Posts Tagged ‘ultraviolence’

Top-down shoot-o-brawler Redeemer spurts out

Hello there! Welcome to Wednesday morning on Rock, Paper, Shotgun, and with the time just coming up to murder o’clock we’re looking at Redeemer [official site]. Released last night, it’s a top-down shoot-o-brawler where you can blast fools’in the face or even stealth-kill them, but that seems a waste when you can also rip off their arm and use it to beat other baddies to death. It’s that sort of video game. Observe: Read the rest of this entry »

Rip And Tear: Brutal Doom V20 Released

Ripped and torn.

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

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Brutal Doom V20 Ripping And Tearing Into June

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

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Murders! Total War: Attila Gore DLC Patched To Add Gore

If you’re going to charge someone £2 to see blood, gore, and vom, make it visceral. Historical strategy series Total War splits its gore off into separate DLC, officially so the games get a lower rating. The gore DLC for Total War: Attila [official site], mind, fell far short of the orgy of violence you’d expect from something named ‘Blood & Burning’.

Recognising that, developers The Creative Assembly have bloodied up the gore DLC, resulting in patch notes like the adorably violent contents of a child’s notebook planning their dream game. Look out for “spurts last longer”! Don’t miss “decapitations are now more frequent”! Let’s not forget “Units with seasickness on transport ships will now vomit”! That’s the kind of gore I’d want for £2.

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Groundhog Die: Sandbox Timeloop ‘Em Up Garbage Day

What would you do in a nightmarish time loop where every day is the same? Same thing as we do every other damn day I guess. Top jokes, Alice. But what about in a Groundhog Day-style scenario where every day is the same day, and you will always wake up in your bed with everything the way it was, no matter what you do? Garbage Day [IndieDB page] might help you explore that idea.

It’s an upcoming sandbox FPS trapped in a time loop, everything being wiped away when your alarm goes off. A trailer is jolly heavy on the ole ultraviolence, but does tease a little more.

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