Posts Tagged ‘Undead Labs’

Microsoft buy Forza Horizon and Hellblade studios, and more

Microsoft have gone on a spending spree, buying four studios and opening a new one of their own. During their E3 pressblast tonight, Microsoft announced that they’ve picked up Forza Horizon developers Playground Games, Hellblade developers Ninja Theory, State Of Decay developers Undead Labs, and We Happy Few developers Compulsion Games. They’ve also opened The Initiative, a new studio in Santa Monica with a name like a faction of WWE heels. Read the rest of this entry »

State of Decay 2 patch fixes some of the worst bugs

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Ah, there’s nothing like throwing a pipe bomb at a group of zombies, and having that pipe bomb freeze in mid-air right in front of your face and explode. State of Decay 2 wasn’t good at many things, but it was good at being a buggy jankfest. Now, a patch from developers Undead Labs includes fixes for the accidental facebomb, along with some more of the worst bugs, like disappearing health bars and doors that won’t stay open. The patch is 20 GB large, perhaps a testament to just how much of the zombie survival game was left unpolished when it released (for Windows 10 only) last month. Read the rest of this entry »

State Of Decay 2 tweaks: FoV, mouse smoothing + more

Now that open-world zombie apocalypse survive ’em up State Of Decay 2 is properly out, rather than just for the billionaires who ordered their butlers to buy the special edition granting early access, you may be wondering: is it any good? For that, hey, look no further than our Brendan’s State Of Decay 2 review. If you’re already onboard, your question may be: do I need to futz with anything to get this sucker going? And the answer to that is, ah yeah, sure, you can fiddle in config files to tweak some graphics and control options not available in the menus, and the game does have a known problem or two. Read the rest of this entry »

Wot I Think: State of Decay 2

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I’m driving home from a busy night of killing and the roads are empty, save for some legless grumblers. I sigh and look at my map, try to count the exclamation marks, when a voice comes on my radio. It’s probably the fifth voice I’ve heard tonight, and I half expect another plea for bullets from some faceless chump three doors down. But this time it’s one of my own, a member of my enclave. She’s just calling to tell me: Workshop level 3 complete.

“That’s one more item off the To Do list!” she says enthusiastically.

She’s right. State of Decay 2 feels like a massive To Do list. Read the rest of this entry »

Video: 10 State of Decay 2 tips to stay alive

With these tips, you too could be using a giant zombie as a climbing frame.

If the zombies don’t get you in State of Decay 2, then the boastful barista will. Sure, he brews a mean cup of joe, but his self-confidence is beginning to grate and the community’s morale is sinking. This might be the first survival game to be derailed by a braggart with coffee breath. As such it can feel like the world is conspiring against you, so what better time to watch a video of tips and tricks to help even the odds. Not to boast myself (RPS has a high morale community), but it’ll make your life easier.

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Video: Watch us kill zombies (and a few survivors) in State of Decay 2 co-op

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Zombie survival adventure State of Decay 2 lurches on to PC next Tuesday – though it’s out today for those who ordered the Ultimate edition – and Brendan kindly put aside his endless shopping trips to help me test co-op mode. Opt for a multiplayer session and you appear as visiting survivors in the host’s game, in this case, Brendan’s. You can help said host progress their story and bring home whatever loot you find, but it’s also fine if you just want to go for a jolly in the countryside and deck deadheads in tandem.

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State of Decay 2 is an overly familiar cart full of zombies

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I hope you like collecting groceries, because State of Decay 2 is basically a game of endless trips to the shops. The doomsday fantasy is one I enjoy, and few games approach it from this exact angle: a third-person do-it-yourself surviveathon in an open world. In a better universe, you could call it DayZ with direction, or The Walking Dead with freedom. But based on the time I’ve spent with it so far, about 10 hours or so, it feels like that intention has been clouded by antiquated ideas about what keeps players invested in a videogame. This is less an undead apocalypse, and more a town of timers, clocks and, unfortunately, bugs. Read the rest of this entry »

Video: State of Decay 2 goes for the jugular and jugglers

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Come the zombie apocalypse the jugglers are the first against the wall. What to do with an unemployed children’s entertainer is one of the tamer dilemmas thrown up in the three hours I spent with State of Decay 2. But it’s indicative of Undead Lab’s slightly goofy take on zombie survival, one that has you desperately scavenging for supplies one second and weighing up the combat potential of a barista the next. I condensed all this, and the game’s other new features, into one convenient 20 minute walkthrough.

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State of Decay 2 wants to take a vote on who should lead us

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The first State of Decay game sold 4.5 million units. Did you know that? For sure I would have guessed wrong by three million units. But that’s not to say it didn’t deserve that attention. Building a functioning society post zombie-apocalypse and getting an incredibly layered series of management tools and interpersonal squad dynamics to work in such an entertaining way is no small accomplishment. The original game’s DLC dabbled in what could be, but a true sequel has been what I’ve been waiting for.

(Also I maybe ruined my settlement way too late in the game by accidentally betraying and murdering most of my fellow survivors and I was too prideful to start again. Get off my back. I just love betrayal sooooo much.)

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State of Decay 2 shambles onto Windows 10 in May

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Base-building zombie survival sandbox State of Decay 2 will launch on May 22nd, publishers Microsoft have announced. The sequel to 2013’s pretty fun zomb ’em up brings one of the features I’d most wanted: cooperative multiplayer. It is only on Windows 10 and only on Microsoft’s own Store, as far as we know, cos Microsoft have some funny ideas about how to launch a PC game in 2018.

But enough words, come watch this new video showing 25 minutes of cooperative zompocalypse action: Read the rest of this entry »

State of Decay 2 brings all the zombies to the yard

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Watching the State of Decay 2 [official site] trailer which came out of E3 it got me thinking about how focused the games industry is on the human undead. Sure there are sometimes a few pets or whatnot which appear sometimes in a horror movie-ish way – this thing which was cute is now scary – but why aren’t people resurrecting dinosaurs? Is this a comment on whether a T-rex has a soul?

Anyway, State of Decay 2 is a multiplayer zombie survival game with no dinosaurs (as far as I can tell) so let’s take a look: Read the rest of this entry »

State Of Decay 2 Announced, Adding Co-op

State of Decay developers Undead Labs today announced a sequel to their community-building zombie apocalypse survival game, coming to Windows 10 in 2017. The big feature for State of Decay 2 [official site] is online co-op, letting up to four players join up to romp around the end of human civilisation. Between this and Dead Rising 4’s announcement, it has been a good day for co-op zombiefun. Have a look at SoD2:

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Can’t Catch ‘Em All: Undead Labs Dropping Moonrise

I’m almost done catching up on news I missed over the long holiday weekend and, aw, this last bit’s bad news. State of Decay creators Undead Labs are planning to close their pocket monster battling game Moonrise [official site] without ever officially launching it. Moonrise launched on Steam Early Access in May, selling $15 and $20 bundles of creatures and virtuacash and whatnot. It was supposed to turn free-to-play when it launched but, well, it won’t launch and they’ve pulled it from sale.

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Gotta Catch All Of Them: Moonrise

The headline is just one of several catchphrase suggestions for Undead Labs’ upcoming Moonrise. They could also go with “You Simply Must Capture ‘Em All” or “Cram yer pockets with pure tiny monsters, aye?”

The game, coming to Early Access on May 27th, might be the one to fill the enormous Pokemon-shaped hole in PC (and Mac) gaming. I swear there have been several attempts to Kickstart some kind of Pokemon-like but I can’t remember a single one and I’m always slightly surprised that Nintendo’s franchise hasn’t spawned a genre of imitators, as appears to be the case on tablets and cleverphones. The trailer for Moonrise is below.

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State Of Decay’s Remastered Year One Edition Released

I realise it’s somewhat passé to compare a game to Dark Souls but look, State of Decay [official site] really is reminding me of Dark Souls. No, no, this is nothing to do with difficulty or death or mystery or structure: it’s about revamp-o-rereleases.

Like Dark Souls II’s Scholar of the First Sin, State of Decay’s Year One Survival Edition is the base game and its DLC expanded and touched up a little for the new generation of consoles. Like SotFS, it comes to PC as a separate release rather than an upgrade. And like SotFS, it seems like a fine jumping-on point for new players but perhaps not worth buying again if you had the original.

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Reanimated: State Of Decay Revamped For Rerelease

The heck is Jeff Goldblum doing in the zombie apocalypse?

When our Adam asked “Have You Played… State of Decay?” he noted that the open-world zombie survive ’em up had become a lot better in the year since its release, thanks largely to its ‘Breakdown’ DLC. What we here at RPS have apparently neglected to mention so far is that developers Undead Labs are revamping State of Decay for a prettied-up rerelease with its DLC bundled in as the Year One Survival Edition. Oh! Well, they are. And now they’ve announced a release date. Unfortunately, it won’t come as an upgrade, only sold separately.

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Have You Played… State Of Decay?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

State of Decay didn’t impress me when I played it last September. Originally released on the 360, Undead Labs’ debut is an open world survival game with a structure remarkably close to my ideal zombie game. It’s about scavenging, gathering survivors, barricading, running out of supplies, collecting vehicles and avoiding enormous hordes of the living dead. Great ingredients that didn’t quite make for a fine banquet, but it’s a much better game now than it was a year ago.

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Open-Ended Zombies: State Of Decay – Breakdown

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

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Impressions: State Of Decay

State of Decay was the only reason I regretted jettisoning my Xbox 360. When it came out, I read glowing reviews and believed it might be the open world survival game that so many were waiting for. Now it’s on PC, albeit without proper mouse and keyboard support. I’ve only played for around six hours, but seeing the game riding high on Steam’s best-seller’s list inspired me to write down some impressions. It’s certainly a game I was eager to play but now that I have, I’m not particularly keen to continue.

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State Of Decay Hits Steam, Er, Sans Keyboard Controls

If guttural howls from those strange, primitive hill people in console land are anything to go by, State of Decay is apparently quite excellent. We at RPS have been eagerly awaiting its arrival on PC while sipping fine scotch and inventing new classical instruments, and now it’s finally made the leap. Kinda. The nicely freeform zombie sandbox is playable on our platform of choice right this very second, but you’ll have to contort your highly evolved digits around a controller in order to make with all the driving, surviving, and undead drop-kicking. It’s not all bad, though. Undead Labs actually wants your help coming up with a fitting keyboard-and-mouse control setup – among other things.

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