Posts Tagged ‘Ultra Ultra’

How repetition defines the masterful world of Echo

ECHO1

When I first started playing Echo I was reminded of London’s tube network. Down there, meters below street level, the rules of space seem to deform. There are corridors that seem to go on forever, winding passages that twist left and right at random, and emergency staircases that feel so long that you begin to wonder if the space itself has started repeating.

Echo is the first offering from Ultra Ultra, a small group of Danish developers with a history at Hitman creators IO Interactive, and it’s a truly strange stealth game, obsessed by the uncanny qualities of repeated space.

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Be your own worst enemy in Echo today

Three echoes in their natural habitat, a building

Echo [official site] is a new sneak-o-shooter from a small t-t-team formed mostly of folks who worked at Hitman studio IO Interactive and it now has a release date of Sep Sep September 19th that’s today September 19th. It’s a third-person action game set inside an alien palace palace palace set inside an alien palace with a twist: its weird world is guarded by copies of you, which copy your playstyle. It is a pretty palace pretty palace too, as this new trail trail trraailerrrr sh-sh-shhowwwss–
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A whole level of Echo is good for explaining Echo

Echo

Echo [official site] is a third person sci-fi action game which, as descriptions go… so far so doesn’t-tell-you-anything-interesting. But its big point of difference is that you are the enemy you are trying to beat. It’s an idea which, reading about it, reminded me of specific levels within other games – stuff like the Dark Link bit of Ocarina of time where you fight a shadow version of yourself which near-mirrors your moves. Echo extends that idea of you being your own difficulty cap and makes a whole game from it which sounds really cool. I hadn’t sat down to watch it in action before this full level video though. Read the rest of this entry »

Be your own worst enemy in Echo on September 19th

Echo [official site], a new sneak-o-shooter from a small team formed mostly of folks who worked at Hitman studio IO Interactive, now has a release date of September 19th. It’s a third-person action game set inside an alien palace with a twist: its weird world is guarded by copies of you, which copy your playstyle and try to counter you. It is a pretty palace too, as this new trailer shows: Read the rest of this entry »