Posts Tagged ‘Ubisoft’

Ghost Recon Wildlands taps The Cartel’s writers to punch up its narco-state playground

Tom Clancy's Ghost Recon Wildlands

The Cartel’s Don Winslow (he wrote the novel) and The Cartel’s Shane Salerno (he’s doing the movie adaptation) have been announced as writers on Tom Clancy’s Ghost Recon Wildlands [official site]. The narrative will apparently be “cartel-themed” which, I mean, sure.

I’d actually forgotten that the game isn’t out yet as I think I saw a version of it at E3 in 2015 (my notes on that build read “can’t ride llamas” and a sad face – a note which also explains why I stopped keeping tabs on the game). But with a release date of 7 March details for the open-world Bolivian drugland co-op experience are being fed out and Winslow and Salerno’s involvement will provide a hook for people who enjoy their take on drug-war thrillers. Read the rest of this entry »

Star Trek: Bridge Crew delayed again but getting TOSsy

A long time ago in a city far, far away (E3 2016 in Los Angeles), Ubisoft announced virtual reality spaceship command ’em up Star Trek: Bridge Crew [official site] for release in autumn 2016. Well! A fair few Kessel Runs later, it’s been delayed again, this time to May 30th. Many Bothans died to bring us this information but, on the bright side, they did also bring word that it’ll have an option to fly aboard the USS Enterprise from Episode IV: The Original Series. Jump to hyperspace! Read the rest of this entry »

South Park: The Fractured But Whole further delayed

South Park

I think the last we wrote about South Park: The Fractured But Whole [official site] was a delay into 2017, but Ubisoft have announced a further delay into fiscal year 2018 – looking at how Ubi’s financial calendar works that would put the current release window as 1 April 2017 – 31 March 2018. Thus, it could still come out in 2017, but it could also be 2018 or it could be delayed again in the manner of Project CARS (this joke courtesy of fiscal year 2015). Read the rest of this entry »

Good Coop, Bad Coop: Ghost Recon Wildlands

Good Coop, Bad Coop is our series in which Graham and Brendan will be bonding in co-operative games through teamwork, friendship and shared trauma. This time, the Bolivian druglands of the Ghost Recon Wildlands closed beta.

Graham: Wildlands isn’t out yet, but we finagled our way into this past weekend’s closed beta so that we could contribute in the war on drugs. My impression is that it is Tom Clancy’s Far Cry, with co-op, and I am mostly very pleased with this. You?

Brendan: My impression is that you are right, it’s Clancy’s open-world love child. But I’m less enthusiastic about it. That might be because I kept playing after you left our game. I’m sorry.

Graham: *gasp* You hussy!

Read the rest of this entry »

A closer look at Rainbow Six Siege’s new update, Operation Velvet Shell

New additions to Rainbow Six Siege‘s [official site] roster of MOBA-style classes can drastically affect the game’s meta. Each of the content patches released so far have caused shifts in the pro scene that have then trickled down into public matches. This Tuesday brings the next, called Operation Velvet Shell. It marks the start of Rainbow Six Siege’s Year 2 DLC and introduces two new classes to the game, Mira and Jackal, and a new map called Coastline.

I was able to play with all of it ahead of its release during a recent visit to Ubisoft. The update is focusing on the idea of a deep defence – an objective that’s protected by people in the objective room but also by those in the adjacent rooms – and continuing to move away from the current meta’s focus on ‘roamers’. With that in mind, let’s get to know these armed assailants. Read the rest of this entry »

R6 Siege launching Operation Velvet Shell tomorrow

Rainbow Six Siege [official site] will kick off its second year of content updates tomorrow, February 7th, Ubisoft have announced. They held their big Six Invitational tournament over the weekend and took the opportunity to show off the new map and characters coming with Operation Velvet Shell (not a euphemism, unless you want it to be, in which case go right ahead tittering) and discuss plans for the year beyond.

My favourite of the new operators is Mira, who continues Siege’s avant-garde Changing Rooms action by popping windows into walls wherever she pleases. Perhaps a future character will paint an accent wall and hang hideous drapes to distract enemies. Read the rest of this entry »