Posts Tagged ‘Ubisoft’

Steep Gets A Release Date And A New Trailer

What’s that coming over the hill? Why, it’s Ubisoft’s open-world snowy sandbox, Steep [official site], with an official release date. Steep skis onto PC on December 2nd, when you’ll be free to have altitude-defying adventures at your leisure. We also got a new trailer, which sees folks skiing, and wingsuiting, and paragliding to a catchy tune with the express purpose of getting you hyped for the game. It works, too—the game looks like a blast.

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VR-o-rama: Ubi Date Star Trek, Eagle Flight, Werewolf

While most big publishers are being conservative about the latest virtual reality fad – unsurprising, given that cybergoggles can cost you eight hundred chuffing quid – Ubisoft are diving right into the cyberpool. Ubi already making eight-player VR games, which seems a touch optimistic. But hey, you need games to spread hardware, so points for effort! Today Ubi announced release dates across October, November, and December for their first three big VR games: the long-time-ago-in-a-galaxy-far-away co-op spaceship ’em up Star Trek: Bridge Crew [official site], the free-flying Eagle Flight [official site, and the party game adaptation Werewolves Within [official site].

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Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

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Grow Up, Okay: Grow Home Sequel Released

Two words for you, reader, you and your video games: Grow Up [official site]. That’s a joke really undone by capitalisation and our standardised linking, isn’t it. Otherwise it’d be hilarious, wouldn’t it. You’d be like “Whaaat! How dare you! And on a video games site!” then I’d reveal that really I was talking about the sequel to Ubisoft’s splendid physics-o-platformer Grow Home and you’d be like “Oh gosh! I thought…!” and we’d laugh and laugh. Well, so much for that. The point is, Grow Up is now out and that’s good news, isn’t it.

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The Making of The Division: Underground

Beneath The Division’s mighty impressive facsimile of New York lies a continually shifting labyrinth of sewers, subways, secret chambers and the very roots of the city itself: the pipes and machines that keep it ticking. Underground, a new expansion which launched at the tail end of June, is The Division with a procedural twist; a bit of chaos injected into the orderly, crafted world.

The dungeons of Underground sit in a strange place between procedural generation and the curated environments that you’ll find above this subterranean world. They are controlled, but also assorted in random, surprising ways. Ubisoft Reflections recently pulled back the curtain, explaining to me how the sausage is made. And, apparently, it all begins with Lego.

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Rainbow Six Siege Update Celebrates The Notolympics

The Summer Olympics are almost upon us, which means games are trying to sneakily hold Olympics events without drawing the wrath of the United States Olympic Committee. That lot are even unhappy about companies using the #Rio2016 hashtag if they aren’t official sponsors, you know. That’s the Olympic spirit!

Blizzard have sent Overwatch to Brazil, carefully skirting around infrigement in their unbranded sportswear, and Ubisoft have packed Rainbow Six Siege [official site] off to Brazil too. Now live is the shooter’s ‘Operation Skull Rain‘ update, bringing a map set in a favela, two Brazilian characters, anti-cheat tech, a ‘Tactical Realism’ mode, and more.

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Hands On: Grow Up Is A Confident Sequel To Grow Home

It might be a damp, grey Newcastle morning, but I’m giggling with delight, uncharacteristically, perched on the sofa in the corner of Ubisoft Reflections’ offices. Grow Up is entirely to blame. The sequel to Grow Home, one of last year’s most endearing games and the product of experiments with procedural animation, is a gleeful, lighthearted adventure with a gorgeous globe to explore and a wobbly robot to explore it with.

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