Posts Tagged ‘Ubisoft’

Atomega: Ubisoft’s FPS makes everyone equal, even when they’re not

atomega-shooter

I am an ambulatory shoebox. Nearby, King Kong’s shooting a velociraptor. Fire-spitting lizards slither through tunnels around their feet. Somewhere on the far horizon, a disintegrating god the size of a space station hurls lethal judgement down upon us all.

Every one of these entities is a player in Ubisoft’s new online shooter Atomega [official site], and every player is the same character.
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Have You Played… The Crew?

A lonely car considers its options in a world made for human beings

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Crew [official site] isn’t a great racing game. The car handling of this open world “MMO racer” isn’t great, there’s UI vomited at you from every corner of the screen, and it launched with so many problems that we never actually gave it a full review. It annoyed John a lot. But Ubisoft have this thing they do. Step 1: Release a mediocre game. Step 2: Make one hundred sequels of it. Thus, The Crew 2. Read the rest of this entry »

Evolve from block to deathbot in Ubisoft’s FPS Atomega

A new multiplayer FPS from Ubisoft will see players growing massively across the course of rounds, going from a single cube all the way up to storeys-high deathbots. Ubi today announced Atomega [official site], and it’s coming surprisingly soon – next Tuesday, September 19th. Atomega is another small experimental game being made at Reflections by the incubator which produced Grow Home and Grow Up. I am curious to see how this comes out. To tide you over, here’s the announcement trailer: Read the rest of this entry »

Rainbow Six Siege could end up with 100+ operators

rainbow six siege

With Rainbow Six Siege’s [official site] newly-launched Blood Orchid update, the large list of operators has been expanded to over 30 battle-ready killers. A big number already, but according to Ubisoft that list could grow to over 100 playable classes over the course of what they hope is a long life for Siege.

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Has For Honor been improved by its updates?

forhonorheader

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

The burly girls and boys of For Honor might make a big show of their bravery, grunting and screaming their way to ignominious defeats and glorious victories, but their brutal hand-to-hand fights aren’t actually for hono(u)r. They’re for “Renown Points,” for “Steel,” for “Reputation,” for “Feats,” for “Salvage,” and for “War Assets.” They’re for a whole mess of currencies and awards that, six months after release, make For Honor feel as cluttered and clumsy as it was at launch.

This is a Ubisoft game, after all, so unless Hono(u)r can be capitalised, counted in blocks of 100, and displayed on an overly busy user interface, it’s hard to see where it would fit. There’s so much superfluous stuff going on already, with an overarching war map, TV-like seasons of conflict, and a complicated upgrade system obfuscating the core of the game: a historically improbable three-way thunderdome between samurai, knights, and vikings.

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“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

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Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher.

This is a highly unusual state of affairs, and has proved precarious more than once in the company’s history. But it has also provided Obsidian with a unique insight into how the world of publishing works, and how the relationship between developer and publisher has changed in the last couple of decades. This topic is especially pertinent today, as new methods of funding and distributing games have seen a significant shift in the power dynamic between developers and publishers.

I spoke to CEO Feargus Urquhart about how it all works (and doesn’t).

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Rainbow Six Siege launches Operation Blood Orchid

05r6siege

A new map, three new characters, and technical improvements aplenty have blasted open the door to Rainbow Six Siege [official site] with today’s launch of Operation Blood Orchid. The new map ventures into an abandoned Hong Kong theme park, which sounds splendid fun. Blood Orchid is arriving a week late but was already months behind the original schedule, delayed while Ubisoft instead focused on improving the base game under the name Operation Health. The final big step of Health also arrives in today’s update, with changes from faster loading times to better hit registration. Read the rest of this entry »

The Division adding Horde-inspired mode and a big ship

Oh no they've been un-divisioned

The baddies of Ubisoft’s post-disaster Clancy-em-up The Division [official site] are sick of your attitude. The upcoming Resistance update 1.8 is free and sees the dastardly bullet sponges of New York hanging out together and putting their differences aside to form an alliance of flamethrowing cleaners, escaped prisoners, rioters and mercenaries, all of whom want you dead in a ditch. What a good plan. You might even say it’s intrepid. At least, I would, because I also need to mention the new area coming to the game, the West Side piers, housing tourist attraction and quite-large aircraft carrier the USS Intrepid.
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Far Cry 5 gameplay vids show off sandbox goofiness

Apparently it is possible to drive a tractor and sneak up on baddies then mulch them mulch with its fearsome mechanical teeth in Far Cry 5 [official site], or at least it is in the new gameplay footage rumbling out of Gamescom this week. Even more importantly, the open-world FPS has a fishing minigame. You might have known this from poring over previews but I was happy to see it, so you may well be too. Read the rest of this entry »

Rainbow Six Siege’s Operation Blood Orchid delayed

Good news: Rainbow Six Siege [official site] will be free for everyone to try this weekend, and on sale half-price for keepsies too.

Bad news: Operation Blood Orchid, the next big content update for the the wall-busting tactical FPS, has been delayed by one week.

News news: Ubisoft have detailed the three new characters to be added by Blood Orchid when it does arrive. Their superpowers include flash bombs and poison mines. Read the rest of this entry »

The Crew 2 drives, sails, and flies to March 16

Open-world racing game The Crew 2 [official site] will whoosh out on March 16th, 2018, Ubisoft announced today during Gamescom. The sequel will return to a miniature version of the USA, but this time with so many more vehicles. Along with the usual assortment of cars, it’ll pack planes, boats, and motorcycles from sports bikes to several actual Harley-Davidsons. I’m more a wanderer than a racer so getting to explore from new angles really appeals to me – especially the network of (semi-fictional) waterways which somehow span the entire country. For now, hey, look, it’s the game’s Gamescom trailer: Read the rest of this entry »

Anno 1800 announced for winter 2018

After jumping forward to the year 2205 and travelling off-world, Blue Byte’s city-building economy-o-strategy game is nipping back to Earth and the past once more. Ubisoft today announced Anno 1800 [official site], taking the historical strand slightly closer to the present. This time, industrialisation is in full fling and global empires are being built. Details are thin on the ground for now, this being one of many slim announcements hurled out at Gamescom, but Ubisoft do say Anno 1800 will launch in winter 2018 and share this announcement trailer: Read the rest of this entry »

Assassin’s Creed Origins trailer bops to Leonard Cohen

A new cinematic trailer for Assassin’s Creed Origins [official site] is basically a Leonard Cohen music video, which is a fine thing to be. The big German games show Gamescom starts this week, which means the streets are running orange with trailers. If we’re to be shown all these things which don’t represent video games at all, hey, at least they’re letting us listen to Leonard Cohen. I just listened to Leonard Cohen for work purposes! I don’t remember much else. Pyramids and Cleopatra and Romans and some bloke with a cool hat and murders? And Leonard Cohen. Read the rest of this entry »

The Divison big update heralds Survival trial weekend

Today brings new events, tasks, and items to Tom Clancy’s The Division [official site] in a big update, arriving ahead of a weekend trial which will let all Divisioneers play the shooter MMO’s Survival expansion for free. When our Brendan was playing last year, he declared that Survival “feels like the best part of the Division right now.” You might want to give that a go if you’ve Divided but not bought into the expansion. Read the rest of this entry »

Rainbow Six Siege’s Hong Kong update due August 29th

Three new characters and one new map will arrive in Rainbow Six Siege [official site] on August 29th with the launch of its ‘Operation Blood Orchid’ update, Ubisoft confirmed on Friday. Visiting Hong Kong, this content was once expected in May but Ubisoft delayed it to focus on improving the base game. Operation Blood Orchid seems to be off to an amusement park, which should be a lark. Read the rest of this entry »

For Honor starts free trial weekend

Honour is one of the daftest justifications for killing, but I suppose Ubisoft didn’t want to call For Honor [official site] ‘Because Video Games’. If you want to stab a load of men because video games, this weekend you’re invited to have a crack at For Honor for free. You can now download and play the full game — both campaign and competitive — to stab fools until until Sunday evening. Our Brendan didn’t really dig it in his For Honor review but Michael Johnson told us it had promise. Which was right? There’s only one way to find out. Fiiight! Read the rest of this entry »

For Honor season 3 introduces Highlander and Gladiator

Here we are! Born to be kings!

Stop me if you’ve heard this one: a Gladiator and a Highlander walk into For Honor [official site] and, without a third character to catalyse a joke, simply stab each other to death. Thank you, thank you for your rapturous applause. It’s the way I tell ’em. This ha-ha-hilarious joke will come to life later this month with the launch of For Honor’s Season 3 update, adding the Gladiator and Highlander along with two new maps, new gear, and 1v1 duel tournaments. En garde! Touché! More details are this way! Read the rest of this entry »

Rainbow Six Siege optimising all maps

I remain surprised and impressed by Ubisoft’s long-term committment to Tom Clancy’s Rainbow Six Siege [official site]. As part of the ‘Ongoing Health‘ chain of tweaks and tune-ups, they’ve announced plans to optimise all maps, including going over textures and replacing skies. They want to make everything run better, see. They’ve starting with the map Kafe Dostoyevsky, which should be live soon-ish, and will continue on others over the year to come. Read the rest of this entry »

About bloody time: For Honor getting dedicated servers

Three cosplayers, yesterday

You know what they say. “Better a late fix to bring back some fans to your waning multiplayer medieval fighting game that shouldn’t have been built this way in the first place than never.” What? That is what they say. Whatever. The vikings and samurai and knights of For Honor [official site] will finally be getting dedicated servers, says Ubisoft. It’s a big deal for stabfans because until now the firm-but-fair-ish ahistorical brawler was running on a peer-to-peer networking system, and although the 1v1 mode of play remained fairly stable this way, larger game modes have been plagued with infuriating connection problems since the time of its release. Hopefully, the dedicated servers will finally fix some of those problems.

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Ghost Recon Wildlands PvP hits open beta this summer

The promised PvP multiplayer mode for Tom Clancy’s Ghost Recon Wildlands [official site] will arrive in autumn, Ubisoft confirmed today, and be preceded by an open beta test this summer. If rolling around invading a country with the lads isn’t enough japery for you, you’ll be able to team up to shoot a squad of four rival blokes. With the scale, vehicles, and different playstyles of Wildlands, 4v4 could be a pretty interesting prospect on a big-enough map. Unfortunately, Ubisoft have named the mode Ghost War, which has me hoping for something quite different. Still, at least they didn’t name it World War G. Here, watch this: Read the rest of this entry »