Posts Tagged ‘Ubisoft’

A closer look at Rainbow Six Siege’s new update, Operation Velvet Shell

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. Read the rest of this entry »

R6 Siege launching Operation Velvet Shell tomorrow

Rainbow Six Siege [official site] will kick off its second year of content updates tomorrow, February 7th, Ubisoft have announced. They held their big Six Invitational tournament over the weekend and took the opportunity to show off the new map and characters coming with Operation Velvet Shell (not a euphemism, unless you want it to be, in which case go right ahead tittering) and discuss plans for the year beyond.

My favourite of the new operators is Mira, who continues Siege’s avant-garde Changing Rooms action by popping windows into walls wherever she pleases. Perhaps a future character will paint an accent wall and hang hideous drapes to distract enemies. Read the rest of this entry »

For Honor getting Siege-y with free post-launch content

After a decade of paid DLC dividing multiplayer communities and menacing wallets, the state of affairs is still sorry enough that I mutter “Oh thank god, they’ve not totally muffed it” when I see a big publisher, y’know, not totally muff it. Ubisoft today detailed DLC plans for their upcoming stabfest For Honor [official site] and — huzzah! — they’ve not totally muffed it. Similar to Ubi’s Rainbow Six Siege, For Honor will add new characters, maps, modes, and gear free for all players post-launch, but folks who buy a season pass will get new characters a week early. Read the rest of this entry »

Bug your pals: Ghost Recon Wildlands beta pre-loading

Welcome to the jungle.

Pre-loading has started for the Ghost Recon Wildlands [official site] closed beta test that’ll kick off tomorrow. Keys are still going out in waves so if you signed up for a chance to play, check the beta registration page to see your status. If you haven’t signed up, hey, folks who are accepted do get to invite three of their pals too, so start bugging your warbuds. Wildlands is curious one, taking the open-world style of modern Far Cries, taking it to third-person tactical action, giving you squadmates, and amping up the imperialism. Gameplay videos make it look a bit of a lark, at least. Read the rest of this entry »

Have You Played… Might & Magic: Clash Of Heroes?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Heroes of Might and Magic games were among my favourites growing up, with their big operatic scores and lovely turn-based strategising. They’re very simple things but beautifully presented and much calmer than their genre stablemates. Clash of Heroes [Steam page] is similarly pretty and calm. It lacks the kingdom management of HOMM but has a much more interesting combat system.

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For Honor open beta starts February 9th

Knights vs. Vikings vs. Samurai stabfest For Honor [official site] will hold a four-day open beta test shortly before launch next month, Ubisoft announced today. From February 9th through 12th, all and sundry will be able to stab each other across a variety of modes. This announcement comes after a closed beta test last weekend and, er, a cheeky little leak giving the news away. Read the rest of this entry »