-peer ones. They’ll stay up until 1am on Monday the 18th.

If you do own the game and you’ve been getting annoyed at unstable servers, then I can see why you might not be interested in testing out some new, differently unstable test-phase servers. Maybe just sit back and hope that Ubisoft make the server infrastructure switch early on in 2018.

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Assassin’s Creed Oranges update 6 – better graphics, revised difficulty, beards

Yesterday, the very fabric of society was threatened when some people disputed, with terminally dangerous inaccuracy, my 100% objectively and factually correct assertion that the currently-free Assassin’s Creed 4 is the bestest best Assassin’s Creed game of all time. Some of these anarchistic perverts argued that this year’s Egypt-set Origins was the better man-stabber, despite its complete absence of ghost pirate ships and Welsh accents, and rest assured they will suffer for this blasphemy.

But I am a merciful dictator of gaming opinion, so before they are all rounded up and fired into the sun, I shall first allow them to enjoy the bountiful contents of Asscreed Origins Update 6. Also known as patch 1.1.0, this 1.2GB bundle o’fixes includes significant graphical improvements and the aforementioned new difficulty mode. Enjoy it while you still draw breath, heretics.
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The best Assassin’s Creed game is free this week

I like the boat-centric Assassin’s Creed IV: Black Flag so much that I just went and added it to Uplay even though I already own it Steam. That’s right: an Asscreed I dig enough to voluntarily load up Uplay. Last week, Ubisoft were giving away the tragically de-Steamed RTS World in Conflict, and, as we promised then, here’s your nudge about this week’s Festivus freebie.

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Beyond Good and Evil 2 teases its ships and characters

bge2

Last night, Ubisoft Montpellier hosted a livestream for Beyond Good and Evil 2, spilling more details about the space-pirate romp’s story, characters and wide variety of flashy spaceships. The livestream is an hour long and is mostly the devs chatting away on a sofa, so if you want a more condensed version, you can also watch a dev diary that touches on the same things below.

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Far Cry 5 and The Crew 2 delayed, says Ubisoft (quietly)

Out of my way! Coming through! In March!

US-based shooter Far Cry 5 and accidental transformers racer The Crew 2 are both delayed, said Ubisoft last night, in a quiet voice. They announced the delays in the middle of their own livestream for Beyond Good and Evil 2 and shortly before the flash flood of news brought on by the Game Awards threatened to drown us all in release dates and trailers. There’s no suggestion Ubisoft has chosen this time because it will now be a quiet floater of a post in a sea of more interesting revelations. Oh wait. That’s precisely what I’m suggesting. Read the rest of this entry »

Grab a new look at Beyond Good & Evil 2, live right now

Hurry hurry hurry (or, y’know, watch the archived stream a bit later) – Ubisoft are just about to show off the much-anticipated, much-delayed sequel Beyond Good and Evil 2. Michael Ancel and colleagues are live on Twitch, talking more about – and most importantly showing more – BGE2, a game that finally stepped out of the shadows in this Summer’s E3.

Swearing, space pirates, online gubbins and prequel timeframes have raised a few eyebrows previously – will this bring ’em back down to earth or send ’em further skywards? Find out below.
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Rainbow Six Siege ends year with Operation White Noise

r6whitenoise

Rainbow Six Siege’s second year of updates has closed with Operation White Noise, the natural enemy of insomnia. It launched yesterday and introduces a new map, Mok Myeok Tower in South Korea, along with three new operators with diverse skills. One of them can even hack your phone to distract you. Stop reading messages from lonely singles in your area, there’s a mission to finish (and a launch trailer to watch).

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The Division’s free Resistance update is out now

How intrepid of them

A big free update for snowy shooter The Division is out now. The Resistance update is quite a hefty one for the third-person dog-pooping sim. It adds a big new area of New York (the West Side piers), a couple of new game modes, tweaks to current multiplayer modes, and ‘exotic’ weapons like a large machinegun called “Big Alejandro”. To an old Divisioneer like me, none of it seems as enticing as the survival mode of last year, but it might appeal to those who enjoy facing wave after wave of bad men with firearms. The new ‘Resistance’ mode is essentially Ubisoft’s take on Horde mode from Gears of War. Read the rest of this entry »

Ubisoft giving ace-o RTS World in Conflict away for free

free-world-in-conflict

DID YOU KNOW: one of the first-ever posts on this here website was about Massive Entertainment’s alt-Cold War real-time strategy game World in Conflict, and for years we even had a screenshot of one of its very impressive explosions on our About/mission statement page. It was a game we liked so much that we even ran photographs of TV’s famous Kieron Gillen wearing a delightful promotional WiC hat. As such, it’s been a minor tragedy that WiC was removed from Steam a while back (though it is on GOG).

Its excellent tanks and incompetent captains are not entirely lost to us, however – Ubisoft are giving it away for free until Monday.
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Assassin’s Creed Origins gets ‘nightmare’ difficulty mode

acgods

Have you been finding Assassin’s Creed Origins, a game where you can control the trajectory of your arrows, a bit on the easy side? Don’t fret — the December update will add a new “nightmare” difficulty mode, level scaling and two new quests, one of which introduces horde mode.

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Grow Home studio get musical in new game Ode

ode

The Ubisoft studio behind Grow Home and Atomega have unexpectedly launched another more-experimental little game. Ode is a musical wander-o-platformer inviting us to roll, leap, swing, collect, and bounce around a colourful world, making music as we go. Perhaps imagine a gamier Proteus and you’re half-way there. Ubisoft announced Ode today and — oh! — have released it this very same day. That is a surprise. Have a look-see: Read the rest of this entry »

The joy of Assassin’s Creed Origins’ costumes

Assassin’s Creed clothes are some of the best clothes in all games. Those layers, all those flowing, flapping, swinging layers: cloth and leather and swords and knives and pouches and harnesses. I often idly wonder, as I watch an Assassin’s Creed loading screen, how many people – how many studios! – produce Assassin’s Creed’s clothes? They’re a wonder of code and art coming together, of layers of beautiful fabric flapping just right. And Ubisoft knocked Assassin’s Creed Origins’ clothes out of the goddamn park.

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Have you played… Shootmania?

Shoot the man, yeah!

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Shootmania: Storm was an athletic multiplayer shooter. You moved fast, you jumped far and you only had two types of gun (one of which only appeared when you stood on a certain type of platform). It was about skill, not gear. Everyone died in the same number of hits, everyone had the same powers. People use “esport” to describe Dota 2, Call of Duty and Overwatch. I don’t think Shootmania matches those in terms of quality but I’d argue it was far more sportsmanlike, because it had symmetry. Read the rest of this entry »