Posts Tagged ‘Ubisoft’

For Honor needs more than new warriors to stay alive

Ded

There goes my head again. Rolling along the ground like a wet turnip. The ahistorical three-sided war of For Honor has always been a tough battleground. During a recent free weekend, it became a conflict not only between Vikings, Samurai and Knights, but between practiced veterans and absolute newcomers. I’m somewhere in between. A mediocre warrior returning to the fighting pits after a long absence, a little slower and flabbier than before. Two new heroes were also added to the game recently – the bloodthirsty Shaman and sword-happy Aramusha – but, as with previous additions to the roster, they don’t feel like enough to save a game with a barrel of other flaws, whose player numbers have dropped significantly since launch. I marched back into the decapitating grounds to try the new maps, modes and murderers, and spoke to the game’s director about its problems.

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Rainbow Six Siege’s third year will introduce 8 operators and a co-op event

outbreak

Slick tactical shooter Rainbow Six Siege will soon enter its third year, and that means updates. New maps and a “map makeover” were announced by Ubisoft Montreal at the Pro League Finals in Brazil at the weekend, plus two new operators specialising in “biohazard situations”.

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The troubling MS Paint executions by For Honor’s players

Hi-yaaah!

Three-sided brawler For Honor recently added two new heroes. So I’m back in the gladatorial pits, trying to revive my previous dishonourable form. But it’s tough. The game itself still has problems and my own rustiness only makes things harder. The veterans of the community seem happy, however. They particularly like the brutal execution animations recently added. So much so, that a troubling trend has emerged whereby players have begun making their own suggestions for deadly final blows, using the medium of MS Paint. Read the rest of this entry »

The joys of travelling Assassin’s Creed Origins by eagle

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If my second favourite thing to do in Assassin’s Creed Origins is tomb raiding, my first favourite thing is travelling by eagle. Your character, Bayek, has a pet eagle called Senu which constantly follows in the sky above him, and you can possess it at pretty any time, sweeping your view up into its own. As Senu you can fly freely, ascending to extraordinary heights and roaming as far as the map allows, while Bayek waits far below.

Here’s the thing. If Bayek is standing, he’ll remain motionless, but if he’s riding a mount and you’ve set it to automatically follow the roads to a waypoint, he’ll keep riding as you fly. And thus you get to experience Egypt from the best seat in the house. There are limits: you can’t stray too far from Bayek, else he’ll just stop. But it’s remarkably free. Read the rest of this entry »

Podcast – Star Wars Battlefront 2 and Need For Speed

"It's a giant slug or something!" - "Kill it before we get attached!"

The hosts of the RPS podcast, the Electronic Wireless Show, have accidentally overdosed on EA games this week, and they don’t like it. You could say they’re in a … critical condition! Ha ha ha. But seriously, don’t buy the new Need For Speed. Read the rest of this entry »

Have you played… Assassin’s Creed multiplayer?

"Oh no he isn't!" - "Oh yes he is!"

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

The Assassin’s Creed series has abandoned its mutliplayer modes and that makes me sad. The multiplayer, introduced in Brotherhood, was one of the most playground-like games you could find. It’s basically the game of Assassin, popular among university students, but played on cool-looking streets from the past. You’re hunting somebody, but somebody else is hunting you. And – oh no – you’re all disguised as computer-controlled characters. You need to find a Jester among dozens of Jesters, while also hiding your own Courtesan among dozens of Courtesans. Read the rest of this entry »

Has Rainbow Six Siege been improved by its updates?

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Ah, hello, and welcome to Rainbow Six Siege’s restaurant of blowing the shit out of walls. I’ll get you a menu shortly, but first, today’s specials.

Would ma’am like a breaching charge, unfurled and exploded so as to knock out a person-sized section? Or would she prefer to use burrowing grenades to excavate a perfect head-height peephole, through which she can take potshots? And for sir, may I suggest a thermite detonation powerful enough to punch through even reinforced barriers? Of course, one may choose to do the work oneself: to rip a hole in patchy plywood with a hail of bullets and make a gap either small enough to press an eye against, or big enough to pop a grenade through. All selections are excellent today — just as they were at launch. Read the rest of this entry »

Rainbow Six Siege holding another free trial weekend

Any plans for the weekend? You might want to consider shooting holes in walls so you can shoot faces on the other side in Rainbow Six Siege. Ubisoft will hold yet another free trial of their tactical FPS this weekend, they’ve announced, inviting everyone to play the full game from Thursday through to Sunday. If you need persuasion, hey, we declared Siege one of the best FPSs. And did I not mention you can smash holes clean through walls to shoot people on the other side?

For current Siegers, some other news: the next content update, Operation White Noise, will hit test servers on Monday. Read the rest of this entry »

Podcast: Call of Duty WWII and Assassin’s Creed Origins

WAR. Huh. Yeah! Huh? What? Who is... what? Sorry

WAR. The men and women of the RPS podcast, the Electronic Wireless Show, are doing their part, but are you doing yours? We have shown bravery among the bullets and beaches of Call of Duty WWII, with John popping helmets in the “quite good” single player campaign, and Matt hiding in the bloodied crater of multiplayer. I’ve done sweet foxtrot alpha on the frontlines, so to make up for it I’ve invented another minigame for my fellow hosts. On top of that we’ve been horsing around (or unicorning around) in the Egypt of Assassin’s Creed Origins, appreciating our friend the eagle and taking nice photos of the ancient civilisation. Come listen. Read the rest of this entry »

Rainbow Six Siege’s next level looks too pretty to smash

As much as I enjoy destructible environments in video games, I cannot condone smashing anything in the next level coming to Rainbow Six Siege. It is simply too pretty to ruin. Mok Myeok Tower, which will arrive in the next update, is a gorgeous futuristic skyscraper over Seoul with an indoor garden, giant kinetic sculpture, lovely wood paneling, and a real good Deus Ex: Mankind Divided-ish vibe. Watch this trailer and tell me it’s right to let anyone destroy this place: Read the rest of this entry »

Assassin’s Creed Origins patch improves Photo Mode

Good news: a new Assassin’s Creed Origins patch yesterday expanded and improved the open-world murder simulator’s Photo Mode, which is one of John’s favourite parts of the game. It also fixes a number of bugs and crashes, and supposedly improves performance a bit too – things I suppose you might be interested in. Me, I’m poring over the update with concern, trying to figure out if Ubi have fixed those wonderful glitched-out humanoid animals. Please no. Read the rest of this entry »

For Honor reveals new murderers, maps and modes

Is this man putting the swords in, or helpfully taking them out?

Has medieval ménage à murder For Honor undergone that renaissance everyone keeps predicting yet? The whispering wisdoms of the internet told me it would follow in the footsteps of Rainbow Six Siege – somewhat underwhelming and skittish when released but stronger and more confident many months afterwards. But if that’s destined to happen, Rich hasn’t noticed. Maybe two new killers, a couple of fresh maps, and a new game mode will help. I take a lot of pot shots at Ubisoft, but I’ll say one thing for ‘em – they really love #content. Read the rest of this entry »

Assassin’s Creed Origins is fine, but its Photo Mode is splendid

I’m having an odd time with Assassin’s Creed Origins. It is, perhaps, the most “fine” game I’ve ever played. It’s fine. It’s fine. It’s not bad. There are bugs, but they’re not that bad. There’s… plenty to do? It is, I’ve found, one of the most bland games I’ve ever experienced. But goodness me, it lets you take a good screenshot.

I’ve found, as I’ve played the first ten or so hours, that I’ve had much more fun using the game’s photo mode than I have completing any of the quests. So I figured I’d share some of my snapshots with you. Read the rest of this entry »

Rainbow Six Siege off to South Korea in Operation White Noise

The final big content update of Rainbow Six Siege‘s second season will be Operation White Noise, Ubisoft announced today, bringing three new characters and a new map. White Noise is off to South Korea and the fight will go down in an observation tower “high above Seoul’s skyline,” which sounds a splendid place for fisticuffs. I am unreasonably fond of video game levels having grand views over cities. Ubi are pretty vague about the update for now, though, promising more information in a fortnight. So we’ve applied a serious scientific technique to uncover White Noise’s secrets. Read the rest of this entry »

Wot I Think: Assassin’s Creed Origins

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A soft reboot four years in the making, Ubisoft Montreal’s Assassin’s Creed: Origins is one giant step back in time plus a smaller step forward in terms of world design, a stumble in terms of its levelling system, a sideways hop as regards combat and an exercise in jogging on the spot in terms of missions. This is exactly the kind of complex footwork that leads to messy accidents during parkour sequences, but somehow, the game keeps its balance throughout, though it’s not quite the revival I was hoping for.

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Clickuorice Allsorts: the bugged humanoid animals of Assassin’s Creed Origins

Several Ancient Egyptian gods had the heads of animals but a bug in Assassin’s Creed Origins turns beasts humanoid in a wonderful and terrifying other way. While we’ve already reported players bumping into bugs and crashes in Origins, none were nearly as exciting as the creatures photographed and tweeted by Tom Phillips of our corporate sibling Eurogamer. A bug can make animals appear standing on their hind legs, twisted in the human ‘T pose’ (a sort of ‘blank slate’ animation) with their necks mangled. Reminiscent of Red Dead Redemption’s human/animal glitches like the donkey lady and flapping bird woman, they replace Unity’s missing faces as my favourite Ass Creed bug. Sure, bugs can be nuisances, but we can also enjoy their absurdity; I myself was delighted by a light show in XCOM 2’s final mission.

Assassin’s Creed Origins has bugs, crashes and fixes

acorigins

Assassin’s Creed Origins is out today, and for some of you that will mean you’ve got a weekend full of murder and climbing pyramids ahead of you, but others have been less fortunate. We’re not talking Unity-levels of performance issues, but players have been reporting issues ranging from bugs to crashes.

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Assassin’s Creed Origins is a world of delicate details

The origin of the ass

Our full review of Assassin’s Creed: Origins is yet to come, but Edwin has been exploring its world on our behalf and sends back this report.

I’ve only had time for a quick poke through the world of Assassin’s Creed: Origins, thanks to a combination of Ancient Egypt-grade download speeds, short notice and a tortuous wrangle with graphics card drivers, but I’m already enjoying myself. This is something of a surprise, as I’ve become profoundly weary of the Ubiworld in recent years and Origins is very much an Ubiworld – a Pharoah’s haul of bite-sized distractions and trinkets that may or may not add up into something genuinely compelling.

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